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Rival Guide
Brandon Hodge, Colin McComb, and Jason Nelson
Argentate Blades
(CR 13)
DUELIST, FIGHTER,
ORACLE, WIZARD
The Argentate Blades
are four nonevil but
nonetheless merciless
mercenaries who often act as bounty
hunters or treasure hunters.
Kodar Kneecappers
(CR 7)
BARBARIAN/
FIGHTER/RANGER,
CLERIC, ILLUSIONIST,
RANGER/ROGUE
The eager giant-slayers that make
up this group aren’t evil, but their
foolhardy nature can get them and
those around them in a lot of trouble.
Children of Steel
(CR 23)
CLERIC, FIGHTER, ROGUE,
WIZARD
This exceptionally dangerous
group of high-level adventurers
is composed of cruel, sadistic,
and remorseless villains.
Marrow Reavers
(CR 12)
BARBARIAN, RANGER,
ROGUE, SORCERER
Members of this group, led
by a gnoll barbarian, work as
mercenaries and slavers when
they’re not scouring ruins for treasure.
Dust Coven
(CR 19)
CLERIC, RANGER, ROGUE,
WITCH
This Darklands-based group
(consisting of two drow, a drider,
and a drow who’s been reincarnated
as an annis hag) follow the blood-
soaked commands of Shax, the
demon lord of murder.
Night Harrows
(CR 17)
ASSASSIN, CLERIC, FIGHTER/
RANGER, HARROWER
Consisting of a vampire, a ghoul
priestess, a fortune-teller, and
a murderous invisible man, the
Night Harrows are one of the
more sinister mercenary groups in
this book.
Hands of Slaughter
(CR 11)
ANTIPALADIN, BARD,
DRUID, SORCERER
The Hands of Slaughter are
loosely affiliated with the Aspis
Consortium. They primarily
serve as mercenaries and have a
particular hatred of elves.
Poisoned Lodge
(CR 9)
CLERIC, RANGER, ROGUE,
SORCERER
Based in the city of Absalom,
this group of poisoners and
drug dealers has been giving the
Pathfinders a bad name of late.
Hellblood
Corsairs (CR 21)
BARBARIAN/SORCERER,
FIGHTER, ORACLE, RED
MANTIS ASSASSIN
A sinister group of violent
pirates, the Hellblood Corsairs
mix melee and magic as they search
for new treasures and eldritch secrets.
Queen’s Hands
(CR 15)
BARD, CLERIC,
HELLKNIGHT,
SUMMONER
This group of highly trained
investigators works directly for
the queen of Cheliax.
Rival Guide
A Pathfinder Campaign Setting Supplement
This book works best with the
Pathfinder Roleplaying Game Core Rulebook.
Although it is suitable for play in any fantasy world, it is optimized for use in
the Pathfinder campaign setting.
Table of Contents
Introduction
Argentate Blades
Children of Steel
Dust Coven
Hands of Slaughter
2
4
10
16
22
Hellblood Corsairs
Kodar Kneecappers
Marrow Reavers
Night Harrows
Poisoned Lodge
Queen’s Hands
28
34
40
46
52
58
Credits
Contributing Authors
•
Brian Cortijo, Adam Daigle,
Tim Hitchcock, Brandon Hodge, Colin McComb,
Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart
Cover Artist
•
Alex Aparin
Interior Artists
• Eric Belisle, Alberto Dal Lago, Carolina Eade,
Sara Forlenza, Francesco Graziani, Paul Guzenko, Andrew Hou,
Ryan Portillo, Allison Theus, Eva Widermann, and Kieran Yanner
Creative Director
• James Jacobs
Senior Art Director
• Sarah E. Robinson
Managing Editor
• F. Wesley Schneider
Development Leads
• James Jacobs and
Stephen Radney-MacFarland
Editing and Development
• Judy Bauer and Christopher Carey
Editorial Assistance
• Jason Bulmahn, Rob McCreary,
Mark Moreland, Sean K Reynolds, and James L. Sutter
Editorial Intern
• Michael Kenway
Graphic Designer
• Andrew Vallas
Production Specialist
•
Crystal Frasier
Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Vice President of Operations
• Jeffrey Alvarez
Director of Sales
• Pierce Watters
Finance Manager
• Christopher Self
Staff Accountant
• Kunji Sedo
Technical Director
• Vic Wertz
Marketing Manager
• Hyrum Savage
Special Thanks
• The Paizo Customer Service, Warehouse,
and Website Teams
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
This product makes use of the
Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary, Pathfinder Roleplaying Game Advanced Player’s Guide, Pathfinder
Roleplaying Game GameMastery Guide,
and
Pathfinder Roleplaying Game Bestiary 2.
