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EGO HUNTER
An A d ve n tur e fo r T h e Ro l ep la yi ng Game o f T r an s h um a n Con s pirac y an d Horror
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EGO HUNTER
Ego Hunter
is a convention scenario for
Eclipse
Phase.
It is unique in that most (possibly all) of the
player characters are forks of the same person who
work together to track down their original (alpha)
self. Intended as a one-shot, stand-alone adventure,
it can easily be converted into a mission for an
ongoing campaign.
The scenario begins with several beta forks of the
same person—Achjima Yai—all awakening in a
body bank after being successfully sleeved into new
morphs. Days ago, each of these forks was egocast
away to conduct business and research in remote
habitats. Upon egocasting back, their missions
complete, these forks should have been collected by
the Achjima from which they originated to be merged
back into her ego. Instead, Achjima apparently left
instructions and paid a small fortune (borrowed from
a local criminal group) for these forks to be resleeved.
A message left by Achjima tells the forks that some-
thing has happened to their alpha ego. They must
put together the pieces of the puzzle and track their
original self down.
1
MISSION HOOK
It is expected that most players of this scenario will
be playing a beta fork of Achjima. Forking is detailed
on p. 273,
Eclipse Phase.
Beta forks are mind clones
of the original person with some parts inhibited
(skills) or deleted (memories).
Though copies of the same person, each fork differs
in small but distinct ways. The neural pruning used to
create them varied slightly, as each fork was tailored
for its specific task. This means that some forks might
retain memories that others do not. It also means that
small differences in personality or even skills might
exist between forks.
Throughout this scenario, the designation (alpha)
will be used to refer to the original Achjima from
which these forks emerged. The character forks will
be identified as (B1), (B2), (B3), and so on, as noted
below. Other forks of Achjima will be noted in the
text by the type of fork and a numerical designator
(for example: B6, B7, and B8). Character sheets for
each fork can be found starting on p. 18.
Not all of the players need be a fork of Achjima.
Several suggestions are provided for other characters
to be included. Most of these are characters who
egocast in with the forks from a remote location.
Character information for Nkeka is provided (p. 28).
It is recommended that one of the Sample Characters
from the core rulebook (p. 154–169,
EP)
be used
for each of the other characters (Roque and Park);
specific suggestions are provided and sheets included.
CHARACTER BACKGROUND
Writing, Editing, and Art Direction: Rob Boyle
Development: Rob Boyle and Brian Cross
Layout and Maps: Adam Jury
Artwork: Danijel Firak, Joe Wilson
Playtesters and Proofreaders: Joe Altepeter, Seth Bacon, Josh
Boys, Brandon Bricker, Karl Hauber, Evan Jeffrey, Ryan Jeffrey,
Robin Meyer, Micah Stoutimore, plus everyone who played it
at Gen Con 2010 and PAX 2010.
Musical Inspiration: Fla Vector, iVardensphere, Mono no Aware
CREDITS:
Version 1.0 (March 2011) by Posthuman Studios
contact us at info@posthumanstudios.com
or via http://eclipsephase.com
or search your favorite social network for:
“Eclipse Phase” or “Posthuman Studios”
Posthuman Studios is: Rob Boyle, Brian Cross, and Adam Jury.
Creative Commons License; Some Rights Reserved.
http://eclipsephase.com
—Eclipse Phase website and blog
http://del.icio.us/infomorph
—Eclipse Phase-related news and links
http://posthumanstudios.com
—Posthuman Studios website
http://eclipsephase.com/store
—Online Ordering and PDFs
RESOURCES:
This work is licensed under the Creative Commons Attribution-
Noncommercial-Share Alike 3.0 Unported License. To view a copy of
this license, visit:
http://creativecommons.org/licenses/by-nc-sa/3.0/
What this means is that you are free to copy, share, and remix the text
and artwork within this book under the following conditions:
1) you do so only for noncommercial purposes;
2) you attribute Posthuman Studios;
3) you license any derivatives under the same license.
However—you may copy, share, and remix the audio included for
commercial purposes.
For specific details, appropriate credits, and updates/changes to this
license, please see:
http://eclipsephase.com/cclicense
http://www.humanityplus.org
—Humanity Plus
OUTSIDE RESOURCES:
2
CHARACTER LIST
This list assumes a game of up to 8 players. The char-
acters are listed in the order they should be assigned;
if a game has only 5 players, for example, only use the
first 5 characters listed:
1. Achjima (B1):
This fork was sent to research
various xenobotanical samples recovered from
exoplanets accessed via Pandora gates in the
possession of argonaut researchers.
