Master Chess 7. How to Win Better Chess Positions - Lars Bo Hansen, 2015.pdf

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HOW TO WIN BETTER POSITIONS
Lars Bo Hansen
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Master Chess
Lesson 7
Text copyright © 2015 Lars Bo Hansen
Series Editor: WIM Jen Hansen
All Rights Reserved
Table of Contents
Introduction
An example to get started
The psychology of winning better positions
Ten principles for winning better positions
Principle 1:
Principle 2:
Principle 3:
Principle 4:
Principle 5:
Principle 6:
Principle 7:
Principle 8:
Principle 9:
Principle 10:
The ten principles in action
Exercises
EXERCISE 1
EXERCISE 2
EXERCISE 3
EXERCISE 4
Tips for self-improvement
Master another chess topic
Introduction
There is nothing a chess player enjoys more than having an advantage coming out of the
opening. But turning that advantage into a win is not an easy task. The drawing range in
chess is quite broad, and just because you sit on an advantage does not guarantee a point.
This lesson will help you turn more of your better positions into wins on the score board.
I am not talking about how to win
winning
positions, but just
better
positions. There is an
important distinction here that some players tend to confuse. When you have a
winning
position – often referred to as having a decisive advantage – you will win the game no
matter how your opponent defends – as long as you don’t mess it up. Your advantage is
decisive even against best defense. Even Carlsen, Kasparov or Houdini (the computer) cannot
escape without your “help”. Sure, the game is not over and your opponent will try his best
to complicate matters and set traps, but if you stay on target and don’t fall for his tricks,
there is nothing he can do. To win winning positions is an important skill, but not our focus
in this Master Chess Lesson.
Instead, we will focus on how to win
better but not winning
positions. These are positions
where you have a small or even clear advantage, but your advantage is not decisive. It is
important to realize that
with perfect defense by your opponent, you will not win the game.
With best play from both sides, the game will end in a draw; the position is still within the
drawing range.
In the old days, chess players used the symbols invented by Chess Informant to evaluate a
position. For example,
+=
indicates that White has a slight advantage whereas
±
means a
clear advantage for White (the symbols are upside down if Black has the advantage). These
days, we are using computer evaluations instead, measured in “pawns”.
It takes an advantage of about 1.5 pawns for a position to be evaluated as winning – the
advantage is decisive even against best defense. Below that, the game is still within the
drawing range.
Chess players love talking about advantages. “The computer gives me an advantage of +0.4
here” or “I was clearly better after the opening” are phrases you will often hear at a
tournament venue. But what does that actually mean? In my view, it is often more practical
to think of advantage as “wider margin of error”.
Having an advantage is important because the side who has an advantage has a wider margin
of error than the opponent.
For example, if you have an advantage of say, +1.1, you can afford to make a mistake or two
and the evaluation will drop to e.g. -0.3. Both +1.1 and -0.3 are within the drawing range, so
the final result of the game will (theoretically) not change. But if your opponent, who started
out in this example with a -1.1
disadvantage
makes a mistake, the evaluation may suddenly
change to +1.6 for you – and your advantage is now decisive.
This lesson is about how you can increase your chances of an advantage growing from
merely “small” or “clear” to “winning”. We begin by considering a typical example of this
process.
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