Dark Heresy DHP04 2nd ED - Enemies Within Character Creation Supplement OEF.pdf

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C
reDits
D
ark
h
eresy
: e
nemies
w
ithin
C
haraCter
C
reation
s
upplement
Produced and Written by
Tim Huckelbery
Sam Stewart
Managing RPG Producer
Graphic Design
Taylor Ingvarsson
Brian Schomburg
Graphic Design Manager
Interior Art
Taylor Ingvarsson and the Games Workshop Design Studio
Managing Art Director
Andy Christensen
Art Direction
Taylor Ingvarsson
Production Management
Megan Duehn and Simone Elliott
Corey Konieczka
Michael Hurley
Executive Game Designer
Executive Producer
Publisher
Christian T. Petersen
As always, thanks to everyone at
Games Workshop
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1995 West County Road B2
Roseville, MN 55113
USA
Dark Heresy: Enemies Within Character Creation Supplement
© Copyright Games Workshop Limited 2015.
Enemies Within, Dark Heresy,
the
Dark Heresy
logo,
GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos,
illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games
Workshop Limited, variably registered around the world, and used under license. This edition published under license to Fantasy Flight Publishing Inc.
Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners. No part of this publication
may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise,
without the prior permission of the publishers.
Product Code: DHP04
For more information about the
D
ark
H
eresy
line, free downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
2
B
eware the
e
nemy
w
ithin
!
t
hy
s
erviCe
B
egins
...
elcome, Acolytes, to the
D
ark
H
eresy
e
nemies
W
itHin
C
HaraCter
C
reation
s
upplement
! Here players can
find a plethora of new options to make their Acolytes
created from the
e
nemies
W
itHin
supplement even more unique,
plus provide inspiration for building backgrounds and memorable
histories. These are in no manner a required part of crafting a
new Acolyte, but merely offer suggestions to aid in the character
creation process as described in Chapter II of the
D
ark
H
eresy
Core Rulebook.
The Game Master can also use the tables on the following
pages to aid in crafting the Acolytes’ Inquisitor or other especially
important Non-Player Characters the Acolytes will meet in their
adventures across the Askellon Sector.
W
These tables on the following pages can provide additional
inspiration to players to flesh out minor personal details for their
Acolytes, such as appearance and minor physical peculiarities,
special homeworld beliefs, and mementos from their lives
before joining a warband in service to an Inquisitor. Players are
encouraged to explore using these as launching points to create
additional narrative for their characters’ upbringing and prior
service, such as lost loved ones, cherished childhood memories,
pivotal encounters, and other events that helped shape them into
the persons they are now.
a
ppearanCe
Appearance encompasses all of a Player Character’s outer traits,
such as build, age, colouration, and physical quirks. While it is
fun to randomly generate an appearance, players should feel free
to alter any rolls on these tables as desired, or even make up new
own entries based on the locales or situations that are part of the
Acolyte’s origins.
Build
d100 Roll
Description
Male
Female
A
gri
-W
orld
01–20
21–50
51–80
81–90
91–100
Sprout
Weedy
Oaken
Willowy
Generous
1.70m/85kg
1.75m/75kg
1.80m/95kg
1.90m/80kg
1.65m/105kg
1.60m/50kg
1.65m/45kg
1.70m/65kg
1.80m/55kg
1.65m/70kg
Age
d
100
R
oll
01–10
11–20
21–30
A
gRi
-
W
oRld
Seedling
(15+1d10)
Seedling
(15+1d10)
Ripe
(25+1d10)
Ripe
(25+1d10)
Ripe
(25+1d10)
Ripe
(25+1d10)
Ripe
(25+1d10)
Ripe
(25+1d10)
Deep-rooted
(40+1d10)
Deep-rooted
(40+1d10)
F
eudAl
W
oRld
Childe
(20+1d10)
Childe
(20+1d10)
Of Age
(30+1d10)
Of Age
(30+1d10)
Of Age
(30+1d10)
Of Age
(30+1d10)
Of Age
(30+1d10)
Hoary
(45+1d10)
Hoary
(45+1d10)
Hoary
(45+1d10)
F
RontieR
W
oRld
Kid
(15+1d10)
Kid
(15+1d10)
Kid
(15+1d10)
Primed
(25+1d10)
Primed
(25+1d10)
Primed
(25+1d10)
Primed
(25+1d10)
Primed
(25+1d10)
Grandly
(45+1d10)
Grandly
(45+1d10)
F
eudAl
W
orld
01–20
21–50
51–80
81–90
91–100
Measly
Lank
Stalwart
Stout
Hardy
1.65m/60kg
1.85m/80kg
1.80m/90kg
1.70m/100kg
1.75m/95kg
1.55m/40kg
