Frostgrave - Errata.pdf
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FROSTGRAVE ERRATA AND QUESTIONS AND ANSWERS
Version 1.02
Prepared by Dalcor based upon Lead Adventure Questions and Answers thread:
http://www.lead‐adventure.de/index.php?topic=80477.0 . I have included only those Answers
written by Joe5mc.
RED: Not Answered yet
BLUE: New or Updated from last version
ERRATA
Page 62: Magic Weapon and Armour: Replace “Magic weapons and armour can only be carried
by soldiers who already carry a weapon of that type” with “Magic weapons and armour can only
be carried by soldiers who could carry a weapon or armour of that type”
Page 86; Leap: Replace first sentence with: „The friendly target makes an immediate 10” move
in any direction, including vertically.
Page 86; Leap: replace sentence “Target may take no other action this turn“ with „Target may
take no further action this turn.”
Page 91; Spell Eater: eplace “…and the spellcaster immediately takes 1 damage…” with “…and
the caster of the Spell Eater immediately takes 1 damage…”
Page 91; Scatter Shot: replace „+0 Attack“ with „+0 Shooting attack“
Page 92; Summon Demon; Replace „1‐5 Imp“ with „0‐5 Imp“
Page 93; Teleport: replace part of the sentence “but may take no other action this turn“ with „but
may take no further action this turn.”
QUESTION AND ANSWER
GENERAL RULES
Q: When rules refer to a 'spell caster' does that include the apprentice?
A: Yes. 'Spellcaster' means either the wizard or the apprentice.
Q: How is Line of Sight measured.
A: Draw line of sight from the eyes of the shooting model. To take a shot, he must see a part of
his target that would actually be hurt if hit. So, no feathers, tips of staffs, bits of cloak, etc.
Q: When a spellcaster casts an attack spell such as Elemental Bolt, does his/her Shooting
stat modify the Shooting roll?
A:No, a wizard's shoot skill is for attacks with bows and crossbows only. It does not apply to
spells. All other modifiers to shooting do apply, if the spells says it makes a 'shooting attack'. (I
can see an argument for playing this the other way, but it potentially makes elementalists too
deadly!)
Q:The casting number for a spell cannot be lowered below 5; is the casting penalty for
casting a spell outside of one's own school applied before or after this? That is, is the
minimum casting number for an opposed school spell 5 or 11?
A:Any wizard can take the casting number for any spell down to 5
Q: Could controlled creatures pick up treasure?
A: Creatures can pick up treasure, except those labelled Animal and Immaterial
Q: When do controlled creatures (e.g. animal companion or raised zombie) activate? P.30
says all creatures activate in the creature phase but P45 suggests that this is just
uncontrolled creatures.
A: A creature under the control of a wizard is treated as a soldier for the purpose of activation, so
it can be activated with the wizard or apprentice or will go in the soldier phase.
Q: If miniature grants its flanking bonus to fight, it still do attack in its activation, right?
A:Yes
Q: If henchmen with two weapons get magical dagger are daggers magical effects effective
in combat? He is striking with his mundane Hand Weapon (as per rules) does he add a
bonus from the dagger like +2 to dmg ?
A: The figure will get any Fight bonus of the dagger. This is a magical effect that makes the
wielder a better fighter. However, the figure will not get the damage bonus as it is stated that
strikes are actually made with the hand weapon. So, if you have a magic dagger that only has a
damage bonus, it only makes sense to give it to a thief, or be used as the only weapon by a
spellcaster.
Q:Movement: Two different rules to hinder movement with diffent effect. P 44 Collecting
treasure says that movement is halved if miniature carries the treasure. P33 Obstructions
and Rough terrain says that every inch or partial inch a figure move through is counts as 2
inches. So there are two different way how to calculate the movement?
A:I'll be honest. When I play. We just half all movement for carrying treasure and for rough
terrain. If a player is carrying treasure through rough terrain, we use quarter movement.
Q: Can hound climb? There is no rule against climbing animals in book?
A: All terrain in Frostgrave is climbable unless specifically stated in a scenario. If we think of the
terrain as just representational, it's not a problem. There will be lots of rocks and stuff lying
around that can be used as stairs and such. So, yes, a dog can climb ‐ unless you and your
opponent agree otherwise about terrain before hand.
Q:Does +1 to shoot from magical item also increase effectivity of the shooting attack
spells?
