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Pi n c B s i r
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Psionic Bestiary
Phrenic hegemony
The Psionic Bestiary project began with a contest
started to find new authors interested in working on
psionic content, particularly on psionic monsters.
This bestiary is the culmination of that project.
Phrenic hegemony
The dreaded Phrenic Hegemony spans countless worlds
and planes. Known to have utterly annihilated entire worlds,
these aberrations move from world to world, selecting new
breeding stock from among the peoples of the world, and
slaughtering those that will not submit or cannot be used
toward the creation of new phrenics. The first encounter
most worlds have with the Phrenic Hegemony is against
a phrenic scourge, the most widely known of the phrenic
aberrations. With their small force of humanoid thralls
they overwhelm an isolated community, and with their
implant attack sow the seeds for future phrenic scourges.
Small rural communities often fall victim to a phrenic
infiltrator (lianshai) and its puppeteers; larger better
defended settlements or towns might face a force of
phrenic adepts (chiondarus) and phrenic dreadnaughts
(uruklaars). No matter the phrenic horrors that these
communities face, the result is the same: destruction, loss,
and a nightmare from which there is no awakening.
There have been some few humanoids that have survived
implantation and even worked against the will of the Phrenic
Hegemony. Though they might be called lucky, they would
surely argue that and say that they are cursed–for they live, but
as phrenic spawn–abominations to both their former people
and the aberrations that spawned them. They often strive
against the aberrations, seeking to undo their machinations
and even seeking a means to reverse that which was done
to them. They are resistant to psionic attacks, but have a
weakness regarding further implant attempts.
It is whispered that for all the horror a phrenic scourge
might visit upon a region or community, or the strife a
phrenic infiltrator may sow, or the sheer destruction that
phrenic adepts and phrenic dreadnaughts may wrought–that
there is something worse than these–a Phrenic Matriarch: a
Queen for the hive that is the Phrenic Hegemony. Madness
is its sword, insanity is its shield, and only the hardiest of
heroes can stand before this matron of monsters.
Author:
Dean Siemsen
Artist:
Tsailanza Rayne
layout:
Erik Nowak
editing:
Mark Gedak, Shane O’Connor
Publisher:
Jeremy Smith
Based on the original roleplaying game rules designed by Gary
Gygax and Dave Arneson and inspired by the third edition of the
game designed by Monte Cook, Jonathan Tweet, Skip Williams,
Richard Baker, and Peter Adkison.
Psionic Bestiary
requires the use of
Psionics Unleashed:
Core Psionics System,
© 2010 Dreamscarred Press.
See http://dreamscarredpress.com
for more information on
Psionics Unleashed.
Product identity:
The following items are hereby identified as
Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered
trademarks, proper names (characters, deities, etc.), dialogue, plots,
storylines, locations, characters, artwork, and trade dress. (Elements
that have previously been designated as Open Game Content or are
in the public domain are not included in this declaration.)
open content:
Except for material designated as Product Identity
(see above), the game mechanics of this game product are Open
Game Content, as defined in the Open Gaming License version
1.0a Section 1(d). No portion of this work other than the material
designated as Open Game Content may be reproduced in any form
without written permission.
Compatibility with the Pathfinder Roleplaying Game requires the
Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://
paizo.com/pathfinderRPG for more information on the Pathfinder
Roleplaying Game. Paizo Publishing, LLC does not guarantee
compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and
the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, LLC,
and are used under the Pathfinder Roleplaying Game Compatibility
License. See http://paizo.com/pathfinderRPG/compatibility for more
information on the compatibility license.
Psionic Bestiary
is published by Dreamscarred Press under the Open
Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc.
© 2013 Dreamscarred Press
Psi-like Abilities
in creAture entries
The psionic monster entries below contain a variety of
psi-like abilities. In many cases, these psi-like abilities have
been augmented due to the creature’s effective manifester
level. For ease of use, augment effects have been added,
but GMs are encouraged to change these augment choices
if it better suits their needs and should not be viewed as
mandatory augment selections.
Psionic Bestiary • Phrenic hegemony
Phrenic ADePt
A roughly humanoid figure stands several yards away.
Its mauve-pink tinted skin glistens and is covered with
a layer of wriggling cilia; the only clothing it wears is a
loincloth of heavy fabric. The air before it shimmers as
an ectoplasmic creature appears nearby, with a gesture it
directs the creature to attack.
