Dungeons and Dragons 5E - Monster Manual.pdf

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MONSTER MANUAl
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CREDITS
I
D&D Lead Designers:
Mike Mearls, Jeremy Crawford
Additional
Monster Manual
Lead:
C.hristopher Perkins
Stat Block Development:
Chris Sims, Rodney Thompson,
'•
Peter Lee
Story Development:
Robert
Co~tri'Butors:
Bruce R. Cordell, Kim
'Mohan,
Chris
Dup1:1is, Tom La Pille, Miranda Horner, Jennifer Clarke Wilkes,
Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen,
R.A
.
Salvatore
J
Schwalb, Matt Sernett,
.
Steve Townshend, James Wyatt
Editing:
Scott Fitzgerald Gray
Managing Editor:
Jeremy Crawford
Producer:
Greg Bilsland
Art Directors:
Kate Irwin, Dan Gelon, Jon Schindehette,
Project Management:
Neil Shinkle, Kim Graham, John Hay
Production Services:
Cynda Callaway, Brian Dumas,
·
Jefferson Dunlap, David Gershman, Matt Knannlein,
Anita Williams
Brand and Marketing:
Nathan Stewart, Liz Schuh,
Mari Kolkowsky, Melissa Rapier,
Shauna
Narciso
Graphic Designers:
Bree Heiss, Emi Tanji, Barry Craig
Cover Illustrator:
Raymond Swanland
Interior Illustrators:
Tom Babbey, Daren Bader, John-Paul
Chris Lindsay, Shelly Mazzanoble, Hilary Ross,
Laura Tommervik, Kim Lundstrom, Trevor Kidd
Based on the original game created by
Balmet, Mark Behm, Eric Belisle, Michael Berube, Zoltan
Boros, Christopher Bradley, Aleksi Briclot, Filip Burburan,
Christopher Burdett, Sam B-
urley, Mike Burns, Wesley Burt,
Milivoj Ceran, Jedd Chevrier, Conceptopolis, Adam Danger
Cook, Julie Dillon, Dave Dorman, Jesper Ejsing, Emrah
Elmasli, Wayne England, Mike Faille, Toma Feizo Gas,
Emily Fiegenschuh, Tomas Giorello, E.M. Gist, Lars Grant-
West, E.W. Hekaton, jD, Jo· Hodgson, Ralph Horsley, Kurt
n
Huggins and Zelda Devon, Lake Hurwitz, Tyler Jacobson,
Vance Kovacs, Daniel Landerman, Lindsey Look, Daniel
Ljunggren, Raphael Lubke, Titus Lunter, Slawomir Maniak,
Andrew Mar, Brynn Metheney, Christopher Moeller, Mark
Molnar, Marco Nelor, Jim Nelson, Mark A. Nelson, Hector
Ortiz, Ryan Pancoast, Adam Paquette, Jim Pavelec, Kate
Pfeilschiefter, Steve Prescott, Vincent Proce, Darrell Riche,
Ned Rogers, Scott Roller, Jasper Sandner, Mike Sass, Marc
Sasso, llya Shkipin, Carmen Sinek, Craig J Spearing, Annie
Stegg, Zack Stella, Matt Stewart, Raymond Swan land,
Justin Sweet, Anne Stokes, Matias Tapia, Cory Trego-
Erdner, Autumn Rain Turkel, Cyril Van Der Haegen, David
Vargo, Franz Vohwinkel, Richard Whitters, Sam Wood, Ben
Wootten, Kieran Yanner, Min Yum, Mark Zug
E. Gary Gygax and Dave Arneson,
with Brian Blume, Rob Kuntz, James Ward,
and
Don Kaye
Drawing from further development by
J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston,
Harold Johnson, David "Zeb" Cook, Ed Greenwood,
Keith Baker, Tracy Hickman, Margaret We is, Douglas Niles,
Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams,
Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins,
and Rob Heinsoo
Playtesting provided by
over 175,000 fans of D&D. Thank you!
Additional feedback provided by
Robert Alaniz, Anthony Caroselli, Josh Dillard, Curt Duval,
Sam E. Simpson Jr., Adam Hennebeck, Sterling Hershey,
Paul Hughes, Doug Irwin, Ken
J.
