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An Hour of Wolves and Shattered Shields – www.HourOfWolves.org
Kings of War Historical Ancient Combat
Hoplon, Pike & Arrow!
This Supplement is not published by Mantic Games.
Kings of War and all associated logos are property of Mantic Games and are used
without permission. No challenge to Mantic’s intellectual property is intended.
This set of rules was made possible thanks to Mantic Games and their excellent Kings of
War rule set. To use this supplement, you must have a copy of the Kings of War rule set,
which is available from the Mantic Games website.
http://www.manticgames.com/Hobby/Gaming.html
Written by Neldoreth of An Hour or Wolves and Shattered Shields.
Last Updated: September 30, 2011
Update Notes: Updated the nerve values and added
Skirmish & Feigned Flight
for KoW 2011
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Table of Contents
INTRODUCTION ...................................................................................................................................... 3
THE ARMIES ............................................................................................................................................. 3
UNIT SIZES ................................................................................................................................................ 3
SPECIAL RULES ........................................................................................................................................ 3
B
ARBARIAN
! ............................................................................................................................................................... 4
A
MBUSHERS
................................................................................................................................................................ 4
E
XPERT
R
IDERS
.......................................................................................................................................................... 4
F
ANATICAL
I
NSPIRATION
......................................................................................................................................... 4
P
IKEMEN
..................................................................................................................................................................... 4
S
KIRMISH AND
F
EIGNED
F
LIGHT
............................................................................................................................ 4
ARMY COMPOSITION ............................................................................................................................ 5
A
THENIAN
A
RMY
C
OMPOSITION
............................................................................................................................ 5
S
PARTAN
A
RMY
C
OMPOSITION
............................................................................................................................... 5
T
HEBAN
A
RMY
C
OMPOSITION
................................................................................................................................. 6
T
HESSALIAN
A
RMY
C
OMPOSITION
......................................................................................................................... 6
A
ETOLIAN AND
A
KARNANIAN
A
RMY
C
OMPOSITION
........................................................................................... 7
P
HOKIAN
A
RMY
C
OMPOSITION
............................................................................................................................... 7
I
TALIOT AND
S
ICILIOT
G
REEK
A
RMY
C
OMPOSITION
........................................................................................... 8
A
SIATIC
G
REEK
A
RMY
C
OMPOSITION
.................................................................................................................... 8
E
ARLY
A
CHAEMENID
P
ERSIAN
A
RMY
C
OMPOSITION
......................................................................................... 8
L
ATER
A
CHAEMENID
P
ERSIAN
A
RMY
C
OMPOSITION
......................................................................................... 9
S
CYTHIAN
A
RMY
C
OMPOSITION
.............................................................................................................................. 9
L
IBYAN
A
RMY
C
OMPOSITION
............................................................................................................................... 10
C
YRENEAN
G
REEK
A
RMY
C
OMPOSITION
............................................................................................................ 10
V
EDIC
I
NDIAN
A
RMY
C
OMPOSITION
................................................................................................................... 10
E
ARLY
M
ACEDONIAN
A
RMY
C
OMPOSITION
....................................................................................................... 11
S
AITIC
E
GYPTIAN
A
RMY
C
OMPOSITION
............................................................................................................. 11
L
YCIAN
A
RMY
C
OMPOSITION
............................................................................................................................... 12
P
AEONIAN
A
RMY
C
OMPOSITION
.......................................................................................................................... 12
T
HRACIAN
A
RMY
C
OMPOSITION
.......................................................................................................................... 12
K
INGDOM OF
K
USH
A
RMY
C
OMPOSITION
.......................................................................................................... 13
L
YDIAN
A
RMY
C
OMPOSITION
............................................................................................................................... 13
B
YTHINIAN
A
RMY
C
OMPOSITION
........................................................................................................................ 14
S
YRACUSIAN
A
RMY
C
OMPOSITION
...................................................................................................................... 14
G
ALLIC
A
RMY
C
OMPOSITION
................................................................................................................................ 14
C
AMPANIAN
A
RMY
C
OMPOSITION
....................................................................................................................... 15
L
ATIN AND
E
TRUSCAN
A
RMY
C
OMPOSITION
.................................................................................................... 15
A
LEXANDER
’
S
M
ACEDONIA
A
RMY
C
OMPOSITION
............................................................................................ 16
A
LEXANDER
’
S
I
MPERIAL
A
RMY
C
OMPOSITION
................................................................................................. 16
M
ACEDONIAN
S
UCCESSORS
A
RMY
C
OMPOSITION
............................................................................................ 16
C
LASSICAL
I
NDIAN
A
RMY
C
OMPOSITION
........................................................................................................... 17
ARMY LIST PROFILES INFANTRY ................................................................................................... 19
ARMY LIST PROFILES CAVALRY & HEROES ................................................................................ 20
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Introduction
Mantic Games’ free Kings of War
miniature game rules are one of the best,
streamlined yet tactically deep fantasy
miniature games out there. So why not
make a historical version? This
supplement aims to do that. You will
need a copy of the free Kings of War
rules to use this supplement.
