One Roll Engine - Wild Talents 2nd Edition - Core Rulebook.pdf

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WILD TALENTS SECOND EDITION rules created by Greg Stolze,
© 2010. Rules written by Dennis Detwiller, Greg Stolze and
Shane Ivey, ©2010. “Building Superheroic Histories” written
by Kenneth Hite, © 2006. “How to Play a Roleplaying Game”
and “How to Run a Roleplaying Game” written by Greg
Stolze, ©2010. GODLIKE and WILD TALENTS created by Den-
nis Detwiller. Illustrated by Todd Shearer, © 2010.
This is a work of fiction. Any similarity with actual people and
events, past or present, is purely coincidental and unin-
tentional except for those people and events described in
historical context. No portion of this work may be reproduced
by any means without the express written permission of
the copyright holders. All rights reserved worldwide by their
respective holders.
Additional rules content by Benjamin Baugh, David Blewer,
Colin Chapman, Edwin Dean III, Brad Elliott, Allan Goodall
and Matthew Widener. Layout and design by Shane Ivey and
Todd Shearer. Edited by Shane Ivey. Special thanks to Chris
Helton, Shai Laric, Brandon Perkins and Dan Spragens for last-
minute, bad-ass crazy ninja proofreading.
Second Edition playtesters:
Chris Allison, Benjamin Baugh,
James “Morfedel” Beggs, Howard Cheng, Mark DiPasquale,
Allan Goodall, Alexander Hauber, Mike MacMartin, Mike Ryan,
Fidel Santiago, Doug Sims, Dan Spragens, Kevin Veale, Janne
Vuorenmaa.
First Edition playtesters:
James “Morfedel” Beggs,
Josh “The Streak” Black, Dave “Dr. Jurassic” Blewer, Jenny
Blewer, Theron Bretz, Justin Burghardt, Niles R.R. Calder, John
M. Campbell, Carl L. “Mime Assassin” Congdon, Myles Corco-
ran, Daniel Butler, Joe “Trouble Man” Crowe, Wendy Eberhardt,
Richard B. “Assassin” Eldridge, Brad Elliott, Bjorn Maier-Ellison,
Jim Goldberry, Michelo Grimley, Dawn Gutschke, Nathan
Gutschke, Scott Michael Harris, Cody James, Alexander Lambert,
Lee Langston Leningrad and the Super Chums, Mark “Mr.
Sarcasm” Lewis and the “Dawson’s Watch” playtest group,
Robert “TBone” Loucks, Nicholas Lippolis, Tracy McCormick,
Theodore Jay Miller, Bryan Holland-Minkley, Nathan “Cyclone”
Mittelman, Barry Morgan, Kevin “The Cannon” Pezzano, Rus-
sell Phillips, Nick Pinckernell, T.J. Remsing, Nathan “Ankuko”
Richmond, Bradley Robins and the Wicked Crew, Abe Sadafi,
Tome Sommerfield.
Wild Talents Second Edition
Published by Cubicle 7 Entertainment
www.cubicle7.co.uk
ISBN 978-1-907204-33-3
CB75400
Developed by Arc Dream Publishing
www.arcdream.com
3
5: Archetypes
6: What Is4:7:Combat
aContents
Power?
8:Extras
Flaws
Contents
INTRODUCTION...................................................................13
Taking Your Time......................................................................... 29
Cooperating on a Task ................................................................ 29
Extended Contests ........................................................................ 30
Example: Pursuit ......................................................................... 31
Example: Persuasion ................................................................... 31
About Combat .............................................................................. 32
Rules Summary ............................................................................. 33
Basic Actions .............................................................................. 33
Contests..................................................................................... 33
CHAPTER.1:.THE.ONE-ROLL.ENGINE.................................18
What Makes a
Wild Talents
Character? .......................................... 18
Character Points ......................................................................... 18
Stats and Skills ........................................................................... 18
Base Will and Willpower ............................................................. 18
Motivations and Experience ........................................................ 19
Powers ....................................................................................... 19
Dice Pools and Matching Sets ........................................................ 19
CHAPTER.2:.BUILDING.A.CHARACTER..............................38
The Check List ............................................................................... 38
Step 1: The Point Total ................................................................ 38
Step 2: Stats ............................................................................... 39
Step 3: Skills ............................................................................... 39
Step 4: The Archetype ................................................................. 39
Opposed Rolls ............................................................................ 33
Combat ...................................................................................... 33
Example of Play............................................................................. 34
Author’s Note .......................................................................... 14
About Roleplaying ......................................................................... 14
What You Need to Play ............................................................... 15
The New Edition ............................................................................ 15
Other Genres .............................................................................. 16
Part 1: The Game
Definitions ............................................................................... 34
Wild Talents Stats .................................................................... 19
The Cardinal Rules ...................................................................... 20
Inspirations.............................................................................. 20
Resolving Basic Dice Rolls ........................................................... 21
Dice Pools and Power ................................................................. 21
Loose Dice.................................................................................. 22
Botching It ................................................................................. 22
Beginner’s Luck .......................................................................... 22
Time: Combat Rounds and Beyond .............................................. 23
Hard Dice and Wiggle Dice ............................................................ 23
Time Increments ......................................................................... 23
Difficult Actions ............................................................................. 24
Difficulty Rating .......................................................................... 24
Hyperstats and Hyperskills ....................................................... 39
Step 5: Powers ........................................................................... 40
Step 6: Base Will and Willpower .................................................. 40
Cost Per Die............................................................................. 40
The Point Total .............................................................................. 41
The “Flavor” of a Game .............................................................. 41
Character Power Levels ............................................................... 42
Setting the Ground Rules ............................................................ 42
Briefing the Players ..................................................................... 42
CHAPTER.3:.STATS.AND.SKILLS.........................................43
Stats ............................................................................................. 43
Physical Stat: Body...................................................................... 43
Adding Extras to Body ............................................................. 44
Movement ............................................................................... 44
Physical Stat: Coordination ......................................................... 44
Physical Stat: Sense .................................................................... 44
Mental Stat: Mind....................................................................... 44
La Belle Curve ......................................................................... 24
Penalty Dice ............................................................................... 25
Gobble Dice ............................................................................... 25
Minimum Width.......................................................................... 25
Special Maneuvers ........................................................................ 25
Dice Options............................................................................... 26
Multiple Actions ............................................................................ 27
Hard Dice and Wiggle Dice ......................................................... 27
Static Rolls, Contests and Opposed Rolls ........................................ 28
Contests..................................................................................... 28
Opposed Rolls ............................................................................ 28
Improving the Odds ....................................................................... 29
Body Effects............................................................................. 45
Coordination Effects ................................................................ 45
Sense Effects ........................................................................... 45
Mind Effects ............................................................................ 46
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