End Times - Magic Cards.pdf
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This ebook presents the 22 End Times spells to use in your
games of Warhammer. If you are playing a game set during the
End Times, Wizards of Level 3 or higher know the End Times
spells for the Lores you have chosen for them in addition to the
other spells that they know.
Some of the spells in this ebook are Summoning spells. This is a
new type of spell, which is also described in full in this ebook.
SUMMONING SPELLS
Summoning spells are a type of spell that enable the caster to place a new unit under the owning
player’s command onto the battlefield. The spell will specify what type of unit is summoned, and how
many points’ worth of models it can have. Such units are referred to as ‘summoned units’. Summoned
units can be upgraded to include any options listed in their army list entries, but must adhere to their
minimum unit sizes as normal.
The summoned unit must be deployed wholly within the spell’s range and at least 1" away from all units,
buildings and impassable terrain. A unit can be placed facing any direction, and in any legal formation.
It does not need to be deployed in the caster’s line of sight or forward arc. If the summoned unit includes
more than five models, its front rank must be at least five models wide. Summoned units cannot be
dispelled, and do not award victory points under any circumstances. Finally, if a summoned unit cannot
be deployed because there is not enough room, the unit does not enter play at all, though the spell’s lore
attribute may still apply.
The Lore of Fire
WITHERING HEAT
(End Times Spell)
With a triumphant gesture, the wizard sets a curse of desiccation upon his
foe’s flesh.
Withering Heat is a hex spell that targets all enemy units on the battlefield. Until the
start of the caster’s next Magic phase, whenever a target unit charges, pursues or
flees, it rolls an extra dice and discards the highest result. In addition, all target units
have the Flammable special rule for the duration of the spell, and all Flaming Attacks
re-roll failed To Wound rolls against target units.
The Lore of Light
ENLIGHTENMENT
(End Times Spell)
The light of truth is a powerful thing, strengthening the righteous and
banishing the unholy.
Enlightenment is a hex spell against Forces of Destruction units and an augment
spell against Forces of Order units. It targets all units within 12" of the caster
(including the caster himself). Target Order units have the Unbreakable special rule
until the start of the caster’s next Magic phase. For target Destruction units, roll 4D6.
For each point by which the roll exceeds the target’s Leadership, the unit suffers 1
Wound. Target Non-Aligned units are unaffected.
Plik z chomika:
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Inne pliki z tego folderu:
Warhammer The End Times Vol 1 - Nagash.pdf
(109965 KB)
Warhammer The End Times Vol 2 - Glotkin - Rules HQ.pdf
(36304 KB)
Warhammer The End Times Vol 2 - Glotkin - Story HQ.pdf
(75429 KB)
Warhammer The End Times vol 3 - Khaine - Rules HQ.pdf
(31229 KB)
Warhammer The End Times Vol 3 - Khaine - Story HQ.pdf
(77947 KB)
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