198500 Marvel Super Heroes - Concrete Jungle [TSR].pdf

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CONCRETE JUNGLE
Concrete Jungle
is a roster book of some of
the more notable denizens of the city: those
who threaten it, those who protect it, and
those who seek to profit from it. From
KINGPIN™ to SPIDER-MAN™, DAREDEVIL™
to BULLSEYEI™ are found within. By using
this book along with the MARVEL SUPER
HEROES™ game rules, you can create
adventures for your own inhabitants of the
Concrete Jungle.
There are more than 50 different heroes, vil-
lains, and other important people in this book.
All information is given in the following order:
Hero's or villain's name
Real name, if known
Occupation or title
Ability ranks and variable Abilities
Powers and talents
Background
A hero's or villain's name is the name by
which he is known to the public at large. It is
usually some catchy handle for quick recog-
nition or notoriety. Tyrone Johnson and
Tandy Bowen sound like names of kids you
went to school with, but they are
known
to the
underworld as the super-powered vigilantes
CLOAK™ and DAGGER™.
A character's secret identity is given when
it has been revealed to the readership of the
Marvel Universe, even though it may remain
a secret to the world at large. If
the
charac-
ter's true name is not yet known, the notation
"Real name unrevealed" is used.
Occupation or title is a handy reference for
the type of work the hero or villain does,
whether in or out of costume. Peter Parker is
a freelance photographer as well as a
freelance adventurer, while DEATH ADDER™
is a professional criminal.
Ability ranks and variable abilities are as
defined in the MARVEL SUPER HEROES
game, with the exception of negative Popu-
larity. Normal Popularity is a hero's "good
will" with the world at large, and measures
the willingness of normal people to aid him as
a force of good. It is, in effect, the hero's repu-
tation as a hero. Similarly, a villain's negative
Popularity is a reflection of his bad guy
"rep": how feared he is by others. In the
game, negative Popularity is used the same
way as positive Popularity, but normal indi-
viduals who cooperate with a villain do so out
of fear and will seek to get away as soon as
possible.
Powers and talents are tailored to the indi-
vidual. Similar powers are not the result of
similar forces. There are many wall-crawlers
within, each with his own method of hanging
on to sheer surfaces. Both the use of a power
or talent and how it operates are explained.
The background section describes the
character's orgins and contains information
on how the character acts and reacts with
others. Many of the characters' backgrounds
are interwoven as their fates are entwined,
like Daredevil and Bullseye, or GREEN
GOBLIN™ and Spider-Man.
This is not by any means a complete list of
urban bad guys. A goodly number of addi-
tional foes may be found within
New York,
New York,
MHAC6. We've tried not to repeat
villains and heroes found there with two
important exceptions; Spider-Man and King-
pin. They have received expanded entries in
this text. So make way for a whole slew of
bad guys and good guys to challenge your
heroes and add life to your campaign.
Cause it's a jungle out there!
Credits:
Design Debonaire: Jeff Grubb
Editing Extraordinaire: Barbara Deer
Layout with Artistic Flair: Dennis Kauth
Cover with Grace and Care: Charles Vess
Best Interiors Anywhere: Jeff Butler and
the Mighty Marvel Bullpen
Typography without Compare: Betty Elmore
TSR, Inc.
PRODUCTS OF YOUR IMAGINATION"
TSR Inc.
P.O.Box 756
Lake Geneva, Wl 53147
ISBN 394-54866-3TSR0600
6865XXX1501
This book is protected under the copyright laws of the United States of
America.
Any reproduction or other unauthorized use of trie material or artwork contained herein is prohibited without the express
written consent of TSR Inc. and Marvel Comics Group. Distributed to
the
book trade in the United States by Random House Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and
hobby trade by regional distributors.
The names of characters used herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. All Marvel Charac-
ters and the distinctive likenesses thereof are trademarks of
the
Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group. Copyright
1985 Marvel Comics Group, a division of Cadence Industries Corporation.
All
Rights Reserved. Printed in the U.S.A. Game Design copyright
r
1985 TSR Inc. All Rights Reserved.
PRODUCTS OF YOUR IMAGINATION is a trademark owned by TSR, Inc.