2. Achjima (B2):
This fork was sent to discreetly speak
with an expert in uplift genetics regarding the
effects of certain chemicals on smart monkey brains.
3. Achjima (B3):
This fork was sent to investigate the
recent activities and disappearance of a singularity
seeker named Arman Usupov.
4. Nkeka Adesoji:
Nkeka is an agent of Firewall who
has infiltrated some singularity seeker circles.
5. Achjima (B4):
This fork was sent to research the
durability of various botanical and mycological
strains on Mars.
6. Roque Vera:
Roque is a collector and dealer of
unusual things—usually illegal and sometimes
dangerous. Recommended: Hypercorp Black
Marketeer, Extropian Smuggler, Mercurial Scavenger
7. Park Soon-Ok:
Soon-ok is Achjima’s only local
friend. She knows nothing of recent events. She
simply received a message that Achjima was in
trouble and to join her forks at the resleeving
facility. Recommended: Criminal Hacker, Scum
Enforcer, Anarchist Techie
8. Achjima (B5):
This fork was sent to investigate and
appraise a set of experimental cognitive enhance-
ments being offered by a group of renegade genete-
cists in the Main Belt. (This is a red herring.)
EGO HUNTER
IN AN
ONGOING CAMPAIGN
The easiest way to use this scenario as part of an ongo-
ing team is to make the various forks of Achjima into
NPCs, run by the gamemaster. In this case, the player
characters would be taking on the role of Achjima’s
allies. If the player characters are part of Firewall, they
can take the role Nkeka occupies, replacing her as a
group. If the characters are not Firewall, they can fill
in Park’s position, with the assumption that one or
more know Achjima from past dealings. If handling
multiple Achjima fork NPCs at once is too much for
the gamemaster, the scenario can be altered so that
only one or two of the forks are resleeved while the
rest are brought along as infomorphs.
One way to still have fun playing the various forks
and mesh this mission in with an ongoing campaign is
to wait for a time when some of the player characters
are separated from the team for a short period, In this
case, the players whose characters are away can take
on the role of Achjima’s forks. This also works if you
happen to have some guests over for a game session or
two and you want to hand them characters to play.
n
If there are fewer than 8 players, the higher Achjima
forks should be ignored (alternatively, the gamemaster
can combine some of the forks together). Roque, Park,
and Nkeka, if not used as player characters, should be
run by the gamemaster as NPCs.
ROLEPLAYING ACHJIMA
It should be an intriguing challenge for the players to
all roleplay the same character. Though we have pro-
vided some details on Achjima’s personality, the play-
ers will have a limited amount of information to work
from and it is likely that each player will approach the
character in their own individual manner. While the
players should make an effort to all come across as
the same person, don’t sweat it if it doesn’t come off
perfectly. There are many reasons why the different
forks of Achjima might manifest different aspects of
the character’s personality. The neural pruning pro-
cess is far from perfect, and each fork was pruned in
separate ways that can lead to variation. On top of
this, the longer the forks remain apart, the more they
diverge from each other in experiences and personal-
ity and become distinct and separate individuals. This
process of divergence is in fact a key element of the
roleplaying this scenario encourages.
What matters is that the players make an effort
to portray roughly the same character. One way
for them to do this is to play off of each other’s
presentations and mimic each other. If one player
starts off with a specific speech pattern, the others
should emulate it. If another player coins a specific
amusing catch-phrase that Achjima uses, the others
should adopt it. If a player invents a specific memory
from Achjima’s past while narrating a tale, the others
should feel free to expand on that story. In a sense,
Achjima is a group identity, fleshed out by the coop-
erative manner in which the players bring her to life.
If for some reason one of the players fails to stick
to the character, as portrayed by the others, there
are in-game ways of explaining this. As noted under
Neural Pruning (p. 274,
EP),
precise manipulation of
the ego is still an art form and subject to errors. It is
quite possible that one of the forks in question has
been significantly altered by the pruning process, to
the point of having a mental disorder (p. 150,
EP)
or
simply some distinct mannerisms that make them
stand out.
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EGO HUNTER
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This scenario takes place in the domed Martian
settlement of Anyang, in the region known as Hellas
Planitia. Originally founded as a terraforming outpost
by Chinese settlers, Anyang is now an administra-
tive center home to some 300,000. Many of these
residents are hypercorp personnel, drawn to a cluster
of research parks, mostly focused on genetics and
biological sciences. Anyang is a focal point of culture
and night-life for the dozens of smaller outposts and
settlements in the region.
