Bomb-Defusal-Manual_1.pdf

(831 KB) Pobierz
 
BOMB
DEFUSAL
MANUAL
Version 1
Verification Code: 241
Revision 3
Keep Talking and Nobody Explodes v. 1
Introduction
Welcome to the dangerous and challenging world of bomb defusing.
Study this manual carefully; you are the expert. In these pages you will find
everything you need to know to defuse even the most insidious of bombs.
And remember — One small oversight and it could all be over!
Page 2 of 23
Keep Talking and Nobody Explodes v. 1
Defusing Bombs
Defusing Bombs
A bomb will explode when its countdown timer reaches 0:00 or when too many
strikes have been recorded. The only way to defuse a bomb is to disarm all of its
modules before its countdown timer expires.
Example Bomb
Front
Side
Modules
Each bomb will include up to 11 modules that must be disarmed. Each module is
discrete and can be disarmed in any order.
Instructions for disarming modules can be found in Section 1. "Needy" modules
present a special case and are described in Section 2.
Strikes
When the Defuser makes a mistake the bomb will record a strike
which will be displayed on the indicator above the countdown
timer. Bombs with a strike indicator will explode upon the third
strike. The timer will begin to count down faster after a strike
has been recorded.
If no strike indicator is present above the countdown timer, the
bomb will explode upon the first strike, leaving no room for error.
Strike
Indicator
Gathering Information
Some disarming instructions will require specific information about the bomb,
such as the serial number. This type of information can typically be found on
the top, bottom, or sides of the bomb casing. See Appendix A, B, and C for
identification instructions that will be useful in disarming certain modules.
Page 3 of 23
Keep Talking and Nobody Explodes v. 1
Section 1: Modules
Section 1: Modules
Modules can be identified by an LED in the top right corner.
When this LED is lit green the module has been disarmed.
All modules must be disarmed to defuse the bomb.
Page 4 of 23
Keep Talking and Nobody Explodes v. 1
Wires
On the Subject of Wires
Wires are the lifeblood of electronics! Wait, no, electricity is the lifeblood.
Wires are more like the arteries. The veins? No matter…
A wire module can have 3-6 wires on it.
Only the one correct wire needs to be cut to disarm the
module.
Wire ordering begins with the first on the top.
3 wires:
If there are no red wires, cut the second wire.
Otherwise, if the last wire is white, cut the last wire.
Otherwise, if there is more than one blue wire, cut the last blue wire.
Otherwise, cut the last wire.
4 wires:
If there is more than one red wire and the last digit of the serial number is
odd, cut the last red wire.
Otherwise, if the last wire is yellow and there are no red wires, cut the first
wire.
Otherwise, if there is exactly one blue wire, cut the first wire.
Otherwise, if there is more than one yellow wire, cut the last wire.
Otherwise, cut the second wire.
5 wires:
If the last wire is black and the last digit of the serial number is odd, cut the
fourth wire.
Otherwise, if there is exactly one red wire and there is more than one yellow
wire, cut the first wire.
Otherwise, if there are no black wires, cut the second wire.
Otherwise, cut the first wire.
6 wires:
If there are no yellow wires and the last digit of the serial number is odd, cut
the third wire.
Otherwise, if there is exactly one yellow wire and there is more than one
white wire, cut the fourth wire.
Otherwise, if there are no red wires, cut the last wire.
Otherwise, cut the fourth wire.
Page 5 of 23
Zgłoś jeśli naruszono regulamin