ANACONDA™
M
Blanche Sitznski
Freelance Criminal
Fighting:
Agility:
Strength:
Endurance:
Reason:
Intuition:
Psyche:
Health:
Karma:
Resources:
Popularity:
Powers:
CONSTRICTION:
Anaconda's legs and
arms have been bio-engineered to wrap
around an opponent and constrict, in a man-
ner similar to her namesake. She receives a
one column shift to the right when making
grappling attacks, and inflicts Incredible
damage with those attacks. Those grappled
by Anaconda suffer a shift two columns to the
left for their attempts to break the hold.
ELONGATION:
Anaconda can extend her
arms and legs one-and-a half times their nor-
mal length, allowing her to reach the top of a
one-story building without difficulty.
GILLS:
Anaconda is a full amphibian and can
GOOD
GOOD
REMARKABLE
INCREDIBLE
TYPICAL
GOOD
GOOD
90
26
TYPICAL
-10
survive equally well above and below the sur-
face of the water.
BODY ARMOR:
Anaconda's skin has been
toughened to withstand great oceanic
depths. She has Excellent protection from
physical attacks and Good protection from
energy attacks.
Background:
Blanche Sitznski was an
unemployed steelworker from Pittsburgh
who was selected by the executives of Rox-
xon Oil Company to become a special agent.
Blanche was biologically mutated by Roxx-
on's subsidiary, the Brand Corporation, giv-
ing her the ability to elongate her arms and
legs and use them to constrict her enemies.
Anaconda joined SIDEWINDER™, BLACK
MAMBA™, and DEATH ADDER™ in a mission
to recover the SERPENT CROWN" from its
deep-sea resting place. Sidewinder ditched
his allies in the Serpent Squad soon after, but
the team has since regrouped, adding new
members to form a Serpent Society.
ARNIM ZOLA™
Amim Zola
Criminal Biochemist
Fighting:
Agility:
Strength:
Endurance:
Reason:
Intuition:
Psyche:
Health:
Karma:
Resources:
Popularity:
Powers:
BIO-ENGINEERED CREATURES:
Arnim
Zola can create artificial life which he can
program and control. These creatures have
Fighting, Agility, Strength, and Endurance
ranks, but no Reason, Intuition, or Psyche.
Zola constructs them as a normal scientist
builds a robot, but with the following limita-
tion: only one ability may be Incredible; oth-
ers cannot exceed Remarkable, and total
Health cannot exceed 100. A typical Zola
lackey has the following abilities:
F
Gd
A
Ex
S
In
E
Rm
Health
100
GOOD
TYPICAL
TYPICAL
EXCELLENT
INCREDIBLE
GOOD
MONSTROUS
42
125
EXCELLENT
-10
from other donors to create close physical
duplicates, but with the above ability ranks.
CONTROL:
Zola's creatures answer to his
commands, transmitted telepathically up to 10
miles away, by means of the ESP box atop his
shoulders. Zola also carries a mental energy
prod with a range of five areas that also trans-
mits his orders. Zola may use this as a weapon,
inflicting Good damage.
BODY ARMOR:
The form that Zola now
wears has Excellent body armor, having
been tailored to his own specifications.
BODY TRANSFER.
Zola has a number of
genetically tailored bodies, and can switch his
consciousness from one to another through his
ESP box. Should a body be reduced to 0 Health,
Zola abandons it for a replacement. Heroes
defeating a Zola body receive only half normal
Karma if he escapes.
Background:
As a Swiss biochemist working
for the Nazis, Zola discovered secret knowl-
edge dating from the Crusades that allowed
him to make startling breakthroughs in
genetic engineering. Supported since World
War II by the RED SKULL™, Zola has used
this knowledge to create monsters under his
control and to design alternate bodies for the
Skull and the original HATEMONGER™.
