Real-Time 3D Rendering with DirectX 11 and HLSL - A Practical Guide to Graphics Programming (Game Design), 2014.pdf

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®
and
Real-Time 3D Rendering with DirectX
HLSL
A Practical Guide to Graphics Programming
Paul Varcholik
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Xbox, and Xbox 360 are registered trademarks of Microsoft Corporation in the United States and/or
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NVIDIA, GeForce, Nsight, and FX Composer are registered trademarks of NVIDIA Corporation in
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other countries.
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United States and elswhere.
Unity Software is a copyright of Unity Technologies.
All other trademarks are the property of their respective owners.
ISBN-13: 978-0-321-96272-0
ISBN-10: 0-321-96272-9
Text printed in the United States on recycled paper at R.R. Donnelley in Crawfordsville, Indiana.
First printing: April 2014
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