Breese, Yan Lacharite, Tom
Lommel, Jonathan Longstaff, Rory Madden, Matt Maranda,
Paul Melamed, Mike Mihalas, David Milman, Daren Mitchell,
Claudio Pozas, John Proudfoot, Karl Resch, M. Sean Molley,
Sam Sherry, Pieter Sleijpen, David "Oak" Stark, Vincent
Venturella, Fredrick Wheeler, Arthur Wright
ON THE COVER
Raymond Swan land illustrates the Xanathar
ambushing explorers in the darkest depths
of Undermountain, proving that the beholder
crime lord's interests run deep beneath the
city ofWaterdeep.
620A9218000001 EN
ISBN: 978-0-7869-6561-8
First Printing:
September 2014
987654321
CE
Disclaimer:
Any
similarities
between monsters depicted in
this book and monsters that actually exist are purely
coincidental.
That
goes double for mind
jlayers, which
absolutely, utterly, and completely do
not
exist,
nor do
they
secretly
run the
Da[D
team.
Do we
really need
a
disclaimer
to
tell
you
that? You
shouldn't
use your
brain to consider
such irrational thoughts.
They
only make the mind
cluttered,
c~nfused,
and
unpleasantly
chewy.
A good brain
is
nice,
tender, and barely
used.
Go
ahead,
put
down this
book
and watch some reality
TV
or
Internet
cat videos.
They're really
funny
these
days. You won't regret it.
We say
this
only
because
we
love you and
your
juicy,
succulent gamer
brain
.
DUNGEONS
&
DRAGONS
,
D&D,
Wizards of
the
Coast,
Forgotten Realms, the dragon
ampersand,
Player's Handbook
,
Monster Manual, Dungeon Master
's
Guide,
all other Wizards of
the
Coast
product
names, and
their re
spec
tive logos
are trademarks
of\vizards
of
the
Coast
in the USA
and other countries. All characters and their
distinctive likenesses
are
property
of
Wizards of
th
e
Coast.
This
material
is protected•under
the copyright
laws
of
the United
States of America. Any
reproduction
or
unauthorized use
of
the material
or artwork contained
herein is prohibited
without
the
express written
permission
of Wizards of the Coast.
©201'4 Wizards ofthe Coast
LLC, PO Box 707, Renton,
WA 98057-0707,
USA. Manufactured by Hasbro
SA, Rue
Emile-Boechat
31,2800
Delemont, CH.
Represented
by
Ha
sbro
Europe 4 The
SQuare Stockley Park
lJxbrjdge
Middlesex
lJB11 lET UK PRINTED IN THE USA.
Please
·retajn
company
details
for future
reference.
CONTENTS
Introduction ..
.
..
..
.
..
...
...
..
...
4
Aarakocra
............
.
..
.......
12
Aboleth
..
.....
.
....
..
.
..
..
..
...
13
Angels
...
....
.
.....
.
.......
..
..
15
Animated Objects
.....
.
....
...
.
. 19
Ankheg
......
.
..
.
.
..
.
.......... 21
Azer ..........
......
.
.
.
...
.
..
.. 22
Banshee
.........
.
.
.
.
......
.
....
23
Basilisk
..............
.
..
.
.
.....
24
Behir
.
..
..
.................
..
.
.
25
Beholders ...........
.
..........
26
Blights
..
.
.......
...............
31
Bugbears
.......
..
.............. 33
Bulette
..
.
..
.
.
...
....
.
.......... 34
Bullywug .
.....
.........
.
..
.....
35
Cambion
..
.
..
.
............
.
...
.
36
Carrion
Crawler
................ 37
Centaur
...
.
..
.
...
.
.
.
..
.
.
..
.....
38
Chimera .....
..
..........
..
...
.
39
Chuul
..
.
..
...
.
.
..
..
...
.
.
.
....
..
40
Cloaker ......
.
..
.
......
.
..
.
...
.
41
Cockatrice
..
.
...
.
....
..
..
..
..
..
42
Couatl
.
.
..
....
.
.
..
.
..
.
.
........
43
Crawling
Claw
..
..
.
...
.
.
...
.....
44
Cyclops .....
.
..
.
..
..
.
......
.
...
45
Darkmantle
...
..
~
.....
.
..
.
...
..
46
Death Knight
..
.
.
...
...
.
.
.
..
...
. 47
Demilich
..
.
......
.
..
.
..
..
.
.
.... 48
Demons
.........
·"·
...
..
.
..
.
.
... 50
Devils
..
.........
:
.
..
.
.....
.
...
.
66
Dinosaurs
.
............
.
..
.
..... 79
Displacer Beast ........
.....
....
81
Doppelganger
........
.....
.
.....
