RELEASE.DOC

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ENGINEERING RELEASE NOTES

S3 Savage 3D (4.11.01.4005-6.13.02) 11/20/98

 

Recipient

S3

 

Purpose

DX6 support, Release candidate

 

Products Supported

·         S3 Savage 3D

 

Resolutions Supported

 

Resolution              Color Depth (BPP)              CRT Refresh Rate (Hz)             

320x200              8,16,32              70

320x240              8,16,32              72

512x384              8,16,32              70

640x400              8,16,32              70

640x480              8,16,32              60, 72, 75, 85, 160

720x480              8,16,32              75

720x576              8, 16, 32              75

800x600              8,16,32              56, 60, 72, 75, 85, 100

1024x768              8,16,32              60, 70, 75, 85, 100 (No 100 for 32BPP)

1152x864              8,16,32               60, 70, 75, 85

1280x1024              8,16, 32              60, 75, 85 (32BPP only  60 )

1600x1200              8,16, 32              60, 75, 85 (32BPP only 60)             

 

 

Resolutions Supported with overlay

 

Resolution              Color Depth (BPP)              CRT Refresh Rate (Hz)             

640x480              8,16,32              60, 72, 75, 85,160

720x480              8,16,32              75

720x576              8, 16, 32              75

800x600              8,16,32              56, 60, 72, 75, 85,100

1024x768              8,16,32              60, 70, 75, 85,100 (No 100 for 32BPP)

1152x864              8,16,32               60, 70, 75, 85

1280x1024              8,16, 32              60, 75,85 (NO 75, 85 32 for BPP)

 

 

Switches

 

HKEY_CURRENT_CONFIG\Display\Settings (for test use)

1?              AT                                          ON: enable autotrilinear

                OFF: disable autotrilinear

                 Default OFF

 

2.    AC                                          ON: enable autoS3TC

                                             OFF: disable atuoS3TC

                                          Default OFF

 

3.   WV                                          ON: enable wait for Vsync

                                          OFF: not wait for Vsync

                                          Default ON  

 

4. AGPSize                            AGP memory size

                                          Default: 24 (in String Value)

 

5. EF                                          ON: Use 3dfx-type fog where the table is filled out using Eye coordinates

                                          OFF: DX5 fog

                                          Default: OFF 

 

 

For 3D WinBench:

Use default settings and turn on AC.

 

For GameGauge Performance (TuRok, etc.):

 

    For   Turok    F-22   Incoming       Q2       Q1

--------------------------------------------------------

 

WV   OFF   OFF     OFF     OFF           OFF       OFF      

    

AC   ON    def     def     def           n/a       n/a  

 

 

 

Software Requirements

Win95/Win98

DirectX 3.0/5.0/6.0/6.1 Compliance

 

Language Support

·         English (US) for now.

 

Additions and Changes

 

4.11.01.4005-6.13.02 (11/20/98)

Fixed: TV Bugs

1) CR23373: TV Screen split when you play MPEG/AVI in PAL mode 8x6

2) CR23057: TV screen is splited.

)         CR23602: PAL TV enabled, desktop resolution 8x6.  Launch a video clip.  Screen splits into two pieces.

)         CR23828: Shadow Master: the game is so bright the game is unplayable

)         CR23731: Truespace3: Click 'Render Object' or 'Render Scene' all objects are rendering in incorrect                                            colors.

)         CR23852: Shogo: In the letter-box cut scenes, sometimes a large single colored polygon appears in the black space.

 

Note: These bugs are fixed under Win98. Win95 (Elton reports seeing this sometimes). Other machines

Look Ok.

 

 

4.11.01.4005-6.13.01(11/16/98)

1)              Added Triple buffer support which can increase winbench99 performance 20 percent.

2)              Fixed

CR22332              Shadows of the Empire: Slowdown when damage smoke appears in first mission             

CR23439              ESPN Pro Boarder: In the selection menu, some small polygons on the characters glitch              

CR23664              Madden99: Some of the grey polygons in the player's shadows will flicker black.             

CR23666              Final Fantasy 7: Some minor polygon flickering on the character models.             

CR23722              Motorhead: Lighting effects and lens flares are White translucent octagons             

CR23814              Can't launch 10/15/98 DCT 98 with utility S3Gamma and S3Color             

CR23852              Shogo: In the letter-box cut scenes, sometimes a large single colored polygon appears in the black space.             

