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Ultimate Psionics
Ultimate Psionics
Authors:
Andreas Rönnqvist, Jeremy Smith
Contributing Authors:
Eric Hindley,
Philip J. Leco, II
Interior Design:
Erik Nowak
Interior Layout:
Jeremy Smith
Cover Artwork:
Wayne Reynolds
Interior Artwork:
Gordon Napier, Joe Shawcross, Rick Hershey, Lance Red, Brian Fajardo, Jacob Blackmon, M.
S. Corley, Victor Corbella, Jason Rainville, Matt Morrow, Vincent Franky, Bruno Balixa, Dennis Saputra, Dio Mahesa,
Jesús García López
Special thanks to our Kickstarter backers and the legions of fans who helped playtest the material in this book
and offered new and innovative ideas to include.
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third
edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously
been designated as Open Game Content or are in the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this game product
are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other
than the material designated as Open Game Content may be reproduced in any form without written permission.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing,
LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC
does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder
Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder
Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the
compatibility license.
Ultimate Psionics
is published by Dreamscarred Press under the Open Game License version 1.0a Copyright 2000
Wizards of the Coast, Inc.
© 2013 Dreamscarred Press
dreamscarred.com
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Ultimate Psionics
Contents
Introduction
Chapter 1: Races
Choosing a Race
Racial Characteristics
Blues
Dromites
Duergars
Elans
Forgeborn
Half-giants
Maenads
Norals
Ophiduans
Xephs
Age, Height, and Weight
3
8
8
9
10
12
13
15
16
18
19
21
23
24
7
Psychic Warrior Powers
Sighted Seeker Powers
Tactician Powers
Vitalist Powers
Vitalist Method Powers
Power Descriptions
153
155
155
157
158
158
Chapter 6: Advanced Options
Class Archetypes
Psionic Classes
Core Classes
Character Traits
Power Displays
Advanced Races
259
260
261
291
297
300
307
Chapter 7: Prestige Classes
Adaptive Warrior
Body Snatcher
Cerebremancer
Dark Tempest
Elocater
Metaforge
Metamind
Metamorph
Mystic Archer
Phrenic Slayer
Psicrystal Imprinter
Psion Uncarnate
Psychic Fist
Pyrokineticist
Sighted Seeker
Sould Archer
Telekinetic Weaponmaster
Thrallherd
War Mind
347
349
351
353
355
357
359
360
362
364
365
367
370
373
374
376
379
381
382
385
Chapter 2: Classes
The Classes
Aegis
Cryptic
Dread
Marksman
Psion
Psychic Warrior
Soulknife
Tactician
Vitalist
Wilder
25
26
28
34
40
44
49
53
57
64
69
75
Chapter 3: Skills and Feats
Skills and Psionics
Skill Descriptions
Autohypnosis
Knowledge
Spellcraft
Use Magic Device
Feats and Psionics
Psionic Feats
Item Creation Feats
Metapsionic Feats
Feat Descriptions
Psicrystals
82
82
82
83
83
84
85
85
85
85
86
109
81
Chapter 8: Psionic Items
Using Items
Psionic Item Descriptions
Armor and Shields
Weapons
Cognizance Crystals
Crystalline Focus Items
Dorjes
Power Stones
Psicrowns
Psionic Tattoos
Universal Items
Cursed Items
Psionic Artifacts
Creating Psionic Items
Special Materials
Legendary Items
387
388
389
390
393
398
399
400
401
402
405
405
428
429
430
431
431
Chapter 4: Psionics
Manifesting Powers
Power Descriptions
Powers and Power Points
Psionic Campaigns
Game Mastery
House Rules
121
122
125
131
133
135
141
Appendix
Chapter 5: Psionic Powers
Cryptic Powers
Dread Powers
Gifted Blade Powers
Marksman Powers
Psion/Wilder Powers
Psion Discipline Powers
143
145
146
146
147
148
151
Astral Construct
Astral Swarm
Psicrystal
443
443
447
448
Glossary
Open Game License
449
451
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Ultimate Psionics
Introduction
The strange noise, like whirring blades or spinning swords, steadily
grew as Azure and Maikra explored the abandoned hospice. When they
heard Anara’s screaming, they knew they were in the right place. The
question was if they would be too late.
As they burst into the room, the operation was about to begin...
