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Psionic Bestiary
Credits
Lead Designers:
Andreas Rönnqvist, Jeremy Smith
Designers:
Dean Siemsen, Jade Ripley, Jim Hunnicutt, Michael Pixton, Michael McCarthy, Dale McCoy
Cover Artist:
Joe Shawcross
Interior Artists:
JD Dianderas, Tsailanza Rayne, Matt Morrow, Rick Hershey, Simon Sweetman,
Nicholas Clister
Interior Design:
Erik Nowak
Interior Layout:
Jeremy Smith
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the
third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter
Adkison.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game
License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper
names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content or are in the public domain are not
included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this
game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No
portion of this work other than the material designated as Open Game Content may be reproduced in any form
without written permission.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under
the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for
more information on the compatibility license.
Psionic Bestiary is published by Dreamscarred Press under the Open Game License version 1.0a Copyright
2000 Wizards of the Coast, Inc.
Some Creature Concepts and Illustrations:
Nicholas Cloister of www.MonstersByEmail.com
© 2014 Dreamscarred Press
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Psionic Bestiary
Table of Contents
INTRODUCTION
NEW FEATS
PSIONIC MONSTERS A-Z
APPENDIX: CREATURES BY TYPES
APPENDIX: CREATURES BY CR
APPENDIX: CREATURES BY TERRAIN
ALPHABETICAL LISTING OF MONSTERS
Alpha Automaton
Astral Construct
Astral Swarm
Azrathid
Beta Automaton
Brain Mole
Brain Worm
Brautaurus
Caller In Darkness
Cerebrilith
Cerebremorte
Cognition Devil
Corpse Beetle Swarm
Crysmal
Cypher Dragon
Dedrakon
Deranged Trepanner
Dredge
Dulah
Ensnared Earth Elemental
Ferax
Fither
Flesh Harrower Puppeteer
Folugub
Gamma Automaton
Ghaar
Gray Glutton
Imagos Dragon
Imnopteran
Iniro
Intellect Devourer
Ir’Llanthaal
Keris Dragon
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5
11
15
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19
20
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26
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30
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26
47
48
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51
52
86
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14
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55
33
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58
59
37
Khurduzal
Ksarite Dragon
Lorican Dragon
Marked One
Mathara Tree
Mind-numb Swarm
Mindseed Tree
Nomoi
Phrenic Conduit
Phrenic Adept
Phrenic Dreadnaught
Phrenic Infiltrator
Phrenic Larva Swarm
Phrenic Matriarch
Phrenic Scourge
Phthisic
Psicrystal
Psion-Killer
Puppeteer
Pyn-Gok
Reva
Saurood
Scourge Dragon
Skull Thrasher
T’Artys
Temporal Filcher
Therchias Hound
Thought Eather
Thought Slayer
Udoroot
Unbodied
Ural
Verizal
Zurami
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4
5
100
101
102
63
60
41
65
66
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68
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Psionic Bestiary
Welcome to the
Psionic Bestiary!
Inside these pages
you will find dozens of new monsters of a psionic
variety, from the unassuming brain mole to the massive
and armored lorican dragon. These monsters can
serve as random encounters the party faces while
out adventuring, or serve as the premise for an entire
campaign. With creatures of a Lovecraftian bent like
the phrenic hegemony, to those based on the concept of
insanity brought to life like the phthisic, there is a vast
spectrum of creatures within the pages of this bestiary.
This project began with the psionic monsters originally
contained within
Psionics Unleashed
and was expanded
by the talents of Dean Siemsen in a series of small
releases. With the success of
Ultimate Psionics,
it was
decided that it needed to be a full-size, standalone book
with all the psionic monsters, and was expanded upon
to give the book you hold in your hands with dozens of
monsters that can serve for beginner adventures, all
the way to the battles with legendary heroes who wield
immeasurable power.
