Mechnoir - Players Guide.pdf

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H
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MEC
Pl ye ’s id
The Mechnoir Player’s Guide is for use with the core rules found in
Technoir,
a high-tech,
hard-boiled roleplaying game by Jeremy Keller.
Visit TechnoirRPG.com for more information and downloads.
CREDITS
Writing, Design, Layout, Icons, Illustrations
Jeremy Keller
Editing
Colleen Riley
Playtesting
Daniel Bayn, Mark DiPasquale, Colleen Riley
Generation ................................................................3
Verbs .........................................................................4
Adjectives .................................................................5
Connections ..............................................................6
Objects.......................................................................7
Tags ...........................................................................12
Contention................................................................13
Armor Rules ............................................................14
Vectors and Scale ..................................................14
Restoration ..............................................................15
Exposition ................................................................16
CONTENTS
2
MECHNOIR
GENERATION
1. Select three training programs
Pick three
programs
that your protagonist has undergone from the table below. You may
pick the same
program
twice, but not for all three selections.
2. Determine verb ratings
Fill in the first box for each
verb
on your protagonist sheet. For each
program,
fill in an
additional box for each of the three
verbs
it teaches.
3. Select adjectives
For each
training program,
select one of the listed
adjectives
that best describes your pro-
tagonist and write it on your sheet next to a . Or you can come up with your own. Mark
both boxes next to that
adjective
to indicate it is
locked.
4. Select three connections
Pick from the starting
Transmission.
Note the name and city of each
connection.
You can
also add your fellow protagonists to your
connections
list.
5. Assign relationship adjectives
Go around the table. When it’s your turn, pick a
relationship adjective
from the “Relation-
ship Adjectives” on page 5 and assign it to one of the characters on your
connections
list. Repeat as often as everyone can get a relationship
adjective.
6. Purchase objects using kreds
You start with 10 Kreds. Buy
objects
from the catalog in this booklet by paying the listed
cost. Write the
object
and its
tags
on your protagonist sheet. You can buy additional
upgrade
tags
for 1 Kred each.
Objects
with the
implant
tag
cost 5 Kreds to install.
Connec-
tions
with the
shark, fix, stable,
or
splice
favors can provide loans or discounts. Tell the
GM whenever you call in a favor. Two favors per
connection
max.
7. Finish the protagonist
Name your character. Write a short description. Start with three
Push dice.
TRAINING PROGRAMS
Program
Emissary
Enforcer
Gunner
Marshal
Medic
Priest
Rigger
Smuggler
Verbs (increase each by 1)
C
oax
,
P
rowl
, and
T
reaT
C
oax
,
M
ove
, and
F
ighT
D
eTeCT
,
h
aCk
, and
S
hooT
F
ighT
,
P
rowl
, and
S
hooT
D
eTeCT
,
M
ove
, and
T
reaT
C
oax
,
M
ove
, and
T
reaT
F
ighT
,
o
PeraTe
, and
S
hooT
h
aCk
,
o
PeraTe
, and
P
rowl
Adjectives (pick one)
charming, prepared,
or
smart
brutal, fast,
or
tough
accurate, quick,
or
ruthless
persistant, quiet,
or
strong
clinical, fearless,
or
practiced
authoritative, calm,
or
determined
brave, healthy,
or
intuitive
ace, savvy,
or
sneaky
clever, meticulous,
or
technical
Technician
D
eTeCT
,
h
aCk
, and
o
PeraTe
PLAYER’S GUIDE
3
VERBS
Verbs
describe your protagonist’s ability to perform actions relevant to the criminal adven-
tures she will become involved in. They are used to create positive and negative
adjectives
on other characters and their
objects.
Here are descriptions of the nine
verbs.
Listed with each are examples of
adjectives
it might be used to create.
C
oax
Used to influence people through words and body language.
Eager
Supported
Confident
Confused
Embarrassed
Shamed
D
eteCt
Used to notice details, track people, and use rig and transport sensors.
Watched
Recognized
Marked
Nervous
Paranoid
F
ight
Used to attack bare-handed and with melee weapons (or with a rig’s limbs).
Shielded
Stunned
Bruised
Severed
h
aCk
Used to access and manipulate other’s
objects,
rigs, and transports electronically.
Monitored
Secured
Firewalled
Hacked
Glitching
Crashed
M
ove
Used to get around under your own power—run, swim, climb, jump.
Pushed
Outpaced
Sprained
Broken
o
perate
Used to drive vehicles, pilot transports, and control rigs.
Directed
Shaken
Dented
Totalled
4
MECHNOIR
p
rowl
Used to sneak around and get into places you are not wanted.
Hidden
Disguised
Distracted
Oblivious
Blind
S
hoot
Used to attack with ranged weapons, like those mounted on rigs and transports.
Covered
Shocked
Bloody
Maimed
t
reat
Used to mend physical and psychological wounds.
Stimulated
Strong
Healthy
Nauseated
Poisoned
Diseased
ADJECTIVES
Adjectives
are traits that make you stand out.
Here are a list of potential positive
adjectives
you could use when creating a new
protagonist. You’re not required to use these, you can always make up your own.
ace
aggressive
agile
alert
analytical
angry
artistic
attentive
authoritative
bossy
brainy
brave
brutal
calm
careful
charming
clever
clinical
creative
cute
deadly
detailed
determined
discrete
empathic
energetic
fast
fearless
friendly
funny
handsome
healthy
heavy
impulsive
intuitive
knowledgeable
large
light
limber
logical
loud
meticulous
musical
obedient
observant
passionate
patient
persistent
practiced
precise
prepared
quick
ruthless
savvy
seductive
sexy
short
small
smart
sneaky
spatial
steady
strong
stubborn
stylish
tall
technical
threatening
tough
twitchy
unpredictable
violent
respectful
sympathetic
trusting
Relationship Adjectives
affectionate
dependent
loyal
lustful
obsessive
protective
PLAYER’S GUIDE
5
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