The Solace.pdf
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Introducing
WOLVES
e maelstrom’s wolves are hunting you.
Under their disguises, they look like (choose 1):
People
Birds
Beasts
Angels
Shadows
Machines
But (choose 2):
ey have no faces
ey have human faces
ey have wolves’ faces
ey have empty holes for eyes
ey have no expression
ey’re dripping gore
ey only howl
Insects
SOLACE
e world’s psychic maelstrom vomits forth its own. It eats the fortune
of all living and all dead and leaves no fortune for any but itself. In this
Apocalypse World, howling at the door, they used to be called wolves but we
know them for themselves at last.
ey don’t stand on the ground
ey make terrible grinding noises
ey are made of metal and plastic
ey have awful voices
ey come and go impossibly
ey’re invisible
Tell the MC the above, and that they’re perversions of birth. She’ll know what you
mean.
APOCALYPSE
©2k+12 D. Vincent Baker
www.apocalypse-world.com
a limited edition character playbook for
THRESHOLD
You hold space safe; your space has a threshold, a perimeter. By default, your
threshold provides 1-safety to your personal living space only. At the beginning of
the session, roll+hot. On a 10+, choose 3. On a 7–9, choose 2:
• Your threshold provides 2-safety. Choose this again for 3-safety.
• Your threshold protects not just your own space, but the space of anyone to whom you
extend your protection.
• No one with weird+2 or higher can enter across your threshold, and if they’re already
within it, they must act under fire to do anything but depart.
• Your threshold is a barrier to the world’s psychic maelstrom, isolating all within from it.
• Your threshold doesn’t protect just your living space, but any space you’re in, moving with
you wherever you go.
On a miss, the default stands.
Whenever any player’s character within your threshold rolls+hard or rolls+weird,
they subtract your threshold’s safety from the roll.
Whenever any NPC within your threshold begins to take violent action, the MC
must tell you and have you roll+safety. On a 10+, the NPC reconsiders, and finds a
nonviolent way to express her impulse. On a 7–9, the NPC telegraphs her intention,
and all present have time to act before she carries through (but bearing in mind that
she remains, nevertheless, under your threshold’s protection herself). On a miss, the
NPC is free to act as the MC chooses.
WORLD
ADDITIONAL RULES
ADVANCED SEDUCE OR MANIPULATE
When you
try to seduce or manipulate someone,
tell them what you want and
roll+hot. For NPCs: on a hit, they ask you to promise something first, and do it if you
promise. On a 10+, whether you keep your promise is up to you, later. On a 7–9, they
need some concrete assurance right now. For PCs: on a 10+, both. On a 7–9, choose 1:
• if they do it, they mark improvement
• if they refuse, it’s acting under fire
What they do then is up to them.
On a 12+, only if they’re an NPC, they do it, and furthermore you change their nature.
Choose one of the following; tell the MC to erase their threat type altogether and
write it in instead:
• ally: friend (impulse: to back you up)
• ally: lover (impulse: to give you shelter & comfort)
• ally: right hand (impulse: to follow through on your intentions)
• ally: representative (impulse: to pursue your interests in your absence)
• ally: guardian (impulse: to intercept danger)
• ally: confidante (impulse: to give you advice, perspective, or absolution.)
BARTER
1-barter will cover a month’s living expenses, if your tastes aren’t too grand.
As a one-time expenditure, and very subject to availability, 1-barter might count
for:
a night in high luxury & company; any weapon, gear or fashion not valuable or hi-tech;
the material costs of a crash resuscitation by an angel; repair of a piece of hi-tech gear by
a savvyhead; a week’s hire of the protective companionship of a battlebabe or gunlugger; a
year’s tribute to a warlord; a month’s maintenance and repairs for a hi-performance vehicle
well-used; bribes, fees and gifts sufficient to get you into almost anyone’s presence.
For better stuff, you should expect to make particular arrangements. You can’t just
wander around the commons of some hardhold with oddments ajangle and expect to
find hi-tech or luxe eternal.
PERVERSIONS OF BIRTH
Grotesque: Perversion of Birth (impulse: craves overthrow, chaos, the ruination of all).
MC moves for grotesques:
• Display the nature of the world it inhabits.
• Display the contents of its heart.
• Attack someone from behind or otherwise by stealth.
• Attack someone face-on, but without threat or warning.
• Ruin something. Befoul, rot, desecrate, corrupt, adulter it.
etc.
CE
OLA
S
CREATING SOLACE
To create Solace, choose name, look, stats, moves, gear, threshold, wolves,
and Hx.
NAME
Art, Charity, Dove, Faith, Grace, Justice,
Laughter, Mercy, Noble, Olive, Patience,
Question, Rationality, Solace, Teacher,
Unwavering, Virtue, Wish, Yearning.
LOOK
Man, woman, ambiguous,
transgressing, or concealed.
Casual wear, utility wear,
simple robes, or environmental
wear appropriate to the local
environment.
Calm face, lovely face, broken
face, ugly face, open face,
beautiful face.
