TSR 9044A - B3 - Palace of the Silver Princess.pdf

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Dungeon Module B3
by Jean Wells
INTRODUCTORY MODULE FOR CHARACTER LEVELS 1-3
Palace of the Silver Princess
Years ago the valley was green, and animals ran free through golden fields of grain. The princess Argenta ruled over this peaceful land
and the people were secure and happy. Then one day a warrior riding a red dragon appeared in the skies over the princess’ castle and
almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous ruby
still buried somewhere within the Palace of the Silver Princess.
This module is for use with the D&D® Basic rules and is specially designed for beginning players and DMs. Contained within are maps
of the palace and its dungeons, background information, and rumors and legends as well as many new monsters.
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ISBN 0-935696-31-8
9044
Dungeons & Dragons® Basic Set
Dungeon Module #B3
Palace of the Silver Princess
PART 1: INTRODUCTION
A great many of the things found in the
Palace of the Silver Prin-
cess
are there to add color and to give the DM ideas upon which to
expand. This module has been specially designed to give the begin-
ning DM, as well as the more experienced DM, a framework on
which to build a whole dungeon complex. This module can also be
used as the basis for an ongoing campaign, as it provides rumors,
legends and other information that give a campaign foundation and
background. To expand the dungeon, the DM need but open up the
blocked passageways and add new and challenging dungeon levels.
This should be done only after most of the encounter areas have
been explored.
Many of the rooms have spaces for monsters, treasure, and/or
traps. Some examples have been given of how to stock these rooms
in other areas of this module. By leaving some areas blank, the DM
can use creativity to add challenge to the module and make it fit
into his or her world and campaign. It also insures that even if some
players read the module before playing in it, they will not know
exactly what is going to happen in every room. Do not fill all of the
rooms at once. Leave some empty to be filled at a later time. This
will help add color and suspense to the adventure; a room visited
earlier which proved to be empty and a possible resting place might
be occupied now by a monster that doesn’t wish to share its room
with adventurers. Many monsters and treasures can be found in the
DUNGEON & DRAGONS® Basic Set Booklet. These are the ones
that should be used until the players have advanced past third level.
The new monsters and treasures found in this module should not be
used until the entire module has been explored, and the DM has
drawn new maps to expand the palace. These new monsters and
treasures have been placed in certain areas and play balance has
been carefully considered in placing them. If these monsters and/or
treasures are moved elsewhere in the module before the players
discover them where they have originally been placed, the module
will become unbalanced and perhaps too difficult, especially for
first level adventurers. Once all the monsters and treasures have
been discovered, the DM may wish to place new monsters and trea-
sures elsewhere.
This module, like all DUNGEONS
guideline to use as a creative basis
designed to teach a new DM how to
ture, while not being too difficult for
players. Good luck and enjoy.
& DRAGONS products, is a
for your own campaign. It is
design and run a D&D adven-
low level adventurers and new
The dungeon is constructed of marble. The doors are of iron-
reinforced oak. The passageways are fairly clean due to the gelati-
nous cube that roams the hallways. All passageways are 10’x10’.
Torch sconces are mounted every ten feet along all the passageways
on alternating sides. None have torches. Arrases will frequently be
seen throughout the palace as well as pots of dead plant life.
Legend
Ancient legends of the land speak of a beautiful young princess
called Argenta who lived in a wonderful enchanted palace made of
every type of marble known. Her palace was in the heart of a rich,
fertile valley filled with gentle creatures that could do no harm.
Exotic flowers and plant life grew everywhere, water ran sweet and
clear and the skies were always clear and warm.
Mica flickered in all the rocks and was often found in the streams
making them glisten like diamonds in the bright sunlight. Early
morning dew drops clung gently to leaves of small trees and grass,
appearing like fairy jewels scattered from wild dance the night
before. Wild birds with long, colorful tails and bright faces filled the
air with the sweet sounds of their love songs. Tiny animals freely
darted in and out of the underbrush, fearing nothing, as there were
no enemies anywhere to be found. The dwarves that lived in the
valley loved Princess Argenta very much. They worked her silver
and ruby mines so that the elves who shared the valley with them
could make beautiful jewelry and weapons. Everything in the valley
was peaceful.
One day, according to legend, a ruby the size of an apple was found.
A perfect ruby. The dwarves cut the ruby carefully so that its size
would not be diminished. The elves polished the ruby until it shone
so that it was almost impossible to gaze upon. They presented it to
the princess and told her that it was as lovely as she, and they
called it “My Lady’s Heart”. So pleased was the princess that she
decided to honor her friends, the elves and dwarves, with a grand
party; a masquerade ball. Everyone was invited to come.
One the eve of the grand ball, people poured into the valley from
everywhere. How so many people had heard about the party no one
knew, but the princess did not mind. She was proud of the ruby and
wanted everyone to see “My Lady’s Heart”. She should not have
been so eager to show the ruby, as one guest was interested in more
than its beauty alone. He had come to steal it. His eyes also roamed
freely to the princess, and he gazed upon her as much as he gazed
upon the brilliant gem. Princess Argenta saw this, and in her inno-
cence smiled backed at him. Two dwarves and an elf saw this, and
when they challenged him after the party, they were never seen or
heard from again.
Many weeks after the party a red dragon was seen in the skies of the
valley. The dragon burned the rich land with its breath and terror-
ized the gentle people of the valley. The land was left scorched and
barren. Those valley people unfortunate to get close enough to the
dragon (but fortunate enough to live) swore that they saw a man in
silver and blue armor riding on its back.
Some folks still say that they see a red dragon in the skies over the
valley. Many say that they see a saddle on the dragon’s back and
loose reins near its head.
The valley is now dead, the palace is in ruins. No one knows exactly
what happened to the princess. Some believe that the man on the
dragon carried her away. Others think that he killed her and stole
what treasure he could find. But all stories say that the ruby, “My
Lady’s Heart,” is still hidden in the palace.
Lands, Cities, and Villages
The information given below describes the surrounding lands near
the Palace of the Silver Princess in the land of the Princes of Glan-
tri. A brief outline of each village is given, including its size and
what the life is like there. There is one Barony, and this seat of
rulership controls most of the area. Further information about the
surrounding land may be added by the DM where and when desired.
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PART 2:
DUNGEON MASTERS INFORMATION
The information given below should be read carefully. Part of it can
be given to players. It will be up to the DM to decide exactly
what the players should know about the palace. This information
can be altered if desired. The DM is encouraged to add whatever he
or she wants to this information to give more color to the palace.
The dead soldiers found on the entrance level are from an unnamed
army. It will be up to the DM to decide where they came from, why
they are in the palace and any other information concerning the
dead soldiers. They could be from a lost city; from a hidden fortress
of highly skilled thieves and fighters; or from a forgotten race or
tribe of people. The DM could even have these soldiers be a scout-
ing party for a larger brigade who plan on taking the ruined palace
and making it a fort or base station from which to work. The possi-
bilities are as endless as the imagination of the DM.
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