How to create an LOD system in 3ds max_.pdf
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How to create an LOD system in 3ds max?
TUTORIALS
In this tutorial, you will be learning how to create an LOD system (render based) within
few easy steps. For those who don’t know about LOD system, LOD stands for
Level of
Detail.
In an
LOD
system, we create basically three versions of a geometry
(high, mid
and low poly).
The work of LOD system is to switch the geometry detail levels according to the distance
between the geometry and the view / camera. More the distance between the view /
camera and the geometry, less will be the detail, similarly, less the distance between the
view / camera and the geometry, more will be the detail. So, let’s learn how to create
one.
Step1
http://makeitcg.com/lod-system-3ds-max/1609/[1/2/2015 5:02:32 PM]
How to create an LOD system in 3ds max?
Here, I have head model of a female character with three versions
(high, mid and low
poly)
available. I named them according to their detail level as
High, Mid
and
Low.
Step2
http://makeitcg.com/lod-system-3ds-max/1609/[1/2/2015 5:02:32 PM]
How to create an LOD system in 3ds max?
Let’s align them at the top of each other with the help of
Align
tool
(Alt + A).
Click here to learn more about Align tool
Step 3
http://makeitcg.com/lod-system-3ds-max/1609/[1/2/2015 5:02:32 PM]
How to create an LOD system in 3ds max?
Now, go to
Utility
panel and click on
Level of Detail
Button. If you don’t have
Level of
Detail
utility there, then you can find it under the
Utility
list simply by clicking on
More…
button.
Step 4
http://makeitcg.com/lod-system-3ds-max/1609/[1/2/2015 5:02:32 PM]
How to create an LOD system in 3ds max?
Before creating any LOD set, we have to group our all the three head geometries so,
select all the three models then go to
Group > Group.
Under
Group
dialog box, feed the
Group name
as
LOD set
or whatever you want.
Step 5
http://makeitcg.com/lod-system-3ds-max/1609/[1/2/2015 5:02:32 PM]
Plik z chomika:
gooorylin1
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