Anyang is laid out much like a city on Earth would
have been, except that it is covered by a large pres-
surized transparent dome that holds in a breathable
atmosphere for transhuman biomorphs.
STARTING SETTING
Achjima Yai is a singularity seeker. Fascinated with the
TITANs and the possibility of bootstrapping her ego
to transcendant levels of intelligence, she has made a
career out of scavenging, studying, and trading TITAN
relics and other curiosities from the Fall. Her activities
have landed her in trouble several times, forcing her to
move often and keep to the fringes in order to avoid
too many questions from the authorities. Her illicit
technological interests and need to keep her activities
clandestine are expensive, however, and so Achjima
has become indebted to a triad crime syndicate. In
exchange for their assistance, she lends her scientific
PLOT SYNOPSIS
expertise to their projects and sometimes passes them
items of interest.
In recent months, Achjima has been forced to
relocate to Anyang in order to work off some of
her debt to the triad, who have her assisting in their
soul-trading and black market morph operations here.
While here, she recently received a package, hand-
delivered/smuggled by a sufi nomad, from another
singularity seeker named Arman Usupov. The delivery
consisted of a specimen container with an unusual
biological sample and a short message from Arman,
who simply said that he had “discovered it under
interesting circumstances” and wanted her to help
analyze it.
Achjima began investigating the biological
material. During this testing, one of her smart
monkey pet/assistants was accidentally exposed
to spores from this sample. Achjima isolated the
creature and placed it under study, where she noticed
it was exhibiting some odd changes in behavior.
After several days, the monkey died. Achjima
autopsied the animal and detected several chemical
changes to the monkey’s brain. Shortly thereafter,
she observed a strange set of biological growths
extending from its corpse. She strongly suspected
the biological substance had been manipulating the
smart monkey’s behavior in order to facilitate its
own best chances for replication and survival.
Achjima decided to research this unusual sample
more. To this end, she pruned several beta forks
FORKING LEGALITY
Forking is a tricky matter when it comes to legal in-
terpretations. Given the patchwork nature of trans-
humanity’s holdings, legal views of forking vary
almost as much as social attitudes. Even within the
Planetary Consortium, individual habitats may have
nuanced approaches to the legal standings of forks.
The habitat of Anyang, in which this scenario
takes place, approaches forking legality in a
manner similar to most Consortium settlements.
Specifically, alpha forking is illegal, beta forking
is legal for up to 4 hours (not counting remote
transmission lag time), and delta forks are legal for
unlimited periods. The time limit on beta forks is
rarely enforced, however, unless it is abused. Forks
are considered the legal property of the originat-
ing alpha. The alpha is responsible for any laws the
forks break and is legally accountable in other mat-
ters as well. Forks are, however, prohibited from
signing legal contracts or otherwise entering the
alpha into any binding legal agreements without
the alpha’s express permission (and secure digital
confirmation). Forks are not considered to have
personal or civil rights of their own. Alpha forks,
betas that exceed their time limits, and other diver-
gent forks are considered legal non-entities.
It is customary for forks to be given limited credit
from the alpha’s accounts. The alpha’s rep scores
apply equally to their active forks.
In the context of this scenario, Achjima’s forks
are already breaking the law by existing longer
than 4 hours. Should they run afoul of the law, they
have no rights to speak of—and in fact no right to
exist any further. Without the approval of Achjima
(alpha), they also have no authority to legally
access Achjima’s credit accounts or other prive
affairs, nor can they speak on behalf of Achjima in
any legal sense.
If the gamemaster wants to explore forking
legalities, they may desire to change Anyang’s laws.
Enforcement of forking limits may be more strict,
for example, which could spark an investigation
into Achjima’s recent activities by the local militia.
Or forking may be more permissible and legally
supported, perhaps creating the opportunity for
Achjima’s forks to achieve their own legal indepen-
dence and existence.
n
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of herself and sent them off on research missions.
Somewhat paranoid and precautious, she was careful
to trim each fork’s memories so that it only knew
the bare minimum it needed in order to pursue the
investigation, in case they happened to fall into the
wrong hands.
Just a few hours after these forks were egocast away,
Achjima made a horrible discovery. She herself has
been exposed to the spores just as the smart monkey
had. Though her initial tests on herself had shown
she was unaffected, she was now detecting signs of
the material in her system—a substance she fears was
created by the TITANs.
In fact, the biological sample is an alien life form
most similar to the terrestrial Cordyceps fungus.