Introduction
Because undead are immune to mind-affecting
effects (including charms and compulsions), they are
particularly threatening to other psionic creatures
and characters (especially telepaths). Psionic undead
creatures can use mind-affecting powers on the living,
even though they themselves are immune to such
attacks. However, an undead creature may have the
psionic subtype if it meets the criteria described above,
and thus be vulnerable to non-mind-affecting powers or
effects that specifically affect psionic creatures.
Intelligent constructs and plants with psionic powers
or psi-like abilities also share this advantage.
Psionic Powers
Many of the creatures in this book have new and
unique qualities and abilities defined directly within
that creature’s specific entry, some have more universal
special qualities and special abilities. Special qualities
or abilities not described in this book are standard
monster abilities and qualities detailed in the
Pathfinder
Roleplaying Game Bestiary.
This book also introduces a
new subtype of creature (psionic), and two new types
of special attacks (psi-like abilities and psionic powers).
These are originally detailed in
Ultimate Psionics,
but are
included below for reference.
Special Abilities and Qualities
Creatures with psionic powers are similar to creatures
with racial spellcasting ability. They have the ability to
manifest powers just as a member of a psionic character
class can (and can activate psionic items accordingly).
Creatures with the ability to use powers are subject to
the same rules for manifesting powers that characters
are, but they are not actually members of a class and do
not gain any class abilities unless otherwise specified.
Creatures with psionic powers generally emulate the
manifesting ability of a particular psionic class. When
such a creature takes levels in that same class, it can
stack its innate psionic powers and its class power
progression together.
Creatures with psionic powers that take levels in a
class other than the one they emulate combine their
two power point reserves into a single reserve, but they
manifest powers from each psionic class separately.
The psionic powers referenced in this book are
contained in
Ultimate Psionics.
Psi-Like Abilities
The Psionic Subtype
The psionic subtype applies to creatures that can use
psionic powers or abilities or that have the ability to
manifest powers. (In other words, a creature with the
psionic subtype either has a power point reserve or has
psi-like abilities.) It also applies to creatures from other
sources that have spell-like abilities labeled as “psionics.”
Characters who have levels in any class that grants the
use of psionics, or who have psi-like abilities as racial
traits, gain the psionic subtype.
Traits:
Other than the fact that all psionic creatures
have psionic powers or psi-like abilities, psionic
creatures have no specific traits. The psionic subtype
simply identifies creatures that may be vulnerable to
powers, spells, and effects targeting psionic creatures, as
well as granting access to psionic feats and the ability to
gain and maintain psionic focus.
Undead Psionic Creatures
A psionic undead creature, although rare, is a force to
be reckoned with.
Most psionic monsters have some number of psi-like
abilities. These are very similar to spell-like abilities.
Naturally, they are psionic and work just like powers or
spells. A creature with psi-like abilities does not pay for
these abilities with power points.
Psi-like abilities do not work in a
null psionics field
and are
subject to power resistance if the power or spell the ability
duplicates would be subject to power resistance. A psi-like
ability usually has a limit on how often it can be used. A
psi-like ability that can be used at will has no use limit.
Using a psi-like ability is a standard action unless noted
otherwise, and doing so while threatened provokes attacks
of opportunity. It is possible to make a concentration check
to use a psi-like ability defensively and avoid provoking
attacks of opportunity, just as when using a power or
casting a spell. A psi-like ability can be interrupted just as a
spell can be. Psi-like abilities cannot be used to counterspell,
nor can they be counterspelled.
All creatures with psi-like abilities are assigned a
manifester level, which indicates how difficult it is to dispel
their psi-like effects and determines all level-dependent
variables (such as range or duration) the abilities might
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Psionic Bestiary
have. When a creature uses a psi-like ability, the power is
manifested as if the creature had spent a number of power
points equal to its manifester level, which may augment
the power to improve its damage or save DC. However,
the creature does not actually spend power points for its
psi-like abilities, even if it has a power point reserve due
to racial abilities, class levels, or some other psionic ability.
