construct_grand_fleet = { type = country category = ADM allow = { NOT = { has_country_flag = constructed_grand_fleet_mission } NOT = { has_country_modifier = naval_enthusiasm_mission } num_of_ports = 5 naval_forcelimit = 40 technology_group = western NOT = { num_of_heavy_ship = 15 } num_of_heavy_ship = 5 } abort = { NOT = { num_of_ports = 1 } } success = { num_of_heavy_ship = 20 } chance = { factor = 1000 modifier = { factor = 1.05 num_of_ports = 10 } modifier = { factor = 1.05 prestige = 10 } modifier = { factor = 2.0 has_idea = press_gangs } modifier = { factor = 1.5 has_idea = grand_navy } modifier = { factor = 2.0 has_idea = sea_hawks } modifier = { factor = 2.0 has_idea = superior_seamanship } modifier = { factor = 2.0 has_idea = naval_fighting_instruction } modifier = { factor = 2.0 has_idea = excellent_shipwrights } modifier = { factor = 2.0 has_idea = naval_glory } } effect = { add_country_modifier = { name = "naval_enthusiasm_mission" duration = 3650 } set_country_flag = constructed_grand_fleet_mission } } rule_the_seas = { type = country category = ADM allow = { num_of_ports = 5 num_of_heavy_ship = 25 naval_forcelimit = 25 technology_group = western NOT = { has_country_modifier = naval_enthusiasm_mission } OR = { NOT = { has_country_flag = rule_the_seas_mission } had_country_flag = { flag = rule_the_seas_mission days = 7300 } } any_known_country = { num_of_heavy_ship = FROM } } abort = { NOT = { num_of_ports = 1 } } success = { NOT = { any_known_country = { num_of_heavy_ship = FROM } } } chance = { factor = 1000 modifier = { factor = 1.15 num_of_ports = 10 } modifier = { factor = 1.1 prestige = 10 } modifier = { factor = 1.25 has_idea_group = naval_ideas } } effect = { set_country_flag = rule_the_seas_mission add_country_modifier = { name = "naval_enthusiasm_mission" duration = 3650 } } } construct_army = { type = country category = ADM allow = { OR = { NOT = { has_country_flag = construct_army_mission } had_country_flag = { flag = construct_army_mission days = 7300 } } NOT = { has_country_modifier = thriving_arms_industry } NOT = { army_size_percentage = 0.5 } is_emperor = no } abort = { } success = { army_size_percentage = 0.75 } chance = { factor = 1000 modifier = { factor = 2.0 is_at_war = yes } modifier = { factor = 2.0 NOT = { army_size_percentage = 0.5 } } modifier = { factor = 2.0 NOT = { army_size_percentage = 0.3 } } modifier = { factor = 1.5 has_idea = grand_army } modifier = { factor = 1.5 has_idea = military_drill } modifier = { factor = 1.5 has_idea = engineer_corps } modifier = { factor = 1.5 has_idea = battlefield_commisions } modifier = { factor = 1.5 has_idea = glorious_arms } modifier = { factor = 2.0 has_idea = national_conscripts } modifier = { factor = 2.0 has_idea = regimental_system } modifier = { factor = 2.0 has_idea = napoleonic_warfare } } effect = { set_country_flag = construct_army_mission add_country_modifier = { name = "thriving_arms_industry" duration = 3650 } } } construct_navy = { type = country category = ADM allow = { primitives = no any_owned_province = { has_port = yes is_core = FROM } OR = { NOT = { has_country_flag = construct_navy_mission } had_country_flag = { flag = construct_navy_mission days = 7300 } } NOT = { navy_size_percentage = 0.5 } NOT = { technology_group = sub_saharan } NOT = { technology_group = north_american } NOT = { technology_group = mesoamerican } NOT = { technology_group = south_american } NOT = { technology_group = nomad_group } } abort = { NOT = { any_owned_province = { has_port = yes is_core = FROM } } } success = { navy_size_percentage = 0.75 } chance = { factor = 1000 modifier = { factor = 2.0 is_at_war = yes } modifier = { factor = 2.0 NOT = { navy_size_percentage = 0.5 } } modifier = { factor = 2.0 NOT = { navy_size_percentage = 0.3 } } modifier = { factor = 2.0 has_idea = press_gangs } modifier = { factor = 2.0 has_idea = grand_navy } modifier = { factor = 2.0 has_idea = sea_hawks } modifier = { factor = 2.0 has_idea = superior_seamanship } modifier = { factor = 2.0 has_idea = naval_fighting_instruction } modifier = { factor = 2.0 has_idea = excellent_shipwrights } modifier = { factor = 2.0 has_idea = naval_glory } } effect = { set_country_flag = construct_navy_mission add_country_modifier = { name = "thriving_ship_building_sector" duration = 3650 } } } rival_army = { type = rival_countries category = ADM allow = { FROM = { NOT = { army_size = ROOT } land_forcelimit = ROOT NOT = { has_country_modifier = thriving_arms_industry } OR = { NOT = { has_country_flag = rival_army_mission } had_country_flag = { flag = rival_army_mission days = 7300 } } } NOT = { alliance_with = FROM } NOT = { is_subject_of = FROM } NOT = { overlord_of = FROM } } abort = { OR = { alliance_with = FROM is_subject_of = FROM overlord_of = FROM } } success = { FROM = { army_size = ROOT } } chance = { factor = 1000 modifier = { factor = 1.5 FROM = { mil = 3 } } } effect = { FROM = { set_country_flag = rival_army_mission add_country_modifier = { name = "thriving_arms_industry" duration = 3650 } } } } rival_navy = { type = rival_countries category = ADM allow = { FROM = { NOT = { navy_size = ROOT } NOT = { has_country_modifier = naval_enthusiasm_mission } naval_forcelimit = ROOT OR = { NOT = { has_country_flag = had_rival_navy_mission } had_country_flag = { flag = had_rival_navy_mission days = 7300 } } } NOT = { alliance_with = FROM } NOT = { is_subject_of = FROM } NOT = { overlord_of = FROM } num_of_ports = 3 FROM = { NOT = { technology_group = sub_saharan } NOT = { technology_group = north_american } NOT = { technology_group = mesoamerican } NOT = { technology_group = south_american } NOT = { technology_group = nomad_group } any_owned_province = { has_port = yes is_core = owner } } } abort = { OR = { FROM = { NOT = { any_owned_province = { has_port = yes is_core = owner } } } alliance_with = FROM is_subject_of = FROM overlord_of = FROM } } success = { FROM = { navy_size = ROOT } } chance = { factor = 1000 modifier = { factor = 1.5 FROM = { mil = 3 } } } effect = { FROM = { set_country_flag = had_rival_navy_mission add_country_modifier = { name = "naval_enthusiasm_mission" duration = 3650 } } } }
prostownik11