These rules can be found online as part of the Pathfinder Roleplaying Game Reference Document
at
paizo.com/pathfinderRPG/prd.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks,
registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated
as Open Game Content or are in the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open
Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathfinder Campaign Setting: Rival Guide
is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. Paizo Publishing, LLC,
the Paizo golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Module,
Pathfinder Player Companion, Pathfinder Roleplaying Game, Pathfinder Society, and Titanic Games are trademarks of Paizo Publishing, LLC. © 2011, Paizo Publishing, LLC.
Printed in China.
Pathfinder
Campaign Setting:
Rival Guide
Introduction
I
t’s happened, sooner or later, to every GM. Your game’s
running along smoothly, when suddenly the unexpected
need for a rival group of adventurers hits you out of the
blue. Perhaps you just had the bad luck of rolling up the
dreaded “adventuring group” on an old-school wandering
monster encounter table. Or maybe the players latched on to
an idle mention of another group of treasure-seekers who
just left the tavern. Or the PCs may have done something
to annoy someone with a lot of money—what do you do
if that NPC decides to hire a group of adventurers to go
after the PCs?
Building NPCs can be one of the most rewarding, most
enjoyable parts of preparing a game, but when you get
surprised, it’s hard to look past the fact that building NPCs
is also one of the most time-consuming and complicated
parts. So what do you do when you roll up that rival
adventuring group?
This book is an answer to that question. Presented in
the following pages are 10 different adventuring groups, all
designed to fill the role of “rival” against your PCs. Not all of
the NPCs presented in this book are evil—a few of them are
actually good, so fighting isn’t always the best answer when
these rivals show up to steal the glory or confront the PCs. Of
course, fighting is a big part of what the game is all about,
so each of the NPCs in this book receives a whole page of
statistics to go along with the character’s personality, goals,
and desires. Each of these stat blocks ends with an entry
for “PC Gear.” In a pinch, any of the NPCs in this book can
serve as a player character, perhaps to replace a PC who died
an unfortunate death, or maybe to give a visiting friend a
character to play during a single game session. All you need
to do to make these NPCs work as PCs (apart from getting
your GM’s permission to do so—some of the characters
presented in this book, particularly those who are monsters
in addition to being characters, are relatively powerful) is
to look at the NPC’s “PC Gear” entry and spend the listed
amount of gold pieces on additional gear.
NPC Index
While the NPCs presented in this book are organized into
groups of four, there’s nothing to prevent you from using
this book as a sort of “NPC Bestiary” whenever you need
a crusty mercenary, seductive rogue, sadistic cultist, or
sinister spellcaster.
The following index lists all 40 of the NPCs detailed
in this book (with the exception of animal companions
and eidolons—these creatures are indexed under the
“Creatures” rules on the facing page). The NPCs are listed
alphabetically by CR, with the lowest-level NPCs listed first.
Each name is followed by the NPC’s class levels (along
with its race, if the NPC has any racial Hit Dice). You
can even mix and match NPCs from this book to create a
customized adventuring party of your own!
