Pathfinder - Module - The Witchwar Legacy.pdf
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a paThfinder rpg advenTure for LeveL 17
By Greg A. Vaughan
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Credits
Author
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Greg A. Vaughan
Cover Artist
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Alex Aparin
Cartography
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Jared Blando
Interior Artists
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Gonzalo Flores, Paul Guzenko, and Joe Wilson
Creative Director
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James Jacobs
Senior Art Director
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Sarah E. Robinson
Managing Editor
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F. Wesley Schneider
Development Lead and Additional Design
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Rob McCreary
Editing and Development
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Judy Bauer, Christopher Carey,
Rob McCreary, Sean K Reynolds, and James L. Sutter
Production Specialist
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Crystal Frasier
Editorial Intern
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Kelley Frodel
Publisher
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Erik Mona
Paizo CEO
•
Lisa Stevens
Vice President of Operations
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Jeffrey Alvarez
Corporate Accountant
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Dave Erickson
Director of Sales
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Pierce Watters
Financial Analyst
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Christopher Self
Technical Director
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Vic Wertz
Events Manager
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Joshua J. Frost
Special Thanks
The Paizo Customer Service, Warehouse, and Website Teams
™
The Witchwar Legacy
is a Pathfinder Module designed for four 17th-level characters and uses the medium XP advancement track. This
module is designed for play in the Pathfinder Campaign Setting, but can easily be adapted for use with any world. This module is
compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game and the 3.5 edition of the
world’s oldest fantasy roleplaying game. The OGL can be found on page 31 of this product.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game
Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content
may be reproduced in any form without written permission.
The Witchwar Legacy
is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. Paizo Publishing,
LLC, the Paizo golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Roleplaying Game, Pathfinder Campaign
Setting, Pathfinder Module, Pathfinder Player Companion, and Pathfinder Society are trademarks of Paizo Publishing, LLC. © 2010, Paizo Publishing, LLC.
Printed in China.
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
The
Nearly 500 years ago, the Witch Queen Tashanna, Ninth Daughter of Baba Yaga, sought the
means to overcome her mother and rule Irrisen unopposed for all time, sparking the short but
exceptionally bloody rebellion that became known as the Witchwar. Baba Yaga ruthlessly crushed
Queen Tashanna’s rebellion, and the Old Crone executed all her wayward daughter's loyalists, placing
them in a frozen tomb in the far north. There, it is said, their spirits remain entrapped alongside the
wealth looted in their short-lived coup—left as an object lesson by Baba Yaga for any who would
ever dare to challenge her power again and risk the fate of the Witchwar Legacy.
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Where on Golarion?
The Witchwar Legacy
takes place in the nation of Irrisen, a
land of superstition, witchcraft, and eternal winter ruled
by the White Witches—the descendants of Baba Yaga,
legendary Queen of Witches.
If you’re interested in reading more about Irrisen and
the White Witches, check out the Pathfinder Tales novel
The Winter Witch
by Elaine Cunningham, available at
paizo.com
and bookstores everywhere.
Adventure Background
Half a millennium ago, the reign of Queen Tashanna of
Irrisen drew near its end, and the time approached for her
to abdicate her throne and abandon Irrisen—and even
Golarion—or other worlds and dimensions. Tashanna,
however, chose a different course. Rather than give up her
throne and the kingdom she had so carefully nurtured
for nearly a century, she sought to depose her own
mother, Baba Yaga, and retain her rulership of Irrisen.
After years of research, she was finally able to locate
the
Torc of Kostchtchie,
an artifact containing the mortal
soul of the Demon Lord of Giants and Cold. Knowing of
Kostchtchie’s hatred for Baba Yaga, Tashanna used her
possession of the torc to convince the demon lord to ally
with her in a rebellion against Baba Yaga. This short but
bloody rebellion became known as the Witchwar.
Unfortunately, Tashanna underestimated Baba
Yaga’s personal power. The Old Crone had created both
Kostchtchie and the torc, and possessed the means to
undo them. Baba Yaga first faced Kostchtchie and savaged
him with her magic, sending him fleeing to Iobaria to
lick his wounds while her loyalists decimated his giant
forces. The Queen of Witches then turned her attention
to Tashanna and quickly defeated her rebel forces as
well, capturing her daughter and ignobly parading her
before her own defeated troops.
Baba Yaga executed every one of Tashanna’s followers
and created a huge magical necropolis wherein she
interred Tashanna’s defeated army and purportedly the
deposed witch queen herself, along with the magical torc
that led to her downfall. Known as the Veil of Frozen
Tears, this hidden necropolis, filled with traps of the Old
Crone’s devising and foul guardian spirits, remained
inviolate for 5 centuries—until now.
Now Queen Elvanna, Fourteenth Daughter of Baba
Yaga, nears the end of her own reign over Irrisen and
faces the uncertain future of her sister-queens who have
gone before her. She hopes to hedge her bets with the
possession of a powerful artifact, such as the
Torc of
Kostchtchie.
To this end, she has discovered the location
of the Veil of Frozen Tears and sent mercenaries to
penetrate its wards in order to recover the torc for herself.
But the dangers of the frozen necropolis are manifold,
and none of her hirelings have yet returned from their
quest. A side effect of their meddling, however, is that
some of the necropolis’s wards have been breached.
Kostchtchie is now aware of the location of the tomb
and Elvanna’s efforts to reclaim his torc. Remembering
well the humiliating and painful results of the last time
someone possessed his torc, the demon lord has sent his
own agents to bring it to him. These two factions are
heading for a confrontation over the hidden necropolis,
and woe to those who get in the middle.
• Holvirgang
• Veil of
Frozen T
ears
• Whitethrone
Irrisen
Adventure Summary
The PCs are hired to recover the
Torc of Kostchtchie
from
the Veil of Frozen Tears (see Adventure Hooks below).
Arriving at the hidden necropolis, the PCs realize that
they are not the first to venture into the frozen tomb—
groups representing both Kostchtchie and Elvanna are
present at the Veil of Frozen Tears, some having fallen
prey to the traps of the necropolis. The PCs must deal
with these groups according to their own reasons for
being at the tomb.
As the PCs delve deeper into the Veil, they encounter
the many traps and guardians left behind by Baba Yaga,
and learn more about the nature of the tomb’s creation
and its true purpose. Finally, the PCs breach the last of
the Veil’s wards and locate the
Torc of Kostchtchie.
Before
they can claim it for themselves, however, the demon lord
sends one of his minions to collect the torc. What the PCs
ultimately decide to do with the powerful artifact could
have a ripple effect across Irrisen for years to come.
Adventure Hooks
The PCs can be brought into this adventure in any of
several ways. Most likely they are the latest group hired
by Queen Elvanna to enter the Veil of Frozen Tears and
recover the
Torc of Kostchtchie
for her. Likewise, agents
of Kostchtchie can approach them, asking them to beat
Elvanna’s hirelings to the necropolis and recover the torc
so that the demon lord can claim it. Finally, the PCs may
3
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