82
Dracolich
..
.
..
..................
83
Dragon,
Shadow ...
.
.........
..
.
84
Dragons
.
.
..
..
.
..
.............
.
86
Dragon
Turtle .............
..
.
.
119
Drider
.
..
.
..
........
.
.........
120
Dryad .
..
....
.
.........
....
...
.
121
Duergar
.
..
.
..
.
..
.............
.
122
Elementals
.............
.
..
....
123
Elves: Drow
....
.
.
.
.......
.
...
.
126
Empyrean
.................
.
..
. 130
Ettercap
......
.
..
.
.
.....
.
..
..
.
. 131
Ettin ..
.....
....
...
.
.
.
..
.
...
.
..
132
Faerie Dragon
.
......
.
.
.
.
..
..
..
133
Flameskull
........
.
.
.
...
.
..
...
134
Flumph
.
..
.
.
.
.
..
......
.
.
..
....
135
Fomorian ....
..
..
.....
.
.
.
.....
136
Fungi ............
.
....
....
.
...
137
Galeb Duhr
...
.
.....
.
..........
139
Gargoyle
.
..
.....
..
...
..
.....
.. 140
Genies
.
..
..
.
..
..
.....
.
.
....
...
141
Ghost .
..
.
....
......
.
.
..
..
.
..
..
147
Ghouls .......
.
...........
..
..
.
148
Giants
........
..
....
.
..
.
..
.
..
.
149
Gibbering Mouther
....
.
......
.. 157
Gith ......
.
..........
.....
.....
158
Gnolls
.
.
..
.
..
.
.
..
......
.
.
.....
162
Gnome,
Deep (Svirfneblin)
.
.
..
.
.
164
Goblins .................
.
.....
165
Colems ........
......
.
..
....
.. 167
Gorgon
.....
....
..
..
....
..
.
..
.
171
Grell
...
...
......
..
.
.
..
.......
.
172
Grick .
.
.......
..
...
.
..
........ 173
Griffon
.
.
.......
.
...
..
..
.
.....
.
174
Grimlock .
.
..
..
....
.
...
..
.
....
.
175
Hags
.............
.
...
.
...
.
....
176
Half-Dragon ..
.
..
.
...
.
..
.
...... 180
Harpy
..
.
.
..
.
..
....
...
.
.
..
...
..
181
Hell Hound
.
..
.
.......
.
.
.
...
... 182
Helmed Horror
..........
.
.
..
..
183
Hippogriff
.............
.
....
.
..
184
Hobgoblins
.
.
.
.
........
..
.
..
.
.
.
185
Homunculus
.
..
........
..
..
.
...
188
Hook Horror
...
.
....
..
......
.
..
189
Hydra
.....
.
...
.
...
.....
.
..
..
.. 190
Intellect
Devourer
............
..
191
Invisible Stalker
..
...........
..
192
Jackalwere
....
.
..
.
.......
.....
193
Kenku
.
.
.....
.
........
.
....
.
..
194
Kobolds ......
..
..
..
.
......
.
.
..
195
Kraken
.......
.
...
..
....
..
.
.
.
.
.
196
Kuo-toa
...
.
.......
.
......
.
..
..
198
Lamia
.
....
.
.......
.
..
...
.
.... 201
Lich
.
.........
.
..
..
.
.....
...
..
202
Lizardfolk
.......
..
..
..
........ 204
Lycanthropes ....
..
..
.
...
..
...
.
206
Magmin
.................
.
.....
212
Manticore ...........
..
.....
.
.
. 213
Medusa
...........
..
..
.
....... 214
Mephits
.
.
......
...
.
...
.
......
.
215
Merfolk
..........
..
.
.
.
.
....... 218
Merrow
.......
.....
.
....
......
219
Mimic
........
.
..
...
.
..
.......
220
Mind Flayer
..
.
....
..
..
.....
...
221
Minotaur .
..
.
...
..
.
....
........ 223
Modrons
........
.
.
....
.
.....
..
224
Mummies
...
.
....
..
.
.
....
.
....
227
Myconids
.
...
.
....
..
..
..
..
.
.... 230
Nagas ..
......
.
...
..
......
.
.... 233
Nightmare
.....
....
.....
.
.
..
.
.
235
Nothic ....
.....
..
..
.
........
.
.
236
Ogres ...
.
.
.
.
..
..
.
...
.
......
...
237
Oni
.
...........
.
....
.
......
.
..
239
Oozes
.
....
.
....
.