1.75m/60kg
1.70m/65kg
1.60m/75kg
1.65m/70kg
31–40
41–50
51–60
61–70
F
rontier
W
orld
01–20
21–50
51–80
81–90
91–100
Meagre
Rangy
Tough
Robust
Marbled
1.70m/65kg
1.80m/80kg
1.85m/95kg
1.90m/100kg
1.75m/110kg
1.55m/45kg
1.60m/60kg
1.65m/65kg
1.70m/70kg
1.55m/75kg
71–80
81–90
91–100
E
nEmiEs
W
ithin
C
haraCtEr
C
rEation
s
upplEmEnt
3
Colouration
d100 Roll
Skin
Hair
Eyes
Physical Quirks
d
100
A
gri
-W
orld
01–30
31–50
51–70
71–90
91–100
Dark
Tan
Fair
Ruddy
Pallid
Blond
Ginger
Black
Grey
Brown
Grey
Blue
Green
Brown
Red
R
oll
01–06
07–12
13–18
19–24
Green
Brown
Hazel
Blue
Olive
37–42
43–48
49–54
55–60
61–66
67–72
73–78
79–84
85–90
91–96
97–100
31–36
25–30
A
gRi
-
W
oRld
Bald Spot
Large
Birthmark
Broken Nose
Yellowed
Eyes
Crooked
Teeth
Thinned
Eyebrows
Smokey
Odour
Torn Ear
Stooped
Posture
Grass-stained
Fingernails
Missing
Earlobe
Hunched
Shoulders
Widely
Spaced Eyes
Thin Lips
Burn Scars
Hairy Ears
F
eudAl
W
oRld
Wide Nose
Cracked
Fingernail
Thinning
Hair
Joined
Eyebrows
Pierced Nose
Smashed Toe
Faded
Family
Tattoo
Stubby
Fingers
Facial Wart
Missing
Tooth
Squinting
Eye
Earthy Smell
Punishment
Scars
Boney Hands
Chalky Skin
Slightly
Crossed Eyes
F
RontieR
W
oRld
Weathered
Skin
Hairy Arms
Cauliflower
Ear
Long Fingers
Blackened
Lips
Branding
Scars
Mottled
Skin
Large Ears
Twitching
Eye
Bullet-
marked Skin
Yellowed
Teeth
Rope Burns
Bowlegged
Wheezing
Cough
Long
Eyebrows
Greasy Hair
F
eudAl
W
orld
01–30
31–50
51–70
71–90
91–100
Dark
Tan
Fair
Ruddy
Ochre
Golden
Brown
Blond
Chestnut
Black
F
rontier
W
orld
01–30
31–50
51–70
71–90
91–100
Dark
Tan
Fair
Ruddy
Olive
White
Blond
Henna
Black
Khaki
Brown
Grey
Green
Blue
Violet
Roll twice on the chart, applying both results
4
E
nEmiEs
W
ithin
C
haraCtEr
C
rEation
s
upplEmEnt
h
ome
w
orlD
s
uperstitions
The following selections represent various special beliefs found on
the Acolyte’s home world, and can help guide a player in fleshing
out his character. These social idiosyncrasies might be dominant
on the world, or unique to just the small group from which the
Acolyte emerged from to join the warband.
Agri-World Proverbs
d
100
R
oll
01–10
11–20
21–30
31–40
41–50
51–60
61–70
71–80
81–90
91–100
B
elief
Earth to Earth:
Always ensure a vessel takes a portion of the land with it when it departs, such as a lump of soil or handful
of grass, to share the Emperor’s blessings from one world to the next.
Share the Pain, Share the Gain:
Watering the green with red shows respect for the blessed crops that feed Mankind.
Always cut one’s thumb before cutting a plant or chopping wood, or suffer poor digestion for a fortnight.
Water to Water:
The waters that bind all humans and the worlds they inhabit is one. Whenever it rains, spit into a puddle
or open body of water, or be thirsty the rest of the day.
Grand in the Light, Small in the Dark:
When light is strongest, be of least dark so vile things cannot find any haven. Stand
upright when the sun is directly overhead to lessen one’s shadow and shine brightly for the Emperor.
Strength from the Dead:
Even when departed to the Emperor, the fallen should aid the living. Grind a bone from the
departed and add it into the next meal.
Tread Lightly, Grow Brightly:
Only through direct communion with the ground can luck grow in abundance. Honour the
soil by walking barefoot on it before planting, or to ensure terrain acts favourably in battle.
Smooth Cuttings, Strong Blessings:
No scything should be unimportant. Gather and bury one’s trimmed hair to promote
a speedy harvest, or to smooth a comrade’s passage to the Emperor’s embrace.
Deny the Black, Embrace the Green:
Patience is rewarded at night. Those who place a plucked leaf over each eye before
sleeping will see crops grow faster and voyages pass more smoothly.
Close the Season, Sound the Horn:
Announce every victory loudly and with pride, so the Emperor can rejoice. After the
last crops are taken from a field or a hard-fought battle is won, stomp on the ground in a thunderous manner.
Connect to the Land, Taller You Stand:
It behooves the tillers to know their fields. Sprinkle soil taken from the first
steps onto a new land into one’s shoes, and only remove it when leaving.
E
nEmiEs
W
ithin
C
haraCtEr
C
rEation
s
upplEmEnt
5
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