Elder Scrolls Tabletop RPG - Mosnter Manual.pdf

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The Elder Scrolls Tabletop
RPG
Monster Manual
Written by Brian C. McKee
INFORMATION
OBTAINED
FROM THE
Unofficial Elders
scrolls pages!
Alit
The Alit is a tail-less, two-legged predator common to the grasslands and ash wastes of
Vvardenfell.
Built like its
larger and more dangerous cousin, the Kagouti, the Alit has a large head and protruding jaw, and when running on
its short, stumpy legs, it looks like a big toothy mouth with feet
HP: 17.
MP: 0.
Soul Value: 400.
Hit die: 1d4.
Level: 2.
Resistances: None.
Speed: 3 squares per turn.
Special Abilities: None.
Ancestor Ghost
The spirits of deceased Dunmer, Ancestor Ghosts commonly defend the tombs of clan and kin, but may also be
summoned and controlled by sorcerers. Ancestor Ghosts are aggressive, but not very dangerous to the prepared
adventurer. These ghosts can curse those who attack them, and are immune to disease, poison, frost damage and
mundane
weapons.
HP: 57.
MP: 60.
Soul Value: 1300.
Hit die: 1d8.
Level: 7.
Resistances: Frost Poison,
disease, Mundane weapons.
Speed: 2 squares per turn.
Special Abilities: Frost Ball. (1d6 damage to a target up to 9 squares
away)
Ancestor Guardian
A more powerful form of the common Ancestor Ghost, Ancestor Guardians are immune to disease, frost, normal
weapons, and poison. Dunmer have a unique, innate ability to summon Ancestor Guardians to Aid them is battle, or
to help them avoid blows.
HP: 70.
MP: 100.
Soul Value: 1900.
Hit die: 1d10.
Level: 9.
Resistances: Frost Poison,
disease, Mundane weapons.
Speed: 4 squares per turn.
Special Abilities: Frost Ball. (1d6 damage to a target up to 9 squares
away)
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