Phrenic ADePt (chionDAru)
cr 9
le medium aberration
(psionic)
XP 6,400
init
+3;
senses
darkvision 60 ft., tremorsense 60 ft.;
Perception +18
Defense
Ac
22, touch 13, flat-footed 19 (+3 Dex, +9 natural)
hp
97 (13d8+39)
fort
+6,
ref
+7,
Will
+12
Dr
10/magic;
Pr
20
offense
speed
30 ft.
melee
2 slams +9 (1d8)
ranged
ray +13 (crystal
shard)
special Attacks
summon (astral
construct VII),
usurp
summoning
Psi-like Abilities
(ML 13th; concentration +17/+21 defensive)
At will—crystal
shard
(13d6 piercing damage, ranged
touch +13),
ecto protection
*
(+6 to DCs against dispel
psionics or similar effects, and +6 on saving throws to
resist dismiss ectoplasm, can be manifested as swift
action if used with summon ability).
3/day—ectoplasmic
shambler, swarm of crystals
(13d4
slashing damage).
stAtistics
str
11,
Dex
17,
con
14,
int
16,
Wis
15,
cha
18
base Atk
+9;
cmb
+9;
cmD
22
feats
Ability Focus (usurp summoning), Boost Construct,
Combat Manifestation, Improved Iron Will, Iron Will,
Toughness, Weapon Focus (ray)
skills
Escape Artist +19, Intimidate +20, Knowledge (arcana)
+10, Knowledge (planes) +9, Knowledge (psionics) +19,
Perception +18, Spellcraft +19, Stealth +13, Survival +11
languages
Aklo, Common, Undercommon
usurp summoning (su)
As a standard action a chiondaru
may attempt to wrest control of any summoned
creature (whether called by arcane, divine, or psionic
means) and have it obey the phrenic adept’s commands
as if it had summoned the creature, including attacking
the original summoner. The save DC to resist the effects
of usurp summoning is a Will save (DC 22), and the
summoned creature, not its summoner, must make this
save. A successful save means the original summoner
retains control over its summoned creature. The save
DC is Charisma-based.
ecology
environment
underground or temperate plains
organization
solitary, pair, or patrol (1-2 chiondarus, 1-2
uruklaars, and 1 phrenic scourge (leader) plus 2-8
humanoid thralls).
treasure
standard
Phrenic ADePt
(chionDAru) vAriAnts
The phrenic adept presented above is a specialist of
metacreativity
discipline, however the phrenic scourges
have plagued many psionically gifted peoples over time,
and as a result there are a variety of chiondarus with
powers from each of the psionic disciplines. Presented
below are these variant phrenic adepts, one each for the
remaining psionic disciplines. Only their differences are
outlined (psi-like abilities, special abilities, feats and skills),
their HD, saves, and ability scores remain the same as the
phrenic adept presented above, unless otherwise noted in
their description.
sPeciAl Abilities
summon (su)
Three times per day, as a standard action,
a chiondaru may summon an astral construct (from
the 7th level table) and have it attack, defend, guard,
or perform other tasks the phrenic adept needs. This
functions as the
astral construct
power, but augmented
to a 7th level power.
1
Psionic Bestiary • Phrenic hegemony
Phrenic ADePt (chionDAru)
clAirsentient (seer)
Phrenic ADePt (chionDAru)
Psychokinetic (kineticist)
cr 9
cr 9
le medium aberration
(psionic)
XP 6,400
init
+3;
senses
darkvision 60 ft., tremorsense 60 ft.;
Perception +18
le medium aberration
(psionic)
XP 6,400
init
+3;
senses
darkvision 60 ft., tremorsense 60 ft.;
Perception +18
Defense
Ac
22, touch 13, flat-footed 19 (+3 Dex, +9 natural)
hp
97 (13d8+39)
fort
+6,
ref
+7,
Will
+12
Dr
10/magic;
Pr
20
Defense
Ac
22, touch 13, flat-footed 19 (+3 Dex, +9 natural)
hp
97 (13d8+39)
fort
+6,
ref
+7,
Will
+12
Dr
10/magic;
Pr
20
offense
speed
30 ft.; 40 ft. focused
melee
2 slams +9 (1d8+1)
special Attacks
precognitive schism
Psi-like Abilities
(ML 13th; concentration +17/+21 defensive)
At will—defensive
precognition
(+5 insight bonus to AC
and saving throws, or +3 but manifest as a swift
action),
offensive precognition
(+5 insight bonus to
attack rolls, or +3 but manifest as a swift action),
recall agony
(12d6, DC 21).