NPC
Marnay Zyrvana (cleric 3)
Phethean Klexius (illusionist 4)
Ish Torovan (ranger 5)
Matrena Goldthorpe (ranger 2/rogue 3)
Thortona Fjortoft (barbarian 1/fighter 3/ranger 1)
Areen Mardessen (rogue 6)
Sussessa Amakye (sorcerer 6)
Aliciette Cardoso (bard 7)
Mattie Red (cleric 7)
Azygos Qurashi (druid 8)
Lamya Nilawi (ranger 8)
Narim Al-Rhad (sorcerer 8)
Azrikalis (quasit rogue 6)
Isai Odighuzua (sorcerer 9)
Yrure’tugala (dire ape antipaladin 5)
Dulci Bardwith (oracle 10)
Estella Cheriford (fighter 6/duelist 4)
Exander Runthorn (wizard 10)
Najak (gnoll barbarian 8)
Tatius Cheriford (fighter 10)
Anya Jeggare (summoner 11)
Victus Carrazinion (cleric 12)
Wil Telaxxis (fighter 8/Hellknight 4)
Lerwynn Skathos (bard 13)
Mierela Tsilda (sorcerer 7/harrower 7)
Nuetetia Irsinoe (ghoul aristocrat 3/cleric 13)
Vesnic Demicci (vampire fighter 4/ranger 9)
Adgrif Yoderbie (rogue 6/assassin 8)
Mizzinastre Vexidyre (annis hag witch 15)
Vhalhisstre Vexidyre (drider cleric 8)
CR
2
3
4
4
4
5
5
6
6
7
7
7
8
8
8
9
9
9
9
9
10
11
11
12
13
14
14
15
15
15
Page
36
38
55
37
39
54
57
24
56
25
43
45
42
26
27
6
7
8
44
9
60
62
63
61
49
50
51
48
18
19
The Rivals
Ten rival adventuring groups are presented in this
book. Each one of them has its own theme and unique
set of goals, and each is composed of similarly powerful
characters. Listed on the inside front cover of this book
are quick summaries of each of these groups (along with
their group’s unique symbol or f lag), allowing you to
quickly scan which one might be the best suited to serve
in your game as rivals.
2
Introduction
Xeyog Vexidyre (ranger 16)
Zelfane Vexidyre (rogue 6/shadowdancer 10)
Molatunde Navoon (barbarian 5/sorcerer 12)
Ozrin Casault (fighter 18)
Shavaran (rogue 13/Red Mantis assassin 5)
Belia of Zadoth (oracle 18)
Derrak Stoneskull (fighter 20)
Echean Ansolandi (wizard 20)
Inaris Jerveel (cleric 20)
Wotywina Turncoin (rogue 20)
15
15
16
17
17
18
19
19
19
19
20
21
31
32
33
30
12
13
14
15
Rainbow jellyfish toxin (poison)
Slaver’s drops (drug)
Soulbound eye
53
53
41
1
Spell
Dazzling blade
Echean’s excellent enclosure
Greensight
Mass dazzling blade
Sheet lightning
Staggering fall
Summon accuser
Summon infernal host
Page
5
11
23
5
23
35
59
59
Rules Index
Listed below are page number references for all of the
miscellaneous rules elements presented in this book,
including companions, templates, feats, racial traits,
alchemical items, magic items, poisons, and spells.
Creatures
Alchemically invisible (simple template)
Haunted one (template)
Ivaru (vampiric wolf companion)
Ogoshe (eidolon)
Trazel (lion animal companion)
Page
47
29
47
59
23
Feats and Racial Traits
Circling Offense
Footslasher
Giant hunter (dwarven racial trait)
Greater Serpent Lash
Jackal Heritage
Rock stepper (dwarven racial trait)
Serpent Lash
Slaying Sprint
Topple Foe
Vampiric animal companion
Page
35
35
35
23
41
35
23
11
35
47
Items
Aegis of recovery
Bivouac banners
Blackfingers paste (alchemical item)
Blood sap (drug)
Chomper
Cockatrice grit
Cockatrice spit (poison)
Desiccating dust
Dreamtime tea (drug)
Fiddleback venom (p0ison)
Firefoot powder
Hag spit (poison)
Harlot sweets (drug)
Marionette crux
Metamagic gem
Pendant of the blood scarab
Page
5
5
53
53
41
17
53
17
53
53
17
53
53
17
11
41
3
Plik z chomika:
m1988k
Inne pliki z tego folderu:
PZO9264 Inner Sea NPC Codex.pdf
(14904 KB)
PZO9235 Pathfinder Society Field Guide.pdf
(12758 KB)
PZO9232 Rival Guide.pdf
(12611 KB)
PZO9221 Faction Guide.pdf
(7767 KB)
PZO9219 NPC Guide.pdf
(7086 KB)
Inne foldery tego chomika:
Bestiaries
Character Options
Deities and Demons
Equipment
Locations
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