Ars Magica 5e - Hooks.PDF

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Hooks
Credits
A
uthors
:
Christian Rosenkjaer Andersen (Echoes of the Ancient
Dead, New Deal), Jason Brennan (Small Game), Richard Love
(Birthright, Salvation, The River, To The Dark Tower), David
MacGregor (Into the Valley), Xavier Requejo (Small Game)
D
evelopment
, e
Diting
, & p
roject
m
AnAgement
:
David Chart
p
roofreADing
, l
Ayout
, & A
rt
D
irection
:
Cam Banks
l
Ayout
A
ssistAnce
:
Michelle Nephew
p
ublisher
:
John Nephew
c
over
i
llustrAtion
:
Christian St. Pierre
c
ArtogrAphy
:
Sean Macdonald
i
nterior
A
rt
:
Jason Cole, Jenna Fowler, Alayna Lemmer,
Christian St. Pierre
A
DDitionAl
A
rt
:
Castles,
Mineola, NY: Dover Publications,
Inc. 2007.
Arms & Armor,
Mineola, NY: Dover Publications,
Inc. 2004.
A
rs
m
AgicA
f
ifth
e
Dition
t
rADe
D
ress
:
J. Scott Reeves
p
ublisher
s
s
peciAl
t
hAnks
:
Jerry Corrick & the gang at the Source.
f
irst
r
ounD
p
lAytesters
:
Mark Barltrop, Mark Lawford, Simon
Turner, Alex Coyne-Turner, David Staveley; Christian
Jensen Romer, Luke Price, Kevin Sides, David Curtin,
Andrew Oakley, Lloyd Graney, Thomas Nowell, Peter
Hiley; Jason Fryer, Matt Dyson, Emily Dyson; Christian
Rosenkjaer Andersen, Pelle Kofod, Bob Harrison, Guillaume
Lacalmontie, Patrick M. Murphy, Valerie Nix, Eric Strongin
s
econD
r
ounD
p
lAytesters
:
Andrew Gronosky, Vesna
Gronosky, Matt Ryan, Andrew Mitchell, John Tibbetts,
Casey O’Brien; John Post, Paul Briscoe, Erik Johnson, Bryan
Jacques, Kurt Konegen; Simone Bischof, Irene Frings, Stefan
Frings, Anna-Lena Schubert, MaPhi Werner, Alexander
Bader, Tanja Bader, Nina Baur, Jochen Gutjahr, Jens Oesterle,
Mirjam Rösen-Oesterle
t
hirD
r
ounD
p
lAytesters
:
Donna Giltrap, Malcolm Harbrow,
Aaron Hicks
A
uthor
b
iogrAphies
Christian Andersen
lives in Denmark. He is involved in
planning Rego Auram devices, and to a lesser degree also Creo
and Perdo Ignem, used in the construction of centers of medical
science. He dedicates his part of this book to his family: Lene,
Robert, and Laura.
Jason Brennan
lives in Kingston Ontario. This is the first Ars
Magica book he’s written for and he’d like to thank David Chart
and the other authors for making it such an enjoyable experi-
ence. His chapter is dedicated to the multitude of felines who’ve
insinuated themselves into his life over the years and, in doing
so, helped to inspire his chapter’s antagonists and their powers.
Richard Love
lives in New Zealand. He worries that the
river behind his house will flood, but fortunately his wonderful
partner Paula makes regular offerings of thanks and appeasement
to the natural spirits on the solstices. Richard thanks Malcolm
Harbrow for running the excellent scenario that was mangled
into Salvation.
In past lives,
David MacGregor
has traveled the Great Lakes
region as an I.T. trainer, a human resource manager, and a food
service representative. Currently, he is a full time stay-at-home
dad and part-time writer for Ars Magica. He gratefully dedicates
this writing to his ever-patient wife and long-napping daughter.
Xavier Requejo
is a grog in the Barcelona covenant. He
works as a consultant for the Rego Auram infrastructure of the
city, which mundanes call “an airport.” Recently he has been
feeling an urge to ask the magi about their views on supernatural
creatures, but he doesn’t know exactly why. He dedicates his
chapter to his gaming troupe and especially to Ricard Prats, who
introduced him to Ars Magica in the 90s.
Ars Magica
players participate in a thriving fan community by subscribing to email discussion lists (like the
Berkeley list), compiling archives of game material (such as Project Redcap), maintaining fan-created web sites, and
running demos through Atlas Games’ Special Ops program. To learn more, visit www.atlas-games.com/ArM5. You
can also participate in discussions of
Ars Magica
at the official Atlas Games forums located at forum.atlas-games.com.
Copyright 2014–2015 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work by
any means without written permission from the publisher, except short excerpts for the purpose of reviews, is
expressly prohibited.