..
.
.
.
...
..
..
.
.
240
Orcs
...
.
................
..
....
244
Oty
ugh ..
.
..
.........
..
.
..
.... 248
Owlbear
.
.........
.
.
.
.........
249
Pegasus .
...
........
..
..
.
......
250
Peryton
.......
..
.
..
..
.........
251
Piercer
..
..
.
.
...
.
..
........
..
.. 252
Pixie
.
..
.....
..
.
..
..........
...
253
Pseudodragon
........
..
...
.
.
..
254
Purple
Worm
.....
.
...
..
.
...
.
..
255
Quaggoth
..
.
.........
......
..
.
256
Rakshasa
.......
.
...
..
......
..
257
Remorhazes
.......
...
......
.
..
258
Revenant
..
...
.
.
....
.
..
.....
.
..
259
Roc
......
..
.........
.
..
...
....
260
Roper
.......
.
.........
..
.
.
.
.
..
261
Rust Monster
.
.
.
.
....
.
.
.
.
......
262
Sahuagin .......
....
.
......
...
263.
Salamanders
.
.....
.
....
...
.
,
.'
. 265
Satyr
.
.
..
......
.
...
... .
.
.......
267
Scarecrow
.
....
....
.
.....
.
....
268
Shadow
.
..
.
.
..
..
.....
......... 269
Shambling
Mound
.
..
.
...
:
.
.''
..
·.
~70
S
hield
Guardian
.
........... ...
.
271
Skeletons
..
.
.
.
..
..
.
.
..
.
....... 272
Slaadi ............
.
.
.....
·.
....
274
Specter .....
.
.
..
.......
....
.
.
.
279
Sphinxes
....
..
..
.
...
.
.........
280
Sprite
..
.
..
...
.
..
•..
.
......
...
.
.
283
Stirge
............
.
.........
..
.
284
Succubus/ Incubus
..
....
.......
285
Tarrasque
..................... 286
Thri-kreen
.
............
.
.......
288
Treant
......
.
..
..
.....
.
..
.
..... 289
Troglodyte
..
.
..
.
.....
..
.
.
......
290
Troll ......
.
.....
.
.....
.
.
.
..... 291
Umber Hulk
...
.
............... 292
Unicorn
....
................
.
.. 293
Vampires
.......
.
.............
295
Water Weird
.
..
.
.
..
.........
..
. 299
Wight
..
.
..
.
.
.
..
..
.
.........
.
.
. 300
Will-o'-wisp
.
.
.
...
.......
..
-
...
301
.
Wraith
..
..
.
.
.
......
..
.......
.. 302
Wyvern .
.
..
.
..
...
.
.....
..
.....
303
Xorn
...
.
..
.
..
.
.
.
.....
.
........ 304
Yetis
..........
..
.
.
..
.
...
..
...
.
305
Yuan-ti
......
.
.
.
.
.......
.
...... 307
Yugoloths
..................
..
.
311
Zombies
........
.
.
.
..
..
....
..
.'
315
Append
ix
A: Miscellaneous
Creatures ........
...
........
317
Appendix B:
Nonplayer
Characters ......
.
..
..
.
.
...
..
342
Index
of Stat
Blocks
..
..
..
.
....
.
351
INTRODUCTION
his
bestiary is
for
storytellers and world-
builders.
If
you
have
ever
thought
about
running a
DUNGEONS
&
DRAGONS game
for
your
friends,
either a single
night's
adventure
or
a
long-running
campaign,
this tome
contains
page
after
page
of
inspiration. It's
your
one-stop
shop
for
creatures
both malevolent
and
benign.
Some
of the
creatures
that inhabit the worlds of
D&D have
origins
rooted in
real-world mythology and
fantasy literature. Other
creatures are
D&D originals.
The monsters in this book have been
culled from all
previous
editions of
the game. Herein
you'll
discover
classic
critters such as
the beholder
and
the displacer
beast next to more recent
creations such as
the
chuul
and
the twig blight.
Common
beasts mingle with the
weird
,
the terrifying,
and
the ridiculous. In
collecting
.mons~ers
from the past,
we've endeavored
to reflect the
multifaceted nature of the game,
warts and all.
D&D
monsters
come
in
all
shapes
and
sizes, with
stories
that
not only thrill us but
also
make us
smile.
If
you're
an experienced
Dungeon Master
(DM), a
few
of th<'; monster
write-ups
might
surprise
you, for we've
gone into the
Monster Manuals
of
yore
and
discovered
some
long-lost factoids. We've also
added a
few new
twists
.