The age of the Hoplon, Pike & Arrow is
a time that inspires many gamers. Lines
of decorated shields and spears of the
Greeks, the culturally diverse armies of
Persia, and the pike-wielding armies of
Alexander are just three armies that
gamers collect with vigour. This
supplement attempts to bring that period
to the Kings of War rule set; it is
designed to let you field armies of
empire builders in Greece, as well as the
rest of Europe, Asia, and Africa!
Unit Sizes
The Kings of War unit sizes are
represented by the number of figures that
make them up in Mantic publications.
Since that represents a unit footprint
based on Mantic Games’ available
products those definitions will not work
for this historical supplement.
Therefor unit sizes will be standardized
here using the measurement of the
frontage or width and the depth of the
units.
Units come in four sizes: half-troops,
troops, regiments, and hordes. Along
with unit sizes are the unit types, which
include infantry, cavalry, heroes, and
war engines. A unit’s size or footprint is
represented as:
Unit Type
Hero
War Engine
Hero in Chariot
Infantry Troop
Infantry
Regiment
Infantry Horde
Cavalry Troop
Cavalry
Regiment
Chariot Troop
Chariot
Regiment
War Elephant
Figures
1
1
1
6 -‐ 10
16 -‐ 20
32 -‐ 40
4 -‐ 5
8 -‐ 10
1 model
2
models
1 model
Width
20-‐25mm
40-‐60mm
60mm
100mm
100mm
200mm
120mm
120mm
60mm
120mm
50-‐60mm
Depth
20-‐25mm
40-‐60mm
100mm
30-‐40mm
60-‐80mm
60-‐80mm
40-‐50mm
80-‐
100mm
100mm
80-‐
100mm
80-‐
100mm
The Armies
This supplement intends to cover the
period between the beginning of the
Greek epic poems, through the Persian
Empire and right up to Alexander’s rise
and fall. This supplement also attempts
to represent the enemy armies of the
great empire builders, including those in
Greece, Persia, Europe, North Africa,
and Asia. As such, this supplement will
contain army lists to use for the entire
period of the Hoplon, Pike & Arrow.
Inspired by the simplified yet tactically
deep army lists released by Mantic
Games so far, the lists will present a
generic collection of units for all armies
represented. It may seem as though the
lists are not specific enough, but they
will allow you to get past the fiddly list-
building details and get into game play.
Special Rules
Most special rules used in this
supplement are the same as those used in
the Kings of War rule set, and are
defined there. However there are some
special rules that are specific to the
historical lists and will be defined here.
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Expert Riders
Barbarian!
Barbarians were both fearless and
ferocious when they charged. They could
often shatter their enemies by weight of
force; Unfortunately, they were often
difficult to control as well, and after
their initial ferocious charge, they
tended to lose momentum in the face of
more disciplined troops.
The unit must charge if it can, and it will
always charge the closest unit. The unit
will always move D6 inches straight
ahead when carrying out its
Regroup!
move when an opponent is routed after a
melee. Finally, if an enemy unit that is
the same size or smaller has more
casualty markers than the Barbarian!
unit when it would take a nerve test, the
enemy unit will automatically route;
However, if the enemy unit has an
inspiring hero within 6”, the unit makes
a Nerve Test as normal, except using the
following outcomes: if the result is
below the second number of the nerve
value, the unit will waver, if it is more
than the second number, it will route.
Ambushers
Ambushers are always a threat to any
army of ranks and files. Despite their
hoplite shields and comprehensive
armour peltast ambushers could shatter
the ranks of hoplite units.
Units with the
Ambush
trait may enter
the board at the
end
of any of its
player’s turns. The player assigns the
numbers 1-3 to the edge of the
battlefield that they wish the unit to enter
from and a 4, 5, and 6 to the other three
edges and rolls a D6 to determine which
edge the unit is placed adjacent to.
Warriors of the Steppe had existed for
millennia before the Viking age, and
centuries after. They were expert riders
and could make terrible war from the
backs of their mounts.
Units with the
Expert Riders
trait do not
suffer the -1 penalty when shooting after
movement.
Fanatical Inspiration
Many men were driven with religious
fervor, and the religious leaders that
drove them into battle were often
attributed with miraculous abilities to
heal and protect…
A Religious Fanatic hero with the
Fanatical Inspiration
trait can use the
Heal(2) spell during the shooting phase;
this represents the Fanatic’s ability to
inspire warriors even when they’ve
taken grievous casualties.
Pikemen
The fear of charging a line of long pikes
is terrible for anyone tasked to carry it
out. The command of the battlefield that
they afforded helped Macedonia conquer
much of the known world.
A Regiment-sized unit with the
Pikemen
trait gains 10 attacks in melee. A Horde
unit with the
Pikemen
trait gains 20 extra
attacks in melee.
Skirmish and Feigned Flight
Skirmishers and skirmishing light
cavalry were well known for their ability
to withdraw in the face of a charge. Not
only that, but they could regroup and
continue to harass their targets with bow
and javelin missiles.
Any unit with the
Skirmish
or
Feigned
Flight
special ability ignores the Follow-
On requirements.
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