STDOUT.TXT

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addsearchpath(): Added ms0:/PSP/GAME150/Duke3d/
456Duke Nukem 3D v1.999
Copyright (c) 1996 3D Realms Entertainment
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Looks like Atomic Edition CON files.
Code Size: 64824 bytes (1795 labels).
Initialising SDL system interface (compiled with SDL version 1.2.9, DLL version 1.2.9)
Using "psp" video driver
Video device information:
  Can create hardware surfaces?          Yes
  Window manager available?              No
  Accelerated hardware blits?            Yes
  Accelerated hardware colourkey blits?  Yes
  Accelerated hardware alpha blits?      No
  Accelerated software blits?            No
  Accelerated software colourkey blits?  No
  Accelerated software alpha blits?      No
  Accelerated colour fills?              No
  Total video memory:                    0KB
Detecting video modes:
  - 320x200 8-bit fullscreen
No fullscreen modes available!
  - 320x200 8-bit windowed
1 joystick(s) found
  1. PSP controller
Joystick 1 has 2 axes, 14 buttons, and 0 hat(s).
CONTROL_Startup: Joystick Present
setjoydeadzone(): axis 0, dead 10239, satur 9375setjoydeadzone(): axis 1, dead 10239, satur 9500Initialising timer
Loading art header.
initcache(): Initialised with 4800000 bytes
RTS Manager Started.
RTS file DUKE.RTS was not found
Loading palette/lookups.
Setting video mode 320x200 (8-bpp fullscreen)
Checking music inits.
Checking sound inits.
FX_Init(): 4 voices, 2 channels, 11025Hz samplerate
FXINIT()In LOGO2In LOGOFX_LoadSample(): loaded sound 14
FX_PlayPositionedSound(): Play sound 14 in channel 0 -467 64.770004
FX_PlayPositionedSound(): Play sound 14 in channel 1 -305 64.770004
FX_LoadSample(): loaded sound 244
FX_PlayPositionedSound(): Play sound 244 in channel 2 -186 64.770004
FX_PlayPositionedSound(): Play sound 14 in channel 0 -215 64.770004
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