Naturally,
you can
do with these
monsters what
you will. Nothing we
say
here is intended to
curtail
your creativity.
If
the minotaurs in your world
are
shipbuilders and
pirates, who
are
we to
argue with
you?
>It's your world,
after all.
WHAT
Is
A
MoNSTER?
A
monster is defined
as any creature that can
be
interacted with
and
potentially fought
and
killed.
Even
something as
harmless
as a
frog or
as
benevolent
as
a
unicorn is
a
monster by this definition. The term
also applies
to humans, elves, dwarves,
and other
civilized
folk who might be friends or
rivals
to the player
characters.
Most of
the
monsters that haunt
the
D&D
world,
however,
are
threats that
are
meant
to
be
stopped:
rampaging demons,
conniving
devils,
soul-sucking
undead,
summoned elementals-
the list goes
on.
This
book contains ready-to-play, easy-to-run
monsters
of all
levels,
and
for nearly
every climate and
terrain imaginable. Whether your
adventure
takes place
in
a
swamp,
a
dungeon,
or
the outer
planes of existence,
there
are creatures
in this book to populate that
environment.
WHERE Do MoNSTERS DwELL?
If
you are
new to the D&D
game,
you might not be
familiar
with
the weird and wondrous places where
monsters
can
be found
and
fought.
DuN
GE
ON
S
When most people think of
a
dungeon, images of dark
cells
with iron bars and shackles spring to mind. In
the D&D game, the word
"dungeon"
takes on
a
broader
meaning to include
any enclosed,
monster-infested
location. Most dungeons
are
sprawling underground
complexes.
Here
are
a few other
examples:
A
ruined wizard's tower
atop
a lonely hill riddled with
goblin-infested
tunnels
A
pharaoh's pyramid filled with haunted
crypts and
secret treasure vaults
• A
lost city in
the
jungle,
overgrown
with
vines and
overrun
with demons and demon-worshiping
cultists
The icy tomb of
a
frost giant king
A
filthy, labyrinthine
sewer system controlled
by
a
gang of wererats
THE UNDERDA RK
How TO UsE THIS BooK
The best thing
about
being
a
DM is that you
get
to invent
your own fantasy
world and
bring it to life,
and
nothing
brings a D&D
world
to life more than the
creatures
that inhabit it. You might read
a
monster's
entry
and
be
spurred
to
create an adventure
revolving
around
it,
or you might have
an awesome
idea for
a
dungeon
and
·
need just the right monsters to populate it.
That's
where
the
Monster Manual
comes
in handy.
The
Monster Manual
is
one
of three books that form
the foundation
of
the DUNGEONS
&
DRAGONS game,
the other two being the
Player's Handbook
and
the
Dungeon Master's Guide.
The
Monster Manual,
like
the
Dungeon Master's Guide,
is
a
book for DMs. Use it
to populate your D&D
adventures
with pesky goblins,
stinky troglodytes, savage orcs,
mighty dragons,
and a
veritable horde
of
creepy crawlies.
Guidelines for
creating encounters
with monsters
can
be found in the
Dungeon Master's Guide.
That
book also
contains
wandering monster tables
and other
goodies
to help
you
use the monsters in this book in interesting
ways, as
well
as advice
for modifying monsters
and
creating
your own.
If
you've
never run
a
D&D
adventure
before, we
recommend that you pick up the DUNGEONS
&
DRAGONS
Starter Set,
which demonstrates how to take
a
bunch of
monsters and build
an exciting adventure around
them.
There
is
no greater dungeon than the Underdark, the
underworld beneath the surface world.
It
is
a vast
subterranean realm where monsters
accustomed
to
darkness dwell. It is
a
place filled with lightless
caverns
connected
by tunnels that wind
ever
downward. One
could
spend
a
lifetime (however brief!)
exploring
the
Underdark
and
find such places
as
the following:
A
mind flayer
prison
or asylum, filled with mindless
thralls
and
raving lunatics
A
lost dwarven necropolis
containing
row
after
row of
dusty tombs
waiting
to be plundered
• A
fortified
outpost
br- stling with
armaments,
guarding
i
the way to
a
magnificent drow
city
A
subterranean rift filled with giant fungi
and
ruled by
a
megalomaniacal beholder or mad fomorian king
• A
chain
of
rocky islands on
a
vast,
sunless sea
that's
home to
aboleths and
insane kuo-toa
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