Crash06-Jul84.pdf

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No 6 J u l y 1984 7 5 p
mina
D No
R
m
.
SH takes an
-depth look at
, erspective in games
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M E A,
WULF
ON SCREEN!
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o ak
7*,
4.
DEREK BREWSTER'S
A
ADVENTURE TRAIL SNOWBALLS!
2-PART PULL-OUT MAP OF
• T ICC
A
ATAC
111•1111b1---
Also from
MICROMEGA:
DEATHCHASE
LUNA CRABS
HAUNTED HEDGES
STARCLASH
All E6 95
lor the
I6K or 48K
Spectrum
•4 • 'W..-- •
ind' last hope. The desperate plan to place in the
-t
z
IsAia is mank s
M A I O a teenager the combined tactical skills ot all the planetary
leaders Cri the solar system !slow your
WEN
is
N P M
mind Take
mind
I
s
ON.
e to control the Battle Cruiser and Tactical
• c o n t r o l ot the USS Centurtonplanetary detenCe fleets against
ComMand Centr
O
N
the Myon attacks in MI S S I ' . O T E R M
Trade enquiries
Microdealer
0727 34351
Websters
0483 62222
O 5tPinnacle
Pi
n
68 3141
Tlgeo9,7 Micro c l
Prism
sm
P
r
01-2532277 u c i s
o
Av ailable
3-Dimensional arcade strategy
on the 413K Spectrum --E6.95
Compatible with Kempston, Protek/AGE,
and Interface 2 joystick types.
Editor
Roger Kean
Consultant Editor"
Franco Frey
Production Designer
David Western
Art Editor
Oliver Frey
Adventure Editor
Derek Brewster
Staff Writer
Lloyd Mangram
Contributing writers
Matthew UffindeII
Chhs Passey
Client Liaison
John Edwards
Subscription Manager
Denise Roberts
Telephone numbers
General office 0584 5620
Editorial /studio 0584 5851
Advertising 0584 5851
Hot Line 0584 3015
58
84
102
17
4
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37
73
78
ATICATAC - THEMAPI
A two-part pull-out colour poster
Some 'Special Mentions'
REVIEWERS' commmoN
MAKINGANIMPRESSION
The R&D Digital Tracer examined
30 ORNOT?
That is the question the CRASH team ask as they plough
through a mammoth article on 3D,In computer games
EDITORIAL
and indexes
NE INPUT
WS
A brief round-up for the month
C A HFORUM
RS
Lloyd Mangram prints some of your letters
ADV NTURETRAIL
E
Derek Brewster hops aboard the Snowball to look at some
games
SIGNPOST
Adventure game tips and hints from Derek and his
correspondents
•1984 Newstield Limited
Crash Mic ro is published
monthly by Newsfield Ltd.,
PO Box 10, Ludlow,
Shropshire SY8 1 DB
No material may be
reproduced in whole or in part
without written consent of the
copyright holders.
Photosetting by SIOS,
111 Salusbury Road.
London NW6
Colour onginahon by Scan
Studios. 44 Wallace Road,
London Ni
Printed in England by Cadisle
Web Offset (Member ol the
BPCC Group), Newtown
Trading Estate, Carlisle.
Distribution by COMAG.
Tavistock Road, West
Drayton, Middlesex UB7 70E
Subscriptions: 12 issues
E9.00 UK Mai nl and (post
free)
Europe: 12 is s ues E15 (post
free)
80
92
1
0
103
0
C A HHOTLINES
RS
Top 50 fave games and the Adventure chart
R NIT AGAIN
U
Electrogobble - we compare some Ghost Gobblers
P INGTIPS
LAY
Game hints from readers and Lloyd's Hall of Slime (?)
TERMINALMAN
Cross and the Arcadians return after a month's absence
44
58
82
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97
PA P O
LYO L
A Competition for the game from C.D.S_ Microsystems
T THESTARS!
O
Gargoyle's Ad Astra has hit the Microdealer charts - now's
your chance to win one of the 100 copies going in this quiz
C A HOUIZ
RS
Another brain-teaser and results
We cannot under take to
return any written or
photogr aphi c material sent
to CRASH MI CRO unless
ac c ompanied by a s t amped
addres s ed env elope
Cover by Oliver Frey
CRASH July 1984
3
And why not?
E l I L L S P E C T R U M 48k
E 5.95
It has the finest graphics yet to emerge from
E l A NDRO I D TWO SPECTRUM 48K
E5-95
a Spectrum game.
E l ANDRO I D ONE SPECTRUM 16K-48K
£
Fly the latest swing-wing fighter
bomber, with full 360' control.
4
TOTALVA E
LU
Seek out and destroy enemy targets.
Games •,L.riloble lot lcoyboorti and 10Y5bci
.
Land, refuel, take off at will.
r
leSOFTWAICI•
9
,
D
With 3D multi-screen, multi-directional
A
5
4
D
wraparound landscape, it's guaranteed to give
A
R
your brain hypermania
[14 los,S ,
E PO
M
vORTEX SOFTWARE. 280 BROOKIANDS ROAD. mANCHESTER M23 911D
one ma
c
Fly Tornado Low Level today - lust
S
E
h e l v e
series of mindblowing action games.
