Antic_Vol_3_No_2.pdf

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EXPLORING THE ATARI
ACTIVISION INTERVIEW
Aiype-ingame ESCAPE
FROM EPSILON
NEW PRODUCTS
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• S o l o Flight, Micfofiler
t Telly Turtle
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ATARI—Official Home Computer of the 1984 Olympics
Zeppelin
En co u n te r
Alone on a distant planet,
Pi
you stumble into a futuristic n t e n S i O n
th
X
8-level tank battlefield that
stops! An alien invasion fleet
First the prison break, but
that's only the beginning!
The underground world of
Zarkafir is full of s
from r i s
u r p the e s
,lethal en- ' , 1 \
ergy fields
to devastat
-ing earth-
quakes.
Can you
defeat the
Timelords?
Atari disk & c
assette
All Synapse entertainment
titles are available at soft-
ware dealers everywhere,
or direct from Synapse for
$34.95 plus $2 handling.
Send check, money order
or VISA/MasterCard
number.
reallyplays forkeeps! T e s t yourself wi incredible 3-D action
estructi!
Watch out for the deadly t h a t never
drollesandsneakysaucers. h ait's up to you tocity surrounded, and
s the capital stop the d o n
d luck—you'll need it.
Atari disk &
cassefte
3
Atari disk & cassette re
1
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.
More Atari Titles:
Blue Max, Fort Apocalypse,
Shamus and Shamus Case II,
Necromancer, Pharaoh's
Curse, Guasimodo.
IMO"
.
.
.
.
.
.
. cataog.
.
.
Write for a FREE Synapse l
vow
1 Synapse games are also available
a ior the Commodore, Apple and 18M
computers.
1 Name
Address
1 City
lip
1 State
Computer
'i5221 Central Avenue,Richmond,CA94804•415/527-7751
hit titles are trodemoths of Synapse. A wl i a d e m a r k of Atari, In( 1 9 8 4 Synapse.
©Copyright, CompuClu b 1983. All rights reserved.
A
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is a registered trademark of Warner Communications, Inc.
THEGREA
TEST
=MAME
OFALLTIME.
Object: Capture more programs than
from any other source.
Score: The best prices for programs win.
CompuClub is a winner because
A
no one pays lower prices for
c
Atari® programs than our members.
t And no other source offers as many
programs, with a descriptive catalog cov-
u
ering every piece ofsoftware we offer!
a CompuClub has hundreds ofAtorie
l
programs: games, education and busi-
ness. It's an astonishing selection, but just
l
as incredible are our prices and our
y
catalog.
,
Prices always at least
e
25% below retail
v
e Fact is, usually our prices on selected
programs are even lower than that. And
r
we're always running sales with savings of
y
at least 50% from the list price on some
of your favorite programs.
m
e And there are several ways to pay:
MasterCard, Visa, or the ever popular
m
check or money order
b
Annotated catalog,
e
updated every 45 days
r
o We don't like to knock the competi-
tion, even by implication, but there are
f
definite advantages to a CompuClub
membership. One of the best of them is
our catalog, which not only offers an
unbelievable number of programs, but
includes a description of each and every
one of them.
In fact, the catalog is so big and filled
with so much information that we print a
separate price list. And we keep adding
so many programs that we have to
update the catalog nine times a year dur-
ing the course of your membership.
Think of it! No more wondering what's
behind the fancy label, no more shooting
in the dark or depending on the word of
a clerk who may not be familiar with the
program you're interested in.
Exclusivity for Atari® owners
We're not trying to be all things to all
people. We are definitely the best thing
since the floppy disk for Atari® owners,
and only Atari® owners. CompuClub is
very exclusive.
Our catalog is thick with hundreds of
Atari® programs, and only Atari® pro-
grams, No more fumbling your way
through thickets of strange symbols and
codes for the different computers every-
body else's catalogs try to cover
The rules
The rules are simple. To play the
CompuClub "game," you've got to be a
member Anyone conjoin, as long as they
fork over a mere five bucks, and agree to
buy three programs during the year of
membership. Order and buy your pro-
grams at any time during the year but
we're sure with our selection and prices
that you'll want to get going right away
Five dollars buys you a one-year mem-
bership, exclusive Atari® program offer-
ings, a fully annotated catalog with 9
updates during the year, a current price
list (and any necessary updates), a sub-
scription to our newsletter; and dis-
counted prices at all times, including
announcements of our periodic sales,
which feature savings of50% off and
more.
You con join by filling out the coupon
below, or get on instant membership by
calling our toll-free number and giving us
your MasterCard or Visa identifying num-
ber We'll forward your registration and
sales order materials, your catalog and
price list, so you con begin ordering right
away
That's all there is to it.
if you think you play a good game,
you've got to join C
play and it saves you money
-
We think it's the best Atari® game
ompuClub,
going, because with us, everybody wins.
I t ' s
e a s y
t
o
Where At a ri o wn e rs belong.
1YES
1
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CompuClub
.
