01 THE ROADBLOCK.pdf

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01
THE ROADBLOCK!
OBJECTIVES
Accomplish the following tasks:
• Kill all the zombies guarding the objectives.
• Collect the keys to the cars (the objective markers).
• Move the police cars out of the way so you can pass through.
The cops set up a roadblock with the National
Guard at the end of Second Street, they thought it
would keep the zombies out but all it’s doing is
keeping us in with them. There’s just one problem
there are no keys in any of the cars, maybe some of
the former officers in the area have them.
You’ll need the following tiles for this scenario:
2B, 3B, 4B,
2C, 3C, 4C, 4D & 4E
SPECIAL RULES
You cannot pass through the Police cars until they’re moved.
Draw 2 Zombie cards each Zombie Spawn Phase.
The Hummer is a special vehicle armed with a M2 Machine Gun;
the gun has the following stats, and can only be used when a
player is in the marked turret seat. The “Ma Duce” may only be
fired five times per game; this may be doubled by collecting the
extra machine gun ammo (green objective), and bringing it to the
Hummer.
= Hummer
= Police Car
= 1 Zombie Walker (Former Cop)
Objective (Police Car Key)
Objective (Extra Machine Gun Ammo)
Zombie Spawn Zone
Player Starting Area
Exit Zone
HARD-VERY HARD
4+ SURVIVORS
120+ MINUTES
ZOMBIECIDE – SCENARIOS
01
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