The One Ring.pdf
(
81328 KB
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Pobierz
F
antasy
R
oleplaying
in the
W
oRld
by
oF
t
he
h
obbit
™
and
t
he
l
oRd
oF the
R
ings
™
b
ased
on the novels by
J.R.R. t
olkien
F
Rancesco
n
epitello
-
credits
-
Written by
Francesco Nepitello
Designed by
Francesco Nepitello and Marco Maggi
Additional Rules Development by
Amado Angulo
Additional Writing by
Andrew Kenrick and Dominic McDowall
Special Thanks to
Giacomo Marchi
Dedicated to Anita, who was born when
The One Ring
was first discovered.
Francesco Nepitello, Venezia, 24 Maggio 2011
Art Director:
Jon Hodgson
Cover by
Jon Hodgson
¸
Art by
John Howe, Andy Hepworth, Jon Hodgson, Tomasz Jedruszek and Jan Pospisil.
Editors:
Andrew Kenrick, Dominic McDowall and David Thomas Moore.
Graphic Design and Layout:
Paul Bourne
Proofreader:
Amado Angulo
Line Development Team:
Jon Hodgson, Robert Hyde, Andrew Kenrick, Dominic McDowall and Francesco Nepitello.
Index compiled by
James R. Brown
The publishers wish to thank the numerous playtesters throughout the world (see page 333 for a full list).
Special thanks to
Gary Bowerbank, James R. Brown, Roger Calver, Colin Chapman, Phil Cooke, Richard Harrison,
Shane Ivey, T.S. Luikart and James M. Spahn. Francesco and Marco would like to thank Joaquim Dorca, whose phone call
arrived “by some curious chance one morning long ago in the quiet of the world”, and Roberto Di Meglio, our friend and
fellow conspirator.
© Sophisticated Games Ltd 2014
© Cubicle 7 Entertainment Ltd 2014
www.theonering.info
ISBN: 978-0-85744-244-4
SKU: CB71009
Published by Sophisticated Games Ltd, 1 Andersen Court, Newnham Road, Cambridge CB3 9EZ, UK and
Cubicle 7 Entertainment Ltd, Riverside House, Osney Mead, Oxford, OX2 0ES, UK.
The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered
trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd and their
respective licensees. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form
or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
Printed and bound in China.
2
-
contents
-
P
art
O
ne
:
I
ntrOductIOn
Prologue
Where to Start
What is a Roleplaying Game?
Setting
Wilderland
Year 2946 of the Third Age
The Free Folks of the North
The Shadow
Regions of Wilderland
How to Play
Player-Heroes
The Loremaster
Structure of the Game
Character Sheet
Dice
8
10
10
10
12
12
13
14
17
17
19
19
19
19
21
26
Gear
How Encumbrance Works
Personal Possessions
War Gear
Life and Death
Endurance and Hope
States of Health
Getting Better
Fellowship
How Fellowship Points Work
Treasure
How Treasure Works
Standing
How Standing Works
119
119
119
121
127
127
128
130
132
132
134
134
135
135
Resolving Actions
Loremaster Characters
213
216
P
art
s
even
:
t
He
s
HadOw
The Shadow
Sources of Corruption
Consequences of Corruption
Shadow Weaknesses
Descriptions
Adversaries
Creatures Descriptions
Orcs
Spiders of Mirkwood
Trolls
Wolves of the Wild
Vampires
220
222
222
225
227
230
230
236
241
243
246
248
P
art
F
Our
:
a
dventurIng
P
Hase
136
138
138
138
139
139
144
147
153
153
166
181
185
P
art
t
wO
:
c
reatIng a
H
erO
Creating a Hero
How to Create a Character
Heroic Cultures
Bardings
Beornings
Dwarves of the Lonely Mountain
Elves of Mirkwood
Hobbits of the Shire
Woodmen of Wilderland
Customisation
Company Creation
How to Create a Company
30
32
32
33
37
42
47
53
60
67
73
80
80
The Adventuring Phase
How an Adventuring Phase Works
Action Resolution
How Actions Work
Task Resolution
Test Resolution
Advanced Action Resolution
Journeys
Journey Rules
Combat
Extended Example of Combat
Encounters
P
art
e
IgHt
:
t
He
c
amPaIgn
The Setting
Introduction
The Tale of Years
Wilderland
Campaign Outlines
Campaign Structure
The Darkening of Mirkwood
The Darkening of Mirkwood
Structure
Additional Setting Material
Supplementary Chronology
Further Adventures
250
252
252
253
260
271
271
272
272
278
280
281
P
art
F
Ive
:
t
He
F
ellOwsHIP
P
Hase
The Fellowship Phase
How a Fellowship Phase Works
Structure
Fellowship Phase Undertakings
Year’s End
190
192
192
192
197
200
P
art
t
Hree
:
F
undamental
c
HaracterIstIcs
82
Attributes
How Attributes Work
Skills
Common Skills
Weapon Skills
Traits
Trait Descriptions
Valour and Wisdom
How Wisdom and Valour Work
Virtues and Rewards
How Virtues Work
How Rewards Work
84
84
85
86
91
92
94
101
101
102
103
113
P
art
n
Ine
:
t
He
m
arsH
-B
ell
284
286
286
286
289
295
299
P
art
s
Ix
:
t
He
l
Oremaster
202
The Loremaster
204
What does the Loremaster do? 204
Creating Adventures
207
Running an Adventuring Phase 210
Awarding Advancement Points 212
Awarding Experience Points
212
Rolling Dice
213
The Marsh-Bell
Adventuring Phase
Part One: Where Noisome
Waters Pour
Part Two: A Long and Weary Way
Part Three: Beside the Rotting River
Aftermath
Appendix: Pre-generated Character
Sheets
Blank Character Sheet
Index
301
314
316
3
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