Cordyceps is a parasitic fungus that (usually) preys
on insects and sometimes has the ability to affect
the host’s behavior by directly infiltrating its brain
and neurological system. Recreated and modified
by exsurgents during the Fall, the xenofungus in
Achjima’s possession has been specially tailored
to affect transhumans; the spores of this parasitic
xenofungus can infect biomorphs. When a victim
breathes in the spores, they attach to the inside of the
throat, lungs, and sinus cavities and germinate. From
there, they grow thin tendrils into the victim’s body.
Once these tendrils penetrate into the brain, they
begin releasing mind-altering chemicals that affect
the victim’s perceptions and behaviors. The infected
become slightly dazed, highly-sensitive to odors, and
concerned primarily with finding the ideal location
from which the fungus can spread its spores. The
ideal location is one that is warm, moist, and subject
to strong winds. Once the parasite kills the victim, it
replaces its host’s tissue, sprouts from the body, and
fruits into maturity. The entire process takes just
under a week. Even though the victim is doomed
to die, the xenofungal infection prevents them from
contemplating suicide or pursuing similarly self-
destructive measures.
Unfortunately for Achjima, she discovered her
infection too late. The xenofungus was already
manipulating her behavior more than she realized.
Unable to kill or restrain herself, the best she could
do was to arrange for the forks to be resleeved when
she returned (a large expense that required a tempo-
rary loan from her triad connections) and hope they
would put together the information they needed to
track her down and deal with the problem. She also
created three new beta forks (B6, B7, and B8) and
sleeved each, but due to the xenofungus’s influences,
she was incapable of creating either until their new
sleeves had been similarly infected. Though neither
has reached the stage of infection that Achjima
(alpha) has, all three are effectively under the para-
site’s control. As Achjima (alpha) succumbed to
the infection, these forks carried through a plan to
infiltrate the habitat’s air plant. This scheme involved
abducting an air plant engineer (Scott Wai) and
hiring a hacker (known as T-Faktor) to oversee the
infiltration and hide their tracks, so that they could
place the sprouting Achjima in the best possible
position to spread spores.
Meanwhile, the activity of one of Achjima’s forks
has drawn the attention of Firewall. Achjima’s past
activities reserved her a spot on Firewall’s watch list
some time ago, as did the interests of Arman Usupov.
When Arman began poking around in the TITAN
Quarantine Zone, Firewall started paying closer atten-
tion. His recent disappearance, and the sudden arrival
and interest of Achjima (B3) in the matter, prompted
a proxy to dispatch three sentinels to investigate what
was going on. One is doing what they can to find
Arman. Another, Nkeka Adesoji, made contact with
Achjima (B3), pretending to be another singularity
seeker. After doing what she could to help research
Arman’s disappearance, Nkeka has egocast with the
beta fork to Anyang.
The third sentinel, named Kjell Hoff, took a
more direct approach to researching Achjima.
Unfortunately, he drew the attention of the paranoid
singularity seeker and was murdered by Achjima
B6. This killing was very public, and Achjima is now
wanted for questioning for aggravated violence and
property destruction.
At the time the scenario begins, Achjima (alpha)
has fully succumbed to the alien fungus. Her infected
corpse lies hidden within the habitat’s primary air
recycling and circulation plant. Large fungal growths
already sprout from her body, growing larger by the
hour. In approximately twelve hours, the xenofungus
will spore. The characters have until then to track the
body down and contain the infection.
Here is a quick summary for the gamemaster of the
NPCs that play a role in this scenario:
Dolma Gope (p. 12):
A genehacker who runs a
black clinic linked to the triad. Achjima sometimes
works at this clinic. Dolma helped Achjima (alpha)
acquire three morphs just recently (for B6, B7, and B8).
Kjell Hoff (p. 9):
A Firewall agent sent to inves-
tigate Achjima ahead of Nkeka’s arrival. Achjima
(alpha) was alerted to his snooping and so Achjima
(B6) murdered him.
Scott Wai (p. 11):
A technician who maintains
Anyang’s air plants. Achjima (alpha) had him
kidnapped to gain entrance to one of the plants.
T-Faktor (p. 11):
A mercenary hacker, perhaps the
best in Anyang. Achjima (alpha) hired him to help
gain access to one of the air plants.
Yao Xie (p. 13):
The local triad boss to whom
Achjima is indebted. He is aware that Achjima is
in trouble and want to know the details. He also
possesses Achjima’s backup.
MAJOR NPCS
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EGO HUNTER
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