3/day—offensive
prescience
*
(augmented, +6 insight bonus
on damage rolls, or +4 but manifest as a swift action).
1/day—greater
precognition
(up to 13 precognitive edges).
offense
speed
30 ft.; 40 ft. focused
melee
2 slams +9 (1d8+1)
ranged
ray +13 (energy
ray)
special Attacks
telekinetic slam
Psi-like Abilities
(ML 13th; concentration +17/+21 defensive)
At will—energy
missile
*
(13d6, save DC 21),
energy ray
*
(13d6+2, ranged touch +13)
3/day —energy
push
*
(7d6, save DC 21), energy retort
*
(9 minutes total duration, save DC 21)
1/day—energy
wave
*
(13d6, save DC 21)
*A kineticist chiondaru does not need to select an energy
type for this power when he gains psionic focus. He may
choose the type of damage at the time the power is
manifested.
stAtistics
str
11,
Dex
17,
con
14,
int
16,
Wis
15,
cha
18
base Atk
+9;
cmb
+9;
cmD
22
feats
Ability Focus (precognitive schism), Combat
Manifestation, Iron Will, Psionic Charge, Psionic Fist,
Speed of Thought, Toughness
skills
Escape Artist +19, Intimidate +20, Knowledge (arcana)
+10, Knowledge (planes) +9, Knowledge (psionics) +19,
Perception +18, Spellcraft +19, Stealth +13, Survival +11
languages
Aklo, Common, Undercommon
stAtistics
str
11,
Dex
17,
con
14,
int
16,
Wis
15,
cha
18
base Atk
+9;
cmb
+9;
cmD
22
feats
Ability Focus (telekinetic slam), Combat Manifestation,
Greater Power SpecializationIron Will, Power
Specialization, Toughness, Weapon Focus (ray)
skills
Escape Artist +19, Intimidate +20, Knowledge (arcana)
+10, Knowledge (planes) +9, Knowledge (psionics) +19,
Perception +18, Spellcraft +19, Stealth +13, Survival +11
languages
Aklo, Common, Undercommon
ecology
environment
underground or temperate plains
organization
solitary, pair, or patrol (1-2 chiondarus,
1-2 uruklaars, and 1 phrenic scourge (leader) plus 2-8
humanoid thralls).
treasure
standard
ecology
environment
underground or temperate plains
organization
solitary, pair, or patrol (1-2 chiondarus,
1-2 uruklaars, and 1 phrenic scourge (leader) plus 2-8
humanoid thralls).
treasure
standard
sPeciAl Abilities
Precognitive schism (su)
With their insights into
possible outcomes and what events may happen, these
chiondarus have developed an attack which enables
them to confound and penalize a humanoid creature.
Precognitive schism is similar to the clairsentient
powers defensive precognition, offensive precognition,
and offensive prescience but instead of granting an
insight bonus, the chiondaru instills a -5 penalty to a
single humanoid’s AC, attack roll, damage roll, or saving
throw (phrenic adept’s choice). Once per round as a
standard action a chiondaru can cause its victim to see
all of its possible futures. The victim cannot discern
what action it should take, suffering the penalty unless
it succeeds on a Will save (DC 22). The save DC is
Charisma-based.
2
sPeciAl Abilities
telekinetic slam (su)
A kineticist chiondaru is capable of
making powerful psychokinetic slams up to 30 feet
away. If the chiondaru expends its psionic focus it may
perform a telekinetic slam up to 60 feet away. Once per
round, as a standard action, the chiondaru makes an
attack against the target’s touch AC, a successful hit
inflicts 3d6+4 points of damage. For every 5 points of
damage dealt the target is pushed back 5 feet. A Fortitude
save (DC 22) reduces the damage by half and the target is
not pushed back. The save DC is Charisma-based.