L DEALER ENQUIRIES • CALL 061973 9580 _ 1
p o y
o b
e
• VORTEX ACT ION G AM ES • AVAILABLE FROM
l
ALL LEADING RETAILERS •
SCO E IFTRIS
t
o
V
R
O
T
MICRO GAMES ACTION
AticAttack
— h Map
Te
The response to our draw an Atic
Atac map competition has proved
to be enormous. As I write this,
Timothy St amper of Ult imat e
tells me that the prize is being
cast. The trophy of the ACG Key
stands twelve inches high. It won't
be long now before the winner's
name emerges.
Meanwhile, from the wealth of
detail sent in already, our colour
poster is being prepared. Part
One may be found in the centre of
this months issue, with Part Two
to follow next month. All you have
to do is carefully lift up the staples
and pull the two centre pages Out
Part One contains the Attic, Firs t
Floor and Ground Floor. Part
Two has the Bas ement and the
Caverns. The two parts assemble
longways one above the other to
make up a finished poster
approximately 297mm wide by
840mm high.
There must still be people
around who will find the map
useful as a guide to playing AtiC
Alec, but for those who already
know the place inside out, we
hope the poster will make an
interesting decoration and provide
a memory of hours spent undoing
what Ultimate has wrought!
BgisBeautiful
i
I was interested in the reaction of
a caller who, in passing,
commented that CRASH so often
concentrated its reviews on
smaller, often unknown, software
houses There was the implication
in the tone of his voice that this
was something of a failing - rather
as though we were unable to get
games to review from the bigger,
more important companies. Or
perhaps it was a reference to the
lack of good games in summer.
Whichever, it has to be said that
CRASH set Out to be a
comprehensive review magazine
(that can be difficult at times, but
we do our best) and as such is
duly bound to review games from
any sized software company
when and as space allows.
Besides which, even the
biggest software houses today
were all little ones a year or two
back. Who is to say that some
genius operating from his or her
back bedroom today won't be a
giant come Chnstmas? It's the
ideas that count What is a
Since the Item on ihe Golden Key of
ACG was written, the superb trophy
has arrived - and it stands 14 inches
high on its base. Watch out for the
next issue, where the winner will be
problem for the young and
unknown software house is
exposure - letting people know
That they're there. Almost every
magazine in the business will
devote space instantly to Jet Set
Willy and Sabre Wulf, but who
apart from the specialist mags will
bother wrth Dennis Through the
Drinking Glass or Application's
follow-up The Tebbit? I know that
the majority of readers are only
Interested in the 'biggies', but it
can lead to missing out on a lot of
announced! In the meantime, plans
are aloot tor a follow-up competition
from Ultimate based on Sabre Wulf.
Watch out for details - next issue
very good and entertaining
games. In CRASH we try to
redress the balance a bit.
On top of that it would be a good
question to ask - do the 'biggies'
always come up with the goods'?
alike are now facing the traditional
s ummer slump. It may seem odd
to talk of a tradition in a market
barely in its third year, but
experience indicates that the
s ummer is always poor for
software sales Not unnaturally,
games players who would have to
be dragged away from their
Spectrums in the dark winter
months find that there are more
interesting things to do outdoors
during the summer.
Consequently, less software is
bought and loaded.
Last summer, less wary, the
software houses carried on
advertising in the magazines and
were then upset when they found
that the sales figures didn't equal
the advertising bills This year,
everyone is acting more
cautiously, looking over their
shoulders at the circulating
rumours that so and so is about to
go under. Naturally, the slump hits
the smaller companies with less
funding much harder, but one or
two of the real 'biggies don't seem
to find it easy to pay for their
advertising bills either.
The records do show that sales
of games drop in the summer, but
perhaps the software houses are
helping to perpetuate a vicious
circle by hibernating. This is
considered a poor time to release
new games, I write this on the eve
of seeing Ultimate's new game,
Sabre Wulf. It might be salutory to
remember that Sabre Wulf is only
Uttimate's seventh game, being
released in the summer, and that
their first two, Jetpac and Pssst,
were launched about a year ago -
right in the middle of everyone
else's slump. As a result of their
experiences across the year, they
are probably quite unconcerned
about releasing a major game
(with a new price too) in the
middle of summer. It highlights a
fallacy in the theory that a good
product should be saved up until
Christmas -- with a lack of good
games to buy and play, any really
good game released will stand out
- and be bought. But if there is a
tendency to pull in the horns
during the summer and not
release good games, then the
buyers are going to bother even
less, thus tightening the vicious
C A HHotline
RS
SummerSlump
Running on from the above piece.
small and large software houses
The Hot line is hotting up! Calls
coming in now are virtually
swamping the system, especially
with the advent of the adventure
line. Each month now results in
CRASH July 1984
5
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