Mission_C17.pdf

(1036 KB) Pobierz
C17
OBJECTIVES
HARD / 6+ SURVIVORS / 90 MINUTES
THE LAST
STAND
It's a radio!
The blue Objective cannot be taken. You can
just activate it. Doing so doesn’t grant experience points.
The key to the HQ.
Put the green Objective randomly
among the red Objectives, face down. When this token is
taken, the green door can be opened.
How to turn it on?
A Survivor standing in the blue Objec-
tive’s Zone can spend one Action to use the radio. At the first
use, put a 6-sided die showing “1” near the blue Objective. This
is the "Radio Die". Each time the radio is used again, add 1 to
the Radio Die. This can be done only once per Players’ Phase.
Can anyone hear us?
If the radio was used at least once,
roll a die at the end of each Zombies’ Phase. If the result
is equal to or lower than the current Radio Die value, you
establish contact with the military and must now just wait
for the rescue.
Hold on a little longer!
Once you've established con-
tact with the military, turn the Radio Die to “6”. At each End
Phase, lower the number by 1. To make things worse, from
now on the blue Spawn Zone is active.
They’re here!
After surviving 6 game turns, when you are
supposed to turn the die from “1” to “0”, roll it instead. Place an
Exit Zone token on the Zone corresponding to the die’s result.
Out of fuel.
You can’t use cars.
Police car.
You can Search the police car more than once.
Draw cards until you find a weapon. Discard other cards.
The Aaahh! card triggers the appearance of a Walker as
usual and interrupts the Search.
A mission by Artur Rymanowski
After a month trying to survive in the ruins of the
old world, some of us have had enough. We ’ve heard
the military set up a headquarters nearby. Maybe
they can get us out of this nightmare.
It ’ s the last hope for some of us, so we ’ re going to
look! Either we find rescue there or die, and take as
many zombies with us as possible.
Tiles needed:
1B, 3C, 5B, 5E, 6C & 7B.
• Get inside the military HQ.
Find the green Objective in
order to open the green door.
• Try to establish contact with the military.
Use the
radio (the blue Objective) to establish communications with
the remaining military personnel in town.
• Defend yourself!
Survive until help comes!
• Get out!
Reach the Exit Zone with all Survivors. Any Sur-
vivor may escape through this Zone at the end of his turn, as
long as there are no Zombies in it.
SPECIAL RULES
Look what I found…
Each Objective gives 5 experience
points to the Survivor who takes it.
Player
starting area
Objectives (5 XP)
Doors
Car you can’t drive
Spawn Zones
ZOMBICIDE - MISSIONS
C17
Zgłoś jeśli naruszono regulamin