CR23955              Heavy Gear 2: There are small flashing polygons on the mech models             

 

4.10.02.4004-6.12.01(11/10/98)

1)CR23748              3D Winbench 99 winmark no result error.

2)              Fxied D3D game hang issue running on DX6.1

3)              Enabled Speedyrop3 support  to enhance the 2D performance.

 

4.10.02.4003-6.11.05(11/06/98)

CR23418              AMD/VIA system: Frequent hangs when running D3D games.             

CR23419              AMD/VIA: Powerslide Demo: Crashes back to desktop with no error message.             

CR23450              MINIGL: Hercules (Savage3D) - Sin demo locks up when run with minidriver.             

CR23468              Colin McRae Rally: Occasionally some of the trees will appear transparent             

CR23477              PC player bench: In the test the stars are missing when anti-alias is turned on.             

CR23559              TV-outp check box user setting is not memorized when the the system shut down. 

CR23661              Trespasser: With AGP memory available, some of the mipmaps will appear corrupt with horizontal lines.             

CR23728              Powerslide: All textures appear corrupt with horizontal streaks.             

CR23731              Truespace3: Click 'Render Object' or 'Render Scene' all objects are rendering in incorrect colors.             

CR23732              IF-22 Persian Gulf v5.0: Direct3D option is greyed out in the option menu.             

CR23737              Final Reality has missing texture on the Robot test. (APAC)             

CR23740              ACER: RedLine Racer: Sea Fall Bay track, a square section of the sky appears corrupt with horizontal lines.

CR23742              At 16x12x32bpps Babycha2.avi corrupted             

CR23781              BX motherboard hangs the system when running Intel Ibase.exe test at 12x10x16bpp mode. (APAC)             

 

4.10.02.4003-6.11.04(10/30/98)

1)              Fixed CR23672 MotorCross Madness system hang issue.

2)              Fixed CR23580 BattleZone locks up if directVideo installed.

 

4.10.02.4003-6.11.03(10/27/98)

1)              Added checking CR59, CR5A to fail gracefully for AWARD BIOS issues.

2)              For ICD:

Support non-MMX systems

resizing window causes visual artifacts

texture corruption using immediate mode textures

Heretic 2 hang

3)              Fixed the following bugs:

 

CR ID              Title

CR22207              Monday Night Football:  System hangs when starting a new game

CR22211              Verdict GDI OutputRectangle tests, patterns are shifted

CR22212              Verdict GDI fill patterns have incorrect color

CR22260              Over the Horizen: Software mode: Produces error 'Alpha Blending not supported' then the system hangs.

CR22286              OPENGL: Quake II quits after pressing Ctrl-Esc

CR22293              Dark Omen: Random Hangs after 1-4 minutes of gameplay.

CR22551              MS Baseball: Random freezes during gameplay.

CR22618              Truespace3: Textures appear corrupt when viewing in D3D Solid mode.

CR22929              G-Police: With antialiasing ON, after exiting, the Menu screen does not refresh correctly (APAC, Hercules)

CR22954              DX6: WHQL DCT98 OpenGL: Conformance ECP test hang up

CR23070              WHQL PC-98 Beta PreviewTest Failures Table Fog Linear

CR23198              OpenGL: JawMD2: Illegal operation when loading a Quake2 Player model (.mdl)

CR23211              Hercules (39x) - MINIGL minidriver: Pressing Alt-Tab multiple times while running Quake 2 will lock the system.

CR23224              BattleZone, Big Game Hunter, Age of Empires: Movies play as a single horizontal pixel on the top of the screen. (reference to CR23564) (Hercules, APAC))

CR23331              There is no DVD playabck with DXMdia 6.0 installed on the system.

CR23450              MINIGL: Hercules (Savage3D) - Sin demo locks up when run with minidriver.

CR23466              Little tiny "i" icon on WEB TV shows up with magenta background in tiling modes.

CR23554              3DMark Beta4: In the racing game, sometimes the ocean polygons appear black.

CR23564              AVI file can not be played using Mediaplayer with window mode on 16bpp and 32bpp under WIN95/98.  (reference to CR23224) (APAC))

CR23565              MS 3D Baseball: When single game is picked and the resolution test starts the program hangs.

CR23590              3D Screen saver: Preview on 3D Screen saver 3D Flower Box will hang the system in 8bpp

CR23593              Turok: Sky textures are not translucent.

CR23622              ...

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