Dark Heresy 2nd Edition - Forgotten Gods.pdf

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1
C
redits
Tim Huckelbery and Max Brooke
Tim Cox and Craig Gallant
with Tim Huckelbery and Jordan Goldfarb
Produced by
Managing Art Director
Andrew Navaro
Development and Writing
Art Direction
Andy Christensen
Eric Knight
Production Management
Executive Game Designer
Corey Konieczka
Michael Hurley
Editing and Proofreading
Jim Jacobson and Mark Latham
Chris Gerber
Managing RPG Producer
Graphic Design
Executive Producer
Publisher
Taylor Ingvarsson, Sam Shimota, and Evan Simonet
Graphic Design Manager
Brian Schomburg
Mathias Kollros
Alex Boca, Matt Bradbury, Jon Cave, Mauro Dal Bo,
Vincent Devault, Guillaume Ducos, Zach Graves,
Imaginary FS Pte Ltd, Nikolaus Ingeneri, Mathias Kollros,
Michal Mikowski, David Auden Nash, Niten, Shane Pierce,
Neil Roberts, Grzegorz Rutkowski, Silver Saaremael,
Christian Schwager, Darek Zabrocki, and
the Games Workshop Design Studio
Christian T. Petersen
“Occam’s Chainsword” Blake ‘HTMC’ Bennett with
Matt Armstrong, Corrin Grant, Rome Reginelli, and
Chris Weinberg; “No Guts No Glory!” Sean Connor with
Stephen Pitson, Andrea Pitson, Barry Spryng, and Val Scott;
“The Librarians” Pim Mauve with Keesjan Kleef,
Jan-Cees Voogd, Joris Voogd, Gerlof Woudstra;
“You Bid Babies?!?” Jordan Millward with Keri Harthoorn,
Kyle Harthoorn-Burton, Kieren Smith, Julia Smith,
and Malcolm Douglas Spence; “Roll Perils”
Matthew ‘H.B.M.C.’ Eustace with Rob Lord,
Stuart Lord, Sean Kelly, and Michael Madani
As always, thanks to everyone at
Special Thanks to our Playtesters
Cover art
Interior Art
Games Workshop
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1995 West County Road B2
Roseville, MN 55113
USA
© Games Workshop Limited 2014.
Dark Heresy,
GW, Games Workshop, the Games Workshop logo, Space Marine, 40K, Warhammer, Warhammer 40,000 Role
Play, Warhammer 40,000 device, ‘Aquila’ Double-Headed Eagle device, and all associated marks, logos, places, names, creatures, races and race insignia/devices/
logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the
Dark Heresy
game setting are either ® or TM, and/or © Games Workshop Limited, variably registered in the UK and other countries around the world. This edition published
under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved to their
respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical,
photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978-1-61661-942-8
Product Code: DH22
Printed in China
For more information about the
D
ark
H
eresy
line, free downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
2
e
ven a moment of heresy Can damn a lifetime
.
C
ontents
Introduction. .......................................................................................... 5
Chapter I: Standing in the Shadow
Chapter Overview ................................................................................. 6
Crime Scene ........................................................................................... 9
Bodies and Questions .......................................................................10
Following the Trail...............................................................................13
Into the Wastes ....................................................................................22
The Camp ............................................................................................ 30
More than Smugglers ......................................................................36
Departure .............................................................................................. 38
Conclusion and Rewards ...................................................................42
Chapter I NPCs ..................................................................................42
A Dinner with the Lord-Captain .....................................................86
Amongst the Elite ............................................................................90
Amongst the Dead .............................................................................. 91
Exploring the Corpse-Holds .......................................................... 91
Ambush.............................................................................................. 93
Darker Than Sable ..............................................................................94
Fiery Heavens ......................................................................................96
The Battle for the
Oath Unspoken
..................................................98
Conclusions and Rewards.................................................................102
Chapter II NPCs................................................................................103
Chapter III: Nightmares Remembered
Thaur ................................................................................................... 109
Chapter Overview ..............................................................................115
Guests of the Lord Governor ..........................................................116
In the House of Pyre......................................................................118
Into the Forest ................................................................................... 123
Afterlife ............................................................................................. 124
The Great Ossuaria ........................................................................ 125
To Stop the Ritual............................................................................. 127
Navigating the Catacombs ............................................................ 128
The Remembered God ..................................................................... 131
Conclusion and Rewards ................................................................. 136
Adventure Aftermath .........................................................................137
Chapter III NPCs ..............................................................................138
Chapter II: To the World of Bone
The
Oath Unspoken
.............................................................................56
The Anzaforr Dynasty ..................................................................... 57
Important Locations on the
Oath Unspoken.................................
61
Chapter Overview ...............................................................................66
Aboard the
Oath Unspoken
................................................................ 67
Amongst the Pilgrims......................................................................... 70
The Pilgrims.......................................................................................71
Market Day........................................................................................... 76
Whispers and Lies............................................................................ 79
Heretics in the Crowd ......................................................................81
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alatine Lewin was good. Few knew of her, but those who
did ensured she always had work. She had been Faceless
many times before, smuggling Eldar trinkets, silver devices
of unknown origin, and even fresh Ork teef from battles along
the Stygies Cluster. The Faceless Trade never ended; the voracious
appetite for the outré and forbidden meant that there would always
be people like her to whet it.
Holthane had set up the job: a pickup and delivery. Lewin
wasn’t told the name of the final buyer, but that wasn’t unusual.
The pickup was at a forgotten asteroid at Port Aquila. If it had
a name, it had been lost long ago, along with its entry in the
Administratum records. Now it was just another rock drifting
amongst the millions that surrounded Diomedea Stella. In its
hollowed-out interior, exposed stone revealed massive carvings
that cast looming shadows in the arc-candle lighting. It reminded
Lewin somehow of entering an old, abandoned temple.
