Earthdawn - Age of Legend.pdf

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C
REDITS
Development and Writing:
Carsten Damm
Additional Material:
Jeremiah L. Schwennen
Senior Editor:
Jeremiah L. Schwennen
Editing:
Chad Booth, Mikko Goepfert, Jason U. Wallace
Visual Concept:
Kathy Schad
Cover Artwork:
Kathy Schad, David M. Wright
Illustrations:
Earl Geier, Je Laubenstein, Joel Biske, John Dollar, Kathy Schad, Kent Burles, Larry McDougall,
Mark Nelson, Mike Nielsen, Paul Jaquays, Tom Baxa
Layout:
Carsten Damm
Playtesters:
Alexander Schumacher, Armin Herbertz, Bastian Wahlich, Bernd Lührsen, Hendrik Dörr, Ingo
Gronewald, Jason U. Wallace, Jens Elgeti, Marco Burnus, Marco Knief, Marcus Strauf, Markus Schips, Markus
Schönlau, Martin Barmeyer, Sacha P. Buck, Samuel Wahlich, Sebastian Klein, Stefan Büche, Stefan Freck,
Stefan Mauch, orsten Göbel, orsten Schleer, Tim Münstermann, Tobias Sonnleitner
Earthdawn®
is a Registered Trademark of
FASA Corporation.
Copyright © 1993–2016
FASA Corporation
.
Corporation.
Earthdawn: e Age of Legend
is published by
Vagrant Workshop. Earthdawn
and all associated trademarks
and copyrights are used under license from
FASA Corporation.
is work is based on
FU: e Freeform/Universal RPG
(found at
http://nathanrussell.net/fu),
by
Nathan
Russell,
licensed for our use under the
Creative Commons Attribution 3.0 Unported
license (http://creative-
commons.org/licenses/by/3.0/).
e
Powered By FU
logo is ©
Nathan Russell
and is used with permission.
is book contains artwork by
David M. Wright
and
Kathy Schad,
which has been licensed for single-use only
and is used with permission.
e content of this book is protected by copyright. Reproduction, even in excerpts, requires written permission
by the publisher.
Version:
20160428
www.vagrantworkshop.com
T
ABLE OF
C
ONTENTS
G
ETTING
S
TARTED
.............5
How to Use this Book ................ 6
How the Game Works................ 7
What You Need to Play .............. 9
B
EATING
THE
O
DDS
.......... 35
C
HARACTER
C
REATION
..... 67
Starting Experience .................. 68
Creating a Player Character...... 68
Sample Character ......................75
Making the Roll ....................... 36
Success & Failure ......................37
Modi ers .................................. 40
A
N
E
ARTHDAWN
P
RIMER
... 11
Legends and Heroes ................. 13
Races of Barsaive .......................14
Magic .........................................17
e Scourge ...............................19
e Province of Barsaive............21
e Passions .............................. 24
R
UNNING THE
G
AME
......... 43
Creating Adventures................. 44
Scenes .......................................45
Con icts ................................... 46
Discussions ............................... 49
Notes ......................................... 49
Recaps ....................................... 49
Pacing ....................................... 50
Knowledge is Power.................. 50
Main Cast of the Show! .............51
Incentives ..................................52
e Characters are the
D
ISCIPLINES
...................... 77
Discipline Abilities ....................78
Air Sailor .................................. 80
Archer ........................................81
Beastmaster ............................... 82
Cavalryman .............................. 83
Elementalist .............................. 84
Illusionist .................................. 85
Nethermancer ........................... 86
Shaman ..................................... 87
Sky Raider ................................ 88
Swordmaster ............................. 89
ief .......................................... 90
Troubadour ................................91
Warrior ..................................... 92
Weaponsmith............................ 93
Wizard ...................................... 94
T
RAITS
............................. 25
Concept .................................... 25
Tags .......................................... 28
Equipment ................................ 30
Drives ....................................... 30
Relationships .............................31
Description ...............................31
Talents and Spells ......................31
Karma .......................................32
Groups and Oaths......................33
S
ETTING THE
S
TAGE
.......... 53
Setting Context .........................53
Getting Started ......................... 54
Creating the Setting ................. 54
Sample Setting: Spencer Hill ... 64
T
ALENTS
.......................... 95
Using Talents .............................95
Talent Descriptions................... 98
A
IRSHIPS
& R
IVERBOATS
. 183
Using Vehicles..........................183
Scale .........................................184
Sample Vehicles .......................186
S
ETTING
W
ORKSHEET
..... 216
C
HARACTER
S
HEET
......... 218
A
DVERSARY
S
HEET
.......... 220
S
HIP
S
HEET
.................... 220
E
ARTHDAWN
M
ATERIAL
.. 221
R
ULES
S
UMMARY
............. 224
I
NDEX
............................ 227
S
PELLS
........................... 135
Using Spells .............................135
Elementalism Spells ................138
Illusionism Spells .....................143
Nethermancy Spells .................149
Shamanism Spells ....................155
Wizardry Spells .......................161
C
REATURES
&
A
DVERSARIES
.................. 191
Using Creatures &
Adversaries...............................191
Creatures..................................193
Dragons ...................................199
Horrors ................................... 202
E
QUIPMENT
.................... 167
Mundane Items ........................168
Blood Charms ..........................172
Common Magic Items .............173
Legendary Items ......................174
Mounts.....................................177
P
ASSIONS
& Q
UESTORS
.... 207
Questors .................................. 208
e Twelve Passions................ 209
E
XPERIENCE
&
A
DVANCEMENT
............... 179
Gaining Character Points ........180
Spending Character Points.......180
Circles of Mastery....................182
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