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CompuClub, PO Box 652, Natick MA 01 260 A T T W Dept. A T
I wan t to p lay th e g re ate st Atari ® game o f all. Ple ase e n ro ll me in Co mp u Clu b fo r one ye ar, and ru sh my
re g istratio n mate rial, catalo g and p rice list to me . I ag re e to buy an y th re e p ro g rams during th e
co u rse o f my ye ? o f me mb e rsh ip . I have enclosed my p ayme n t o f $5, o r au th o rizatio n to b ill my ch arg e card acco u n t.
Please make yo u r ch e ck p ayab le to Co mp u Clu b
Bill m y 0 M aste rCard 0 Visa ID #
P ay m e n t enclosed 0 ch e ck E l mo n e y o rd e rs
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ATAWOD
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If yo u are n o t satisfie d in an y way wi th th e co n d itio n s o f yo u r me mb e rsh ip , yo u may can ce l b e fo re
C
o rd e rin g an y p ro g rams fro m Co mp u Clu b . Yo u r me mb e rsh ip fee o f $5 will be ch e e rfu lly re fu n d e d .
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To join b y phone, call to l l -fre e .
P l e a s e
h ave yo u r M aste rCard o r Visa card
p
I-6 1 7 -8 7 9 -5 2 3 2 . We will fo rward yo u r
u
re ad y wh e n yo u call. In Massach u se tts, call
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au th o rizatio n fo r yo u r ch arg e .
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You're going to need all your
cunning and intelligence to
stop the FuzzBomb from
turning the USA. into a
nation offuzzbodies.
Boot up a brainstorm.
1110Scholastid
Wifware
you can imagine, you and a friend
contact Scholastic Inc., 730 Broad-
team up to take on chief robot Max
way, New York, NY 10003, 212-505-
and his crack robot raiders. Infiltrate 3000.
their territory and grab their flag
For a free red-and-white "Boot Up
before they grab yours. It may sound
a Brainstorm" T-shirt, send your
simple, but your strategy better be
name, address, shirt size and com-
good. Max has lots of surprises in
puter brand to "Boot Up" c/o
You're Agent U.S.A." top investigator
store for you.
Scholastic at the above address. En-
for the country's most elite intelli-
close $2.00 for shipping and handling.
gence organization. And now you've
Spelldiveirm
been assigned your toughest and most You're a scuba diver on a secret as-
dangerous mission ever: stopping the signment. You must find and decipher
evil FuzzBomb from turning every
giant words hidden deep beneath the
man, woman and child into helpless
sea. But to succeed you have to out-
fuzzbodies.
maneuver ferocious sharks and pesky
Quick reflexes and sharp eyes are
flipper-nippers
not nearly enough here. As you race
that are out to
around the country on super-fast
stop you.
rocket trains, you'll need all your
So get ready
smarts to outwit the devious plague
for challenge and
spreader. But watch out! One wrong
excitement. Boot
move and you're just another fuzz-
up Wizware and
body.
let the brain-
And once you've tested your mettle storm begin.
against the FuzzBomb, you'll be ready
Look for Scho-
for more mind-stretching Wizwa re l lastic Wizware at
BannercatchT"
your local com-
Agent U.S.A., Bannercatch, Spend iver designed and developed by Tom Snyder Productions, Inc.
In a remote field bigger than any field puter store. Or
Available for A tar i and Commodore 64 computers. Apple and IB M versions available soon.
**tic
A
a
The A T A R I Res ourc e
JUNE 1984
VOLUME 3 , NUMBER 2
F E AT U R E S
ANATOMY OF AN 800XL by Robert DeWitt
Inside the belly of the beast
E X P L O R I N G T H E X L b y Ma t t h e w Ratcliff
One programmer's perspective
38
32
SCROLL YOUR WAY TO THE TOP by ChrisChabris
A short course on coarse scrolling
page 16
41
USE BASIC TO ANIMATE by Fred Pinho
A n eas ier way t o program y o u r o wn games
46
C O L O R F I N E T U N E R b y St ephan Malinows k i
Adjust your colors to a "T"
54
ANTIC PIX FURNITURE by Caitlin Morgan
Comput ing in c o mf o rt
62
DEPARTMENTS
INSIDE ATARI
EVOLUTION OF THE XL COMPUTERS by Robert DeWitt 1 0
EDUCATION
A L P H A B E T M U S I C b y Ric hard Selt z er
page 38
LANGUAGES
16
TALK TO YOUR ROBOT by EvanRosen
PROFILES
20
ACTIVISION'S JAMES LEVY by JamesCapparell
TOOLBOX
27
BAS I C-A VARIABLE APPROACH by Jerry White
GAME OF THE MO NTH
58
ESCAPE FROM EPSILON by ID. Casten
ASSEMBLY LANGUAGE
71
SHORTCUTS TO SUCCESS by ThomasMcNamee
page 71
I / O BOARD
HELP!
PUBLIC DO MA I N SOFTWARE
NEW PRODUCTS
6 P R O D U C T REVIEWS
9 ADVERTI SERS LIST
67 L I S T I N G CONVENTIONS
78 S HO P P E R' S GUIDE
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