Mastering Unity Scripting - Alan Thorn.pdf

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Mastering Unity Scripting
Learn advanced C# tips and techniques to make
professional-grade games with Unity
Alan Thorn
BIRMINGHAM - MUMBAI
Mastering Unity Scripting
Copyright © 2015 Packt Publishing
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First published: January 2015
Production reference: 1230115
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78439-065-5
www.packtpub.com
Credits
Author
Alan Thorn
Reviewers
Dylan Agis
John P. Doran
Alessandro Mochi
Ryan Watkins
Commissioning Editor
Dipika Gaonkar
Acquisition Editor
Subho Gupta
Content Development Editors
Melita Lobo
Rikshith Shetty
Technical Editors
Shashank Desai
Pankaj Kadam
Copy Editors
Karuna Narayanan
Laxmi Subramanian
Indexer
Rekha Nair
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
Project Coordinator
Kinjal Bari
Proofreaders
Samuel Redman Birch
Ameesha Green
About the Author
with over 13 years of industry experience. He founded Wax Lyrical Games in 2010,
and is the creator of the award-winning game,
Baron Wittard: Nemesis of Ragnarok.
He is the author of 10 video-training courses and 11 books on game development,
including
Unity 4 Fundamentals: Get Started at Making Games with Unity, Focal Press,
UDK Game Development,
and
Pro Unity Game Development with C#, Apress.
He is also
a visiting lecturer on the Game Design & Development Masters Program at the
National Film and Television School.
Alan Thorn
is a London-based game developer, freelance programmer, and author
Alan has worked as a freelancer on over 500 projects, including games, simulators,
kiosks, serious games, and augmented reality software for game studios, museums,
and theme parks worldwide. He is currently working on an upcoming adventure
game,
Mega Bad Code,
for desktop computers and mobile devices. Alan enjoys
graphics. He is fond of philosophy, yoga, and also likes to walk in the countryside.
His e-mail ID is
directx_user_interfaces@hotmail.com
.
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