A: No because spell shooting attack is not affected by shoot value
Q:When making a new wizard and his starting warband, can you roll for Animal
Companion/Animate Construct before buying soldiers? As success in those spells takes a
soldier slot this could impact on your decisions quite heavily.
A:No. Animal Companion is cast right before a game, after the rest of the warband is constructed.
Q: When do controlled creatures (e.g. animal companion or raised zombie) activate? P30
says all creatures activate in the creature phase but P45 suggests that this is just
uncontrolled creatures.
A: A creature under the control of a wizard is treated as a soldier for the purpose of activation, so
it can be activated with the wizard or apprentice or will go in the soldier phase.
Q: Can model Shoot in Combat?
A: Once a model is In Combat, the only action it can take is to fight (unless something expressly
says it can be done while in combat). He cannot shoot, move, or cast a spell.
Q: If I spend my first action in combat and win the fight. Assuming the other fella survived,
I have a choice of remaining in combat or pushing back the other fella. If I decide to stay in
combat, what happens to my second action? If I understand correctly, I can't have a
second non movement action ie fight, but the movement rules state that while a figure is
in combat, it may not make a move action. So do I lose my second action?
A: Correct. The second action is lost.
Q: Model A beats model B in combat, and decides to push back himself. RAW seem to allow
model B to immediately force combat as A is "moving within 1" " and B "is no longer in
combat". Was this the intention?
A: No. You cannot force combat in that instance.
Q: How to use Apothecary Healing Potion?
A: The rules for an apothecary (and only an apothecary) to give someone else a potion. If an
Apothecary is in base contact with another figure, he can spend an action to use his healing
potion on that figure. That figure immediately regains 5 health. Other figures may not exchange
items during a game unless specifically stated in the rules.
Q: How exactly the casting roll works for Scrolls?
A: A wizard who carries a scroll for a spell he does not know can autocast the spell. If a result of a
casting roll is required (for resisting purposes and such) use the base casting number for the
spell as listed in the book.
A wizard who carries a scroll for a spell he knows may NOT use it in the above way. Instead the
wizard rolls to cast the spell in the normal way. If the spell roll is less than the casting number,
he may use the scroll and the spell succeeds. In this case, treat the result of a casting roll as the
number rolled by the wizard in his attempt to cast the spell.
Or to put it another way, the scroll temporarily lowers the casting number of the spell down to
the level that was rolled by the wizard.
The practical upshot of this is that scrolls are a great back up for most spells, but generally aren't
so great for spells that can be resisted...
Q:“Magic weapons and armour can only be carried by soldiers who already carry a
weapon or armour of that type”. It means that magical item replace mundane item of the
same type and take a one item slot? What happened with mundane weapon, enchanted
during game and OoG embed. Will it take Item Slot?
A magical weapon/armour 'does' take the item slot on a soldier. It doesn't matter where this
magic weapon came from. (it's more about how much a wizard trusts a soldier to carry magical
stuff than it is the actual carrying capacity!). The magic weapon replaces the mundane version.
He does not carry both.
SPELLS
Q: The spell ANIMATE CONSTRUCT refers to the building of a Construct first, but I don't
see a rule for building. Is it assumed that a Construct is simply a Soldier in the war band
slot or have I missed a "Build Construct" section?
A:'Building the construct' is just a handy way of saying you need to pick which kind of construct
you are trying to animate before you cast the spell.
Q:Between games can I turn ANIMAL COMPANION wild and summon a new companion to
get around that? Can I attempt the spell first and then only set the old bear free when I
know a new one is there to replace him, or do I have to take the gamble of ending up with
no bear and free the old one before I cast the spell? Can one voluntarily relinquish control
of a subject in order to attempt to control a new one? And if so, do you have to relinquish
before or after attempting to cast?
A:You can always dismiss a member of your warband between games, be that a soldier, animal,
construct, demon, whatever. However, in a case where you can only have one of something, you
must dismiss it first, before trying to acquire another. It's a risk!
Q: If a wizard has one ANIMAL COMPANION, can he cast CONTROL ANIMAL on a second
animal?
A: Yes
Q: Do attack spells, such as ELEMENTAL BALL or GRENADE, count as magic for the
purposes of harming creatures that are immune to non‐magical weapons?