Warm eyes, laughing eyes, wide
eyes, clear eyes, piercing eyes,
calm eyes, quick eyes.
Spare body, slim body, fat body,
soft body, skinny body, small
body, hulking body.
LOOK
NAME
—
SOLACE MOVES
Radiant:
advance
seduce or manipulate
for all the players’ characters.
Disarming presense:
when you want to disarm a charged situation,
start speaking or singing and roll+hot. On a hit, no one present can commit
violence while they can see you or hear your voice. On a 10+, furthermore,
if any of your fellow players’ characters leave the situation peacefully, they
mark experience as well. On a miss, no one present can commit violence
against anyone but you.
Alive in the world:
when you take your bearings in a landscape or a
settlement, ask 1:
• Where could I hide here?
• If I had to make a stand here, where would be best?
• What does this place or these people have to offer me?
• How could I gain access to this place’s or these people’s secrets?
• How could I gain the undivided attention of all present?
• How could I best become accepted as a part of this place or these people?
• What or who is the source of the most pain here?
Whenever acting on the answer requires a roll, take +1. If you’d like to ask
further questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more.
On a miss, ask 1 more, but you stand musing, and if time’s urgent you stand
musing too long.
An understanding:
at the beginning of the session, name another
player’s character. If neither you nor they inflict any harm on anyone
during the session, then at the end of the session, you both mark
experience.
A higher standard:
at the end of the session, when you would normally
choose a character who knows you better, instead, consider each of the
other players’ characters and decide whether or not they were good people.
All that were, tell them to add +1 to their Hx with you on their sheet. You
can tell none of them, any of them, or all of them, as you see fit. If this
brings them to Hx+4, they mark experience and reset to Hx+1, as always.
Cooperative:
when you help someone who’s making a roll, add +2 to
their roll instead of +1. When someone helps you when you’re making a roll,
they add +2 to your roll instead of +1.
Self-possessed:
when you highlight stats, the MC doesn’t get to
highlight one. Instead, you choose one to highlight for yourself.
STATS
Choose one set:
• Cool=0 Hard-1 Hot+2 Sharp+1 Weird+1
• Cool+1 Hard=0 Hot+2 Sharp+1 Weird-1
• Cool+1 Hard+1 Hot+2 Sharp=0 Weird-1
• Cool-1 Hard+1 Hot+2 Sharp+1 Weird=0
STATS
COOL
HARD
HOT
SHARP
WEIRD
HARM
9
MOVES
do something
under fire
highlight
help or interfere; session end
HX
GEAR
You get:
• 2 impractical belongings
• oddments worth 1-barter
• fashion suitable to your look (you
detail)
Impractical belongings (choose 2):
• small collection of books (cumbersome
valuable)
you detail.
• musical instrument (cumbersome
valuable)
you detail.
• yeast culture (consumed alive)
feed it
regularly with water & starch, use it to
make bread or beer.
• handmade childrens’ toys
(you detail).
• comfortable folding chair
(cumbersome).
go aggro;
seize by force
highlight
HX
Everyone introduces their
characters by name, look and
outlook. Take your turn.
List the other characters’ names.
Go around again for Hx. On
your turn, ask each of the other
players if their character is a wolf
of the maelstrom.
• If they say yes, tell them Hx+2,
and tell them what they look
like under their disguise.
• If they say no, tell them Hx+1.
• If they say anything else – that
they don’t know, that they’d
rather not say, anything – tell
them Hx=0.
On the others’ turns, whatever
number they tell you, write it
next to their character’s name.
seduce or
manipulate
highlight
read a sitch;
read a person
highlight
If you and another character have sex,
you decide whether the other character’s
sex move happens as usual, or doesn’t
happen at all.
SOLACE SPECIAL
open your brain
highlight
MOVES
You get all the basic moves. You get 2
Solace moves.
experience
12
IMPROVEMENT
> >>improve
countdown
IMPROVEMENT
Whenever you roll a highlighted stat,
and whenever you reset your Hx with
someone, mark an experience circle.
When you mark the 5
th
, improve and
erase.
3
6
stabilized
At the end, find the character
with the highest Hx on your
sheet. Ask that player which of
your stats is most interesting,
and highlight it. e MC will
Each time you improve, choose one of the have you highlight a second
options. Check it off; you can’t choose it stat too (unless you’ve chosen
again.
self-possessed).
__ get +1hot (max hot+3)
__ get +1sharp (max sharp+3)
__ get +1sharp (max sharp+3)
__ get a new solace move
__ get a new solace move
__ give a solace move to another character
__ give a solace move to another character
__ give a solace move to another character
__ get a move from another playbook
__ get a move from another playbook
__ get +1 to any stat (max stat+3)
__ retire your character (to safety)
__ create a second character to play
__ change your character to a new type
__ choose 3 basic moves and advance them.
__ advance the other 4 basic moves.
OTHER MOVES
shattered (-1cool)
crippled (-1hard)
disfigured (-1hot)
broken (-1sharp)
Plik z chomika:
artofantonius
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