Learning Unreal Engine iOS Game Development - M.A.Moniem.pdf
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Learning Unreal
®
Engine iOS
Game Development
Create exciting iOS games with the power of the
new Unreal
®
Engine 4 subsystems
Muhammad A.Moniem
BIRMINGHAM - MUMBAI
Learning Unreal
®
Engine iOS Game Development
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
Unreal, Unreal Engine, the circle-U logo and the Powered by Unreal Engine logo
are trademarks or registered trademarks of Epic Games, Inc. in the United States
and elsewhere.
First published: February 2015
Production reference: 1230215
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78439-771-5
www.packtpub.com
Credits
Author
Muhammad A.Moniem
Reviewers
Alankar Pradhan
Mohit Ramani
Sahil Ramani
Sourav Tosh
Commissioning Editor
Edward Bowkett
Acquisition Editors
Rebecca Youé
Richard Gall
Content Development Editor
Arwa Manasawala
Technical Editor
Faisal Siddiqui
Indexer
Mariammal Chettiyar
Production Coordinator
Manu Joseph
Cover Work
Manu Joseph
Proofreaders
Simran Bhogal
Stephen Copestake
Paul Hindle
Bernadette Watkins
Project Coordinator
Purav Motiwalla
Copy Editors
Pranjali Chury
Brinda S. Madhu
About the Author
Muhammad A.Moniem
started in the industry at a very early age. He taught
himself everything related to the game development process even before he joined
college. After being a software engineer, he started to teach himself the art of game
design and game art techniques. As a self-taught person, he was able to find his way
into the industry very easily, which led him to be hired for big, medium, and small
companies, titles, and teams. Throughout his career, he was able to contribute as a
full-time or part-time employee, or freelancer on games for a wide range of platforms,
including Windows, Mac, iOS, Android, PS4, XBOXOne, and OUYA; he has also
worked with technologies such as VR, AR, or Kinect. Finally, he was able to establish
his own one-person game company/team as a part-time independent developer.
Lots of his indie games got recognition or have been finalists in international indie
game events such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has also
designed an amazing website,
www.mamoniem.com
.
Plik z chomika:
mwt3
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