Ars Magica,
Mythic Europe, and Charting New Realms of Imagination are trademarks of Trident, Inc. Order of
Hermes, Tremere, and Doissetep are trademarks or registered trademarks of CCP hf in the United States and other
jurisdictions. and are used with permission.
Digital Version 1.0
2
Hooks
Contents
I. Introduction
t
he
s
cenArios
...................7
Birth Right .......................7
Echoes of the Ancient Dead ..7
Into the Valley .................7
New Deal.........................7
Salvation ..........................7
Small Game .....................7
The River .........................7
To the Dark Tower ..........7
6
f
urther
t
Ales
.................18
III. Echoes of
the Ancient Dead
Introduction...................20
p
reluDe
...........................20
e
vents
............................21
Arrival of the Courier ....21
The Clay Tablets ............21
Marauding Ghosts ..........21
Argos’ Visit.....................21
Further Investigation .....24
Argos of Bonisagus..........24
Bellox the Necromancer ...24
The Seekers......................24
Canaanite Necromancy ...26
Dealing with Argos .......26
A
ftermAth
.......................27
Argos Gets the Tablets ..27
The Player Magi
Hold the Tablets ............27
Working With Argos ......28
Denying Argos His Tablets ...28
A
ppenDix
..........................28
New Major Supernatural
Virtue: Lore of the Dead ..29
New Supernatural Ability:
Lore of the Dead ...........29
Eyes of the Dead..............29
Touch of Ghostly Calling ...29
Dirge ..............................30
Anchored in the Veil ........30
A
DDitionAl
m
AteriAl
........30
20
II. Birth Right
t
he
f
Aerie
Q
ueen
b
legen
..8
Changing Location ........10
Changing Power ............10
b
Aby
m
Arcus
AnD
b
Aron
f
reDerick
.......10
W
hAt
h
Appens
.................10
Kidnap and Murder .......11
Responses to Kidnap .....11
A Hidden Covenant .........12
Bad Relations..................12
Murder ...........................12
Saving the Baron.............12
A New Queen .................12
The Faerie Court ...........12
Player Characters
in the Faerie Court ...........13
King in Ashes..................15
Faerie Knights .................17
Old Nanny
and the Nursery .............17
Entering the Nursery .......17
Moving Through the Web ..17
The Time Trap.................17
Old Nanny
and the Faerie Queen .......18
8
The Estate of Antunnos...32
The Ancient Marker ......32
Lince’s Leather
Working Shop ...............32
The Church of St Mary ..33
The Gelb .........................33
p
Art
ii:
e
nter the
c
hurch
...........33
Noon, at the Church .....34
p
Art
iii:
t
he
g
reAt
c
eremony
.......35
g
uiDelines
.......................35
The Big Picture ..............35
Antunnos’
Wilderist Philosophy .....36
Preventing Railroading ..38
t
he
c
hArActers
..............38
Rossen-Antunnuac .........38
Rani................................39
Apostle Mabsuthat,
Lince the Pelter .............39
Apostle Ulama,
Igor the Villein ..............40
Apostle Vivopario,
Elsie of the Glebe ..........40
Jane & Olaf ....................40
The Mayor of the Town...41
Father John ....................41
The Heartbeasts
of the Town ...................41
V: New Deal
31
i
ntroDuction
..................42
t
he
m
issing
s
hipment
......42
Going To Town .............42
Waiting ..........................43
Shortages in Labs...........43
42
IV: Into the Valley
Storyguide’s Information .31
p
Art
i: s
eeking
A
ntunnos
..32
3
Hooks
t
he
t
oWn
......................45
Information in Town......45
Simon .............................45
Charles ...........................45
Peter ...............................45
Timeline ..........................46
At the Warehouse ..........46
Simon’s Townhouse .......46
Breaking and Entering .....46
s
miling
s
imon
.................47
The New Deal ...............48
Future Deals with Simon ...50
Favors.............................50
Spoiling Leather Goods ....50
Further Schemes...............50
Digging Up Dirt ............51
Official Rulings ..............51
Guild Officials ................51
Town Court ....................51
s
etting
u
p
b
usiness
........51
Escaping the Church........62
The Cloven Hoofed Monk .. 63
f
urther
t
Ales
.................64
and Thebes Tribunals ......81
Normandy Tribunal ........81
Novgorod Tribunal .........81
Transylvania Tribunal ....81
The Rhine Tribunal .........81
W
hAt
h
Appens
.................82
Involving the Magi ........82
Investigating
Trajan’s Crimes ..............82
Arousing Mundane Anger..83
Gathering Political Allies...83
The River Spirit .............83
Wizard War ...................84
Extrajudicial Execution ..84
The Tribunal Hearing ....85
What Hermetic Crimes
has Trajan committed? .....85
If Trajan is Found Guilty ...85
If Trajan is Found Innocent ...86