A:Yes, all spells count as magical attacks unless the spell states otherwise (such as Bone Dart).
Q: If the friendly model shoots into combat, the random roll is made after the shot. What if
one of the models (the enemy one) is under effect of GLOW? Will that affect the shooting
roll or should the randomness be upgraded adequatelly.
A: Roll randomly for which model is the actual target first. Then apply all modifiers, including for
Glow.
Q: Is it legit to LEAP a guy with treasure out of the table? In magic movement, there is a
mention that if the model would cannot be forced to move from table "involuntarily".
However, can I leap out friendly model to get him out faster?
A: Leap can only be cast on a model in your warband or one under your control. It can be used to
leap someone off the board, such as to secure treasure.
Q: Is it possible to cast LEAP to remove model from combat?
A: No. You cannot use Leap on a figure in combat. The spell calls for the figure to make a 'move'
and a figures cannot move while In Combat.
Q: DECAY says attacks "a target's weapon". Is this intended to mean that you choose a
single weapon that the target is carrying?
A:Correct. So you could decay an archer's bow and he would still have his dagger. If you decay a
thugs hand weapon, he is now unarmed. In fact, this is the main reason the 'unarmed' rules are
in the game!
Q: If DECAY spell target any weapon of the Treasure Hunter will he get ‐1F? He does not
have split stat
A: Yes he got ‐1Fight
Q: What happen when mundane weapon destroyed by DECAY after the battle.
A: Two versions of explanation exists – one you have to buy new for 5gp or ypu will take a new
one for free.
Q: Does ELEMENTAL SHIELD stop Empowerment damage?
A: No it doesn’t
Q: Can ELEMENTAL HAMMER be cast on a bow or arrow?
A: The spell should be cast on the arrow, as the bow itself does not damage. This does mean if
the next shot with the bow misses, or does no damage the spell is wasted.
Q: Can DISPEL and SPELL EATER target "global spells" such as Call Storm or
Power/Draining Word and if so, what does the caster need line of sight to if anything?
Also, what happens if you dispel a construct created with Animate Construct, or an animal
summoned with Animal Companion? Can you Dispel a spell that has been made
permanent with Embed Enchantment?
A:Spellcasters are assumed to have line of sight to any spell which is affected the entire
battlefield, so they can attempt to Dispell or Spelleat (?) these spells from anywhere on the
board. Neither spell has any effect on Animate Construct or Animal Companion, the spell that
caused their existence or appearance is done and gone. Same with Embed Enchantment.
Q: What happens if the target of STEAL HEALTH has 1 or 2 hp only? Can I cast steal health
if Im at full health,just for make 3 health damage?
A: Target dies. More seriously the spellcaster still gains 3 health. Two halves of the spell are
independent. If successfully cast, the targets takes 3 points of damage, or whatever he has left,
and the caster regains maximum of 3 health, but no more than his starting health value.
Q: What happens when you cast STRIKE DEAD at 1 health? Does the spell go off or not?
A: You roll to cast the spell, resolve what happens, and then the spellcaster dies.
Q: What happens if the soldier that gets MIND CONTROLled has already activated this
turn? Can he activate again for his new controller? Also, what happens to both Soldier and
Treasure if a Mind Controlled solider makes it off the board with a treasure counter?
A: A Soldier can only activate once per turn, even if he switches sides during the turn. If a Mind
Controlled soldier exits the board with treasure the treasure goes to the mind‐controlling player.
The soldier will return to his original warband after the game. Note this is the only instance
where it is legal to use mind control to force a soldier to leave the table.
Q: ‐ Nothing in SUMMON DEMON and IMP description seems to indicate that the Imp
summoned by the Imp spell would vanish if a Summoner summoned a Bound Imp via
Summon Demon or vice versa. That is correct right?
A: Correct. The two spells have nothing to do with one another.
Q: Is the CIRCLE OF PROTECTION centred on the caster? Or centred on the point that the
caster touches?
A: It is centred on him. Although it will stay where it is, even if spellcaster moves.
Q: Is the FAMILIAR itself there for any purpose other than aesthetic? Presumably it cant
be attacked and has no stats?
A: No. It's really just a stat boost that can also be used to add visual interest to a miniature.
Q: POISON DART ‐ Is this a magical or nonmagical attack?
A: Magical. Although many things that are immune to non‐magical attacks are also immune to
poison.
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