Psionic Bestiary • Phrenic hegemony
Phrenic ADePt (chionDAru)
PsychometAbolist (egoist)
Phrenic ADePt (chionDAru)
PsychoPortive (nomAD)
cr 9
cr 9
le medium aberration
(psionic)
XP 6,400
init
+3;
senses
darkvision 60 ft., tremorsense 60 ft.;
Perception +18
le medium aberration
(psionic)
XP 6,400
init
+3;
senses
darkvision 60 ft., tremorsense 60 ft.;
Perception +18
Defense
Ac
22, touch 13, flat-footed 19 (+3 Dex, +9 natural)
hp
97 (13d8+39)
fort
+6,
ref
+7,
Will
+12
Dr
10/magic;
Pr
20
Defense
Ac
22, touch 13, flat-footed 19 (+3 Dex, +9 natural)
hp
97 (13d8+39)
fort
+6,
ref
+7,
Will
+12
Dr
10/magic;
Pr
20
offense
speed
30 ft.; 40 ft. focused
melee
2 slams +9 (1d8+2)
special Attacks
psychovampiric aura
Psi-like Abilities
(ML 13th; concentration +17/+21 defensive)
At will—hammer (7d8 damage),
inertial armor
(+10
armor bonus),
thicken skin
(+5 natural armor bonus)
3/day—expansion (Huge size, swift action),
natural
healing
(21 points of damage healed)
1/day—form
of doom
(17 rounds),
psychofeedback
(13 points, ability damage is delayed until the
power fades).
offense
speed
30 ft.
melee
2 slams +9 (1d8)
Psi-like Abilities
(ML 13th; concentration +17/+21 defensive)
At will—burst (land speed 70 ft.),
detect teleportation
(range 230 ft.),
dimension swap
(any size creature
affected),
flight
3/day—baleful
teleport
(13d6 damage, DC 21, ML 15th),
wrench
(ranged touch +12)
1/day—psychoport (area familiarity considered 2 steps
better)
stAtistics
str
11,
Dex
17,
con
14,
int
16,
Wis
15,
cha
18
base Atk
+9;
cmb
+9;
cmD
22
feats
Ability Focus (psychovampiric aura), Combat
Manifestation, Greater Psionic Fist, Iron Will, Psionic
Fist, Toughness, Weapon Focus (slam)
skills
Escape Artist +19, Intimidate +20, Knowledge (arcana)
+10, Knowledge (planes) +9, Knowledge (psionics) +19,
Perception +18, Spellcraft +19, Stealth +13, Survival +11
languages
Aklo, Common, Undercommon
stAtistics
str
11,
Dex
17,
con
14,
int
16,
Wis
15,
cha
18
base Atk
+9;
cmb
+9;
cmD
22
feats
Ability Focus (baleful teleport, psychoportive
spear), Combat Manifestation, Improved Initiative,
Iron Will, Toughness, Weapon Focus (slam)
skills
Escape Artist +19, Intimidate +20, Knowledge
(arcana) +10, Knowledge (planes) +9, Knowledge
(psionics) +19, Perception +18, Spellcraft +19, Stealth +13,
Survival +11
languages
Aklo, Common, Undercommon
ecology
environment
underground or temperate plains
organization
solitary, pair, or patrol (1-2 chiondarus,
1-2 uruklaars, and 1 phrenic scourge (leader) plus 2-8
humanoid thralls).
treasure
standard
ecology
environment
underground or temperate plains
organization
solitary, pair, or patrol (1-2 chiondarus, 1-2
uruklaars, and 1 phrenic scourge (leader) plus 2-8
humanoid thralls).
treasure
standard
sPeciAl Abilities
Psychovampiric Aura (su)
These chiondaru egoists are
capable of emitting an aura that empowers them while
debilitating their foes. As a standard action, a chiondaru
egoist manifests an aura with a radius of 20 feet, centered
on the chiondaru, which causes 1 point of Strength,
Dexterity, or Constitution damage to up to 4 targets
within the aura (chiondaru’s choice). A chiondaru
cannot damage more points than its Charisma modifier
from each available target with the aura (or 4 points total
from each target). A successful Fortitude save (DC 22)
negates the ability score damage that round, but further
ability score drain attacks from the aura require a new
save at the same DC. The save DC is Charisma-based.
sPeciAl Abilities
Psychoportive boost (su)
Any time a creature fails a
saving throw against the chiondaru nomad’s baleful
teleport or wrench psi-like abilities, it gains a brief
boost of speed as it feeds off of the disruptive energies.
Until the end of its next turn, the chiondaru nomad is
treated as if under the effects of
haste.
3
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