This limitation is due to the weakness of
Zola's initial stock. He can manipulate genes
BARON ZEMO™
Helmut Zemo
Criminal Scientist
Fighting:
Agility:
Strength:
Endurance:
Reason:
Intuition:
Psyche:
Health:
Karma:
Resources:
Popularity:
Powers:
ADHESIVE X:
Zemo's father, Baron Heinrich
Zemo, created the world's most powerful adhe-
sive, Adhesive X, which bonds in a single round
with Unearthly strength. Zemo has used the
paste in a gun with a three-area range, which
can cover one target at a time. A solvent which
can dissolve the adhesive has been developed
by Peter Petruski (also known as PASTE-POT
PETE™ and the TRAPSTER™). This solvent is
in the hands of the authorities.
Talents:
Zemo is a master of chemistry, biol-
ogy, and biochemistry. His Reason should be
considered one rank higher than is listed
above when solving problems in these sub-
jects.
GOOD
TYPICAL
GOOD
EXCELLENT
INCREDIBLE
GOOD
GOOD
46
60
REMARKABLE
-10
Background:
Helmut Zemo is the son of the
hated Nazi scientist Heinrich Zemo who was,
with Arnim Zola, one of the top scientists of
Hitler's Germany. The original Baron Zemo
was responsible for the fatal flight that
claimed BUCKY'S™ life and placed CAPTAIN
AMERICA™ in suspended animation for
many years. The first Baron Zemo returned
to fight the revived Captain America and the
AVENGERS™, but met his end in a landslide
during a battle with Captain America.
Helmut held Captain America responsible
for his father's death. He rediscovered many
of his father's inventions, including Adhesive
X. Calling himself the PHOENIX™, Zemo cap-
tured Cap and suspended him over a vat of
the adhesive. The star-spangled Avenger
freed himself and, in the ensuing battle,
Zemo fell into the vat. Zemo escaped, but his
face was badly scarred by the chemicals. For
this reason, he wears a mask similar to his
father's.
Baron Zemo maintains a diligent hatred of
Captain America. He recently aided his
father's old rival, the Red Skull, in the Skull's
final battle with the Sentinel of Liberty. In this
battle, Zemo was gravely wounded and left
for dead by Skull's servants. His present fate
is unknown.
BEETLE™
Abner Jenkins
Professional Criminal
Fighting:
Agility:
Strength:
Endurance:
Reason:
Intuition:
Psyche:
Health:
Karma:
Resources:
Popularity:
Powers:
BODY ARMOR:
Jenkins's Beetle costume
raises his abilities to the levels in parenthe-
ses. The costume also provides Excellent
protection from physical damage. All of Bee-
tle's powers derive from the armor, which is
powered by ambient microwaves. All micro-
wave transmissions within three areas of
Beetle are jammed, and a powerful source of
microwaves may increase his Strength to
Remarkable.
WALL-CRAWLING:
The Beetle suit has suc-
tion cup gloves that give its wearer Excellent
control on vertical surfaces.
FLIGHT:
Beetle can fly at up to Excellent speed
GOOD
GOOD
TYPICAL (EXCELLENT)
TYPICAL (EXCELLENT)
EXCELLENT
REMARKABLE
TYPICAL
32 (60)
56
EXCELLENT
-10
or hover in place by using cybernetically-
controlled Mylar wings.
ELECTRO-BITE:
Using both hands, Beetle
can fire a bolt of electrical energy up to 10
areas away, inflicting Excellent damage.
BATTLE COMPUTER:
The Beetle armor is
equipped with a programable battle com-
puter capable of guessing an opponent's
moves and counteracting them. This raises
Beetle's Fighting and Agility ranks to
Remarkable and Intuition to Amazing against
a single opponent. The opponent must have
been studied in advance for the fighting style
to be analyzed and programed. Jenkins often
has other super-foes fight a hero while he
records the battle. The battle computer has
fighting programs to battle Spider-Man,
Daredevil, IRON MAN™, and Captain Amer-
ica.
Talents:
Jenkins has some mechanical abil-
ity. His Reason is Remarkable in dealing with
motors and small devices.
Background:
Abner Jenkins used his
mechanical know-how to build a highly
advanced suit of body armor and set out on a
spree of crime. Working on his own and in the
pay of others, Beetle has met and fought
Daredevil, Iron Man, Spider-Man, and the
collected AVENGERS™. Beetle recently
completely remodeled and updated his
armor, making him an even more deadly foe.
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