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Skirmish Wargames in the Age of the Samurai
RONIN
Craig Woodfield
© Osprey Publishing • www.ospreypublishing.com
O
SPREY
WARGAMES
RONIN
SKIRMISH WARGAMES
IN THE AGE OF THE SAMURAI
CRAIG WOODFIELD
© Osprey Publishing • www.ospreypublishing.com
First published in Great Britain in 2013 by Osprey Publishing,
Midland House, West Way, Botley, Oxford, OX2 0PH, UK
43-01 21st Street, Suite 220B, Long Island City, NY 11101, USA
E-mail: info@ospreypublishing.com
Osprey Publishing is part of the Osprey Group
© 2013 Craig Woodfield
All rights reserved. Apart from any fair dealing for the purpose of private study,
research, criticism or review, as permitted under the Copyright, Designs and
Patents Act, 1988, no part of this publication may be reproduced, stored in a
retrieval system, or transmitted in any form or by any means, electronic, electrical,
chemical, mechanical, optical, photocopying, recording or otherwise, without the
prior written permission of the copyright owner. Enquiries should be addressed
to the Publishers.
A CIP catalogue record for this book is available from the British Library
Craig Woodfield has asserted his right under the Copyright, Designs and Patents
Act, 1988, to be identified as the author of this book.
Print ISBN: 978 1 78096 846 9
PDF e-book ISBN: 978 1 78096 847 6
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ACKNOWLEDGEMENTS
Thanks to all that contributed to these rules, particularly Bern Entriken and
Peter West, as well as Phil and all at Osprey Publishing.
Monk miniatures designed by Steve Saleh and painted by Dave Woodward.
Bandits designed by Steve Saleh and painted by Kev Dallimore. Samurai and
Ashigaru figures are by Wargames Factory, painted by Kev Dallimore.
All terrain used in the photographs is the property of Paul Baker and Steve
McGuire. The photo on page 59 is of Bac Ninh Miniatures’ Boshin War
command group, painted by Jose Antonio Carmena. Many thanks to all those
involved in the production, preparation and photography of the miniatures.
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© Osprey Publishing • www.ospreypublishing.com
CONTENTS
INTRODUCTION
What You Need To Play
Ronin
Models
Basic Principles
4
4
4
4
ADVANCED RULES
Fatigue
56
57
APPENDIX – OTHER PERIODS 57
Kamakura Period
Late Edo Period
57
58
BACKGROUND
A Time Of War
Weapons And Armour
5
5
5
FURTHER READING
Recommended Reading
Films
61
61
61
GAMEPLAY
Turn Sequence
Priority Phase
Move Phase
Combat Phase
Action Phase
End Phase
8
8
8
10
14
21
22
COUNTERS SHEET
REFERENCE SHEET
BUNTAI ROSTER
61
62
64
SPECIAL RULES
Banners
Mounted Models
Attributes
22
22
23
24
FACTIONS
Bushi
Ikko-Ikki
Sohei
Koryu
Bandits
Koreans
Ming Chinese
Peasants
Swords-For-Hire
A Sample Buntai
26
27
29
31
33
36
38
40
42
42
44
SCENARIOS
Setting Up The Game
Skirmish
Capture
Duel
Defence
Assassination
Tournament
Defend The Village
45
45
48
48
49
50
51
52
53
CAMPAIGNS
Progression
54
54
TOURNAMENTS
55
© Osprey Publishing • www.ospreypublishing.com
INTRODUCTION
Ronin
is a small-scale skirmish game set in late 16th-century Japan in
which small groups of warriors referred to as Buntai fight each other for
honour or riches. Rather than just rolling a few dice,
Ronin
allows players
to make tactical decisions about how the models that they control will
fight – offensively, defensively, or applying special martial skills.
WHAT YOU NEED TO PLAY
RONIN
A Buntai of at least 4 and up to 20 models.
A table and a few pieces of scenery.
A tape measure and a handful of six-sided dice (referred to as d6).
About a dozen counters or tokens for each player in two distinct
colours, shapes, or sizes.
Markers to represent wounds (a total of 3 different types) and
slain warriors.
These rules were designed and play-tested using 28 mm scale miniatures
based on 25mm round bases that are referred to through these rules as
Models. In
Ronin,
each model has the following Characteristics:
Name and Type
– this describes the type of model.
Rank
– the relative importance of the model:
Rank 0 models are peasants and other civilian types with little
combat ability.
Rank 1 and 2 models are basic foot soldiers, well-trained and
well-equipped.
Rank 3 and 4 models are elite warriors with excellent training
and equipment.
Rank 5 models are the best of the best.
Combat Pool
– the capacity of the model to make attacks in hand-to-
hand combat, as well as defend itself. Rank 0 and 1 models only have a
combat pool of 1, Rank 2 have a combat pool of 2, Ranks 3 and 4 have a
Combat Pool of 3 and 4 respectively, whilst Rank 5 models have a Combat
Pool of 5.
Initiative
– the ability of the model to strike quickly, which will often be
modified by the type of weapon it is wielding.
Fight
– the model’s skill with hand-to-hand weapons, ranging from
1 to 5.
Shoot
– the model’s skill with missile weapons, usually 1.
Armour
– the type of armour the model is wearing (if any).
Weapons
– the weapons carried by the model.
Attributes
– special skills and abilities that the model has.
Points
– the cost of the model when building your Buntai.
MODELS
The following basic principles are applied when playing
Ronin.
Measurement
– any player is allowed to measure any distance at
any time.
Reduced movement
– a number of factors reduce the movement of
models, but this can never fall below 1”.
Reduced Characteristics
– a number of factors will reduce models’
4
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BASIC PRINCIPLES
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