f
urther
t
Ales
.................86
VII: Small Game
i
ntroDuction
..................65
p
rologue
........................66
s
etting
...........................67
c
hArActers
.....................67
t
he
h
ook
.......................67
t
he
c
ity
.........................70
The Fair .........................71
The Boy in the Barn.......71
Philippe l’Orfevrier ........72
e
ncounters in
the
c
ity AnD
f
Air
............73
Final Encounter..............73
f
urther
s
tories
..............74
Jacques’ Trial ..................74
Following Heron’s Trail ...74
Extended Paws ...............74
Predators........................74
Bared Claws ...................75
Creations of Old,
Prizes of Today ..............75
Electrum ........................75
65
VI: Salvation
t
he
D
AmneD
m
onAstery
of
s
Aint
s
ylvester
...........54
Who Burned
The Monastery?.............55
A Hell Made of Earth ....55
Involving the
Player Characters ..........55
Moving the Monastery ..57
W
hAt
h
Appens
.................57
Questioning
Father Guthrie ...............57
Getting to the Monastery ...57
Monastery Rumors .........57
Exploring the
Ruined Monastery .........58
The Mass Grave .............59
The Crypt .......................60
The Black Cockerel ..........60
Dealing with the
Cloven Hoofed Monk ...62
The Burned Monks ..........62
54
IX: To the Dark Tower
s
ir
e
rWAn
........................87
Sir Erwan’s Vision ..........88
Sir Erwan and
His Father’s Court ..........88
The County
of Penthièvre .................88
Re-Locating the County ..88
Sir Erwan’s
Greater Malediction ......89
s
ir
e
rWAn
s
c
ompAnions
...90
Sir Louis & Sir Rudolph ...91
Andru .............................92
Fighting As A Group .....92
h
oW
D
o
t
he
m
Agi
r
esponD
? ................92
Rising to the Challenge...94
Ignoring the Challenge .95
Using Magic ..................95
Mundane Responses ......95
f
urther
t
Ales
.................96
87
VIII: The River
76
t
rAjAn the
r
iver
g
uArDiAn
76
The Guardians
of the Forests .................77
Nature Lore .....................77
Gilds...............................77
What Does Trajan Want? ..77
The Poisoning of the River ....77
What Has Trajan Done?..77
s
iegfrieD the
Q
uAesitor
..81
m
oving the
r
iver
............81
Greater Alps Tribunal......81
Hibernia, Iberia, Levant,
Loch Leglean, Provence,
Rome, Stonehenge,
4
Hooks
List of Inserts
Faerie Queen Blegen .............9
Faeries..................................10
Lady Elaine ..........................11
Contract Killers ...................11
Faerie Knights .....................14
Baby Marcus’ Cradle............15
Old Nanny ..........................16
Mechanics of the Tablets ....22
Veteran
Kataphraktos Spectre ......23
Notes on Balance.................24
Argos, Magus
of Bonisagus .....................25
Spectres ...............................27
The Town ............................32
Story Seed:
Town and Country ..........33
Breaking the Code...............34
Concepts from Houses of
Hermes: Mystery Cults ...36
Mystagogue Antunnos,
Dark Strider of Bjornaer ..37
The Black Stag,
Antunnos’ Heartbeast ......38
Story Seed: Eden Returns? ..38
New Bjornaer Mystery:
Initiation of the Simple
Heartbeast .......................39
Story Seed:
Of the Bjornaer .................39
Story Seed:
The Ladies Move In .........39
Rani .....................................40
Story Seed: The Rise
of Rossen-Antunnuac .......41
Charles and the Shipment ...43
Use of Magic .......................44
Peter the Merchant .............46
Simon the Merchant ...........47
Court Mechanics .................48
Story Seed:
Double Scandal................48
The Old Letters...................49
Setting Up
Business Story Seeds ........52
What Could the Player
Characters Already Know?..55
Father Guthrie .....................56
Agatha .................................58
The Cloven Hoofed Monk ..61
An Infernal Vis Source ........62
Burned Monks .....................63
Alternative Deals .................64
Anima and Terminology......66
Mechanica of Heron ...........66
Mechanica and Damage ......67
Ailuros (Silver Cat)..............68
Maahes Tyreos
(Golden Cat) ...................69
Danger in the City – Fire! ...71
Masterminds of the City .....71
Gathering Rumors ...............72
Trajan: Master
of House Tytalus ........78–79
Cattus, Daughter
of the Danube ..................80
Siegried of Guernicus ..........82
Detecting Spell Traces ........83
Tribunal Politics in the Saga ..84
Sir Erwan .............................89
Sir Louis
and Sir Rudolph ...............90
Andru, a Squire....................91
Knights, Women,
and Old Men ...................92
Supernatural Protection ......93
Autocephalous .....................94
5
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