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Ultimate Psionics
From the Authors
My love of psionics started all the way back in
2nd Edition, with PSPs, sciences, devotions, and the
psionicist. In 3rd Edition, the psion brought the psionic
rules into the d20 standard, but it wasn’t until 3.5 that
psionics well and truly captured my attention. Prior to
3.5, I would gladly play a variety of character concepts,
but once I found the 3.5 psion, I was hooked. Whether
playing a nomad, an egoist, a psychic warrior, or a
kineticist, I always wanted to play something psionic.
Then in 2006, with much anticipation, I got my hands
on the latest supplement for psionics. Eagerly flipping
through the pages, I was crestfallen at what was included,
and more importantly, what was not included in the
book. Having been active in the psionics community for
years, I was well aware of the many fascinating and well-
thought ideas that had been created for psionics that had
been ignored or overlooked. I decided to do something
about it and approached several other members of the
psionics community about putting together a psionics
supplement using the awesome ideas developed by us,
the psionics fans.
That supplement would turn into Untapped
Potential and would launch what would later become
Dreamscarred Press, which would then introduce me
to Andreas, the first freelance author for the company,
who would later become more than just a partner for
Dreamscarred, but a true friend.
- Jeremy
I was there when the greatest of developers from the
psionics community decided they could, and should,
release a book of their own. I watched in awe as people
I had come to know and respect did what I had always
thought was, well, impossible. They released a real book
- and we loved it! I learned how it was possible through
the Open Game License, and I talked to them about
their experience. Jeremy even said, though he probably
doesn’t remember it, that if you only had the dedication,
anyone could do what they had done. He set the spark
that would turn into a shining star, that if he could do it,
then I could too.
I had lots of great response on an idea I had developed
for turning the mind blade into a set of feats. I polished
and expanded on the idea, and turned to Jeremy, who
had become the “face” for Dreamscarred Press, if he was
interested in publishing something more supplemental
for psionics. What began as an exchange of emails
turned into a friendship that still blossoms to this day.
I never could have foreseen what that little spark
would turn into and that one day, I would be writing
this introduction for a book like this.
- Andreas
Welcome!
Welcome to the ultimate book on psionics for the
Pathfinder Roleplaying Game! Use the power of the mind
to battle foes, solve riddles, and achieve unfathomable
levels of might! Whether playing a calm, studious psion,
or a brash, emotional wilder, you decide what character
you’ll play in the story that unfolds.
This book is the culmination of over four years of
time spent in developing and playtesting, with the
worldwide gaming community as the testers. From
the initial upgrade and revision of the 3.5 psionic rules
into Psionics Unleashed, to the brand new material for
Psionics Expanded, to the additional material in Psionics
Augmented, Volume I, this book has gone through
extensive and thorough review to bring you psionic
rules worth playing. Not only are they heavily tested
and meticulously reviewed, but they are designed to be
FUN! After all, a new set of balanced rules doesn’t do
much to make your game better if it’s not fun to use.
Before we started work on Psionics Unleashed, we
were a small publisher for the d20 system. We loved
psionics and wanted to see it supported. And since very
little support for psionics was being done by the other
publishers, we decided to do it ourselves. Although we
are a company with partners on opposite sides of the
world, we found that we not only worked great together,
but a friendship was quickly born. We discovered that
we spurred each other creatively to become better
developers and better writers. We discovered that what
was originally intended to be a company that produced
a few small PDFs quickly grew into a series of books all
centered on psionics.
That growth brought with it learning how to manage
small and large books and the pitfalls associated with
both. We also had to learn how to run a publishing
company, handle artwork, keep a handle on freelance
writers, make sure editing wasn’t overlooked, and
balance playtesting with knowing when to stop fiddling
with the material.
As we learned and grew, we branched out into other
game systems, published gaming toolkits and alternate
rule systems, and even created our own campaign
setting. And then, as we had finally seemed to get a
handle on what we were doing, we faced our biggest
challenge as a company. The end of 3.5 and the birth of
4th Edition, which would not use the Open Game License
that allowed us to so easily publish our books.
We were unsure of how to handle the transition to 4th
edition. We tried to develop new content for it using the
new license, but something seemed to be missing. That
fire we had for the 3.5 psionic rules just wasn’t burning
for 4th Edition. And then along came Pathfinder. We
watched as a big publisher decided to do the biggest
open playtest for a roleplaying game the world had ever
seen. After discussing the options, we decided to jump
into supporting Pathfinder and letting go of 4th Edition.
Back was the fire for the game we were supporting. And
even better, we were poised to use our love for psionics
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