The DC of a saving throw (if applicable) against a
creature’s psi-like ability is 10 + the level of the power or
spell the ability duplicates + the creature’s Cha modifier.
Remember to check the power’s Augment entry to see if the
creature’s manifester level (and thus the effective power
point expenditure) increases the DC of the saving throw.
Changes to the effect’s save DC, damage, and so on are noted
in the psi-like ability entry.
Creatures with Psi-Like Abilities
Psionic Focus
Each of a creature’s psi-like abilities has a manifester
level. Each ability that allows a saving throw also gives a
save DC in parentheses following the power name.
Powers that have increased effects due to augmentation
include information about the effect. An asterisk indicates
that the power has already been augmented by the
creature’s innate ability.
Powers that can’t be augmented, or that are manifested
at their normal minimum level, do not contain any special
notations. Resolve the effect of manifesting the power
without augmentation at the creature’s given manifester
level.
Some creatures may have particular powers that are
manifested at a higher or lower level than their normal
manifester level. In such cases, the manifester level is given
in the parenthetical information following the power name.
Some creatures have feats that can be used only when
the creature is psionically focused, or that require the
creature to expend its psionic focus. Assume that such a
creature is psionically focused before entering combat.
New Feats
Some of the creatures in this book use new feats that
are presented below.
Psi-Like Abilities and Feats
CORROSIVE ERUPTION [PSIONIC]
Your bodily fluids are both pressurized and highly
acidic.
Prerequisites:
Aberration type or aberrant subtype,
Con 13+
Benefit:
A spray of corrosive fluids erupts from
your body whenever you are dealt piercing or slashing
damage by a melee attack from an adjacent creature,
dealing acid damage equal to your hit dice plus your
constitution modifier to the creature that damaged you.
You may expend your psionic focus as an immediate
action when this occurs; if you do, this damage increases
to 1d4 points of acid damage per hit die, plus your
constitution modifier. You are immune to damage from
your own acidic fluids.
Creatures with access to psi-like abilities can use the feats
Empower Spell-Like Ability and Quicken Spell-Like Ability.
These feats can be used only on psi-like abilities that do not
have increased effects due to augmentation. Furthermore,
the creature can empower only a psi-like ability with a level
less than or equal to half its manifester level (round down)
minus 2, and can quicken only a psi-like ability with a level
less than or equal to half its manifester level (round down)
minus 4.
Creatures With “Psionics”
Entries
Psionic monsters often possess spell-like abilities
that are identified as “psionics,” instead of “spell-like
abilities.” For all intents and purposes, creatures with
spell-like abilities described as psionics are considered
to possess psi-like abilities, and they manifest their
powers as described above.
LURKER IN DARKNESS [GENERAL]
Your training allows you to foil even magical and
unusual senses
Prerequisites:
Stealth 6 ranks
Benefit:
Creatures using unusual forms of sensory
perception such as blindsight, greensight, or tremorsense
cannot automatically foil your use of Stealth; such
creatures must make a Perception check as normal to
detect you when you make use of the Stealth skill. Lurker
in Darkness foils indirect detection (such as a creature
using
detect magic
to search for your magical items while
you are using Stealth) in the manner described above, but
has no effect on psi-like abilities, powers, spells, spell-like
abilities, and/or supernatural abilities specifically used to
uncover information about you rather than enhancing
the user’s perception, such as
augury.
Psionic Spells
In some cases, a creature’s psi-like abilities (or abilities
listed under a creature’s psionics entry) may include an
effect that does not duplicate any listed power. For such
abilities, simply use the existing spell description. Treat the
creature’s manifester level as the caster level for the spell.
The ability is still psionic in origin, so spells and powers that
specifically affect psionic powers can negate or reduce its
effects as they would any other psionic power.
Reading Psionic Creature Entries
Many of the creatures described in this book have psi-
like abilities or the ability to use psionic powers, or both.
These abilities are presented as described below.
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