The meet went smooth. Lewin and her people had darkened
their voidsuit visors. Likewise, the drop men wore bodysuits that
left no skin exposed, their faces obscured by filter masks and wide
goggles. With harsh motions, as if unused to the grav-plating
below their feet, they opened a series of worn cases to display
the collection. No one asked where the dozens of small, rune-
encrusted items came from. Questions weren’t part of the deal.
Lewin pushed her own case across the bare deckplating. One
of the bodysuits swiftly spun it around, and then opened it with
a glittering, crystalline device. She had no idea what was inside,
but the contents illuminated the bodysuits’ angular forms with a
soft, emerald glow. They seemed satisfied, so she motioned for her
people to continue the transaction.
Each artefact was removed from its container, then carefully
wrapped in thin, supple leather and packed into the small padded
chest Holthrane had provided. Even through her heavy gloves, she
could feel the texture of each item prickling her skin and remaining
behind like a phantom weight. She’d had worse though, and knew
better than to let others know that she could feel or see such things.
Valatine Lewin had known oddsight all her life, but had kept it
carefully hidden and herself always on the move to avoid interest.
She had seen what happened to those who didn’t.
Nobody said anything, which is exactly how she liked it. Each
party took their cargo and left.
V
ewin strode past her destination, a side glance confirming
the correct habroom number. A few doors away, she
paused to check for any tails. Kappex Orbital was huge,
dwarfing some of the lesser Desoleum hives far below it, and filled
with people. This far into its depths, though, the passageways
became rusted and deserted. She pretended to study a battered
slate while cornerwatching for anyone. Eyeteeth, there had been
enough problems on the job between the deaths and the worsening
oddsight, and she wanted this final handoff to smoothly end it.
The first visions had started when their vessel departed Aquila.
Oddsight had surrounded her; she could see gigantic structures,
bigger than the cathedrals from her childhood. Nonhuman shapes
lived in the structures, worshipping deities so powerful that reality
bled. And they were all...old. Ancient. Stars had ignited and died
since then. She often had to push hard to get these to fade away.
Nothing could be seen now but shadows of something rat-
like scuttling away at the end of the hall. Satisfied, she pulled up
the rolled layers of featureless synthskin along her neck to form
L
her false face and held a small metallic disc to the door’s scanner.
There was a long delay, and just before Lewin began to seriously
worry, the heavy door slid apart in a grinding moan.
It was a barren room with a single table. A lone figure stood
inside, face and body thoroughly shrouded in dark crimson robes.
Mechadendrites writhed behind him, twitching like impatient
serpents. Her eyes couldn’t stay on the odd sigils he wore, jerking
her sight away as her hand would retreat from a venting plasma
line. She could feel his name like a scent drifting into her brain,
a smell of fresh burns mixed with rotted ploin fruit: Halbrel. A
dangerous name, one she was sure was not hers to know.
“Ah,” he said evenly, inhumanly. “Your presence is welcome.”
He paused, as if completing a calculation, then continued. “I was
told to expect others as well, however.”
Lewin had to bark out a harsh laugh at that, muffled by the
layers of synthskin. “Just me. Nobody else made it.” She didn’t
elaborate how they had died. Few of the deaths had been as easy
as an Arbitrator shotgun blast, something they all knew to expect.
Jorgal was the first; he had been staring at the chest during
the entire transit, then after they dropped at Desoleum simply
pulled out his hand cannon and ate the barrel. Two more had
survived a shootout only to fall under the unstopping tracks of
an industrial loader. Last was Danerish, her strong proper hand,
the hardest man she knew. They had been navigating the orbital’s
bowels when he began crying softly, then dropped and vomited
up a shower of bone fragments and blood. There hadn’t been
anything left of his face she could recognise. The rounded bone
shards looked familiar, though, like a memory of something that
hadn’t happened yet. That had left her alone to finish the job.
“I see.” Lewin had no response to that, and simply placed
the chest on the hullmetal table. Halbrel flashed a wrist-electoo
over the clasp, which obediently opened. Lewin tried not to watch
Halbrel examine his purchases. One of his hands was a metal claw,
each needle-like finger perfectly mimicking natural motion. The
other was human, but moved with the jerky, imprecise motions of
a puppet. She wasn’t sure which was the more disturbing.
Lewin turned away and tried to relax, but his name kept
tearing at her mind. “It’s all there,” she said. One hand near her
compact bolt pistol, she watched his blurred reflection in the metal
wall. Finally he closed the chest, and she slowly exhaled.
Halbrel spoke, calm as before. “This concludes our business.
You may depart.” Lewin turned back to face him, then stood very
still. A new oddsight overlaid him, something monstrous, pale and
tall and bound in smoking chains, its face leering and twisted. She
slowly backed out of the room, not daring to speak or look away.
Once the door closed behind her, she could finally breathe
again. It helped to think of the payment: an assortment of digital
weapons, several clips of bolt shells, an archaeotech auspex, and
other riches. Very nice, especially since it was all hers now. Push off
some debts, buy a few treats, take some rest. She certainly needed
rest; eyeteeth, she deserved some after this. Maybe then get some
work with Gholsken Hresk; she’d heard the Trade Sable might be
hiring below. Scuttle was that he was involved with double-deals,
selling Faceless items with his proper then using his sinister to
steal them back and re-sell them elsewhere for staggering profit.
That sounded good. She straightened a bit and walked with more
purpose down the passageway. Things were looking up.
Behind her, the oddsight flowed in her path as invisible,
shimmering waves in the air. It smiled, also eager for the future.
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