Age of Rebellion - (SWA04) Onslaught at Arda I.pdf

(43762 KB) Pobierz
-STAR. WARS'
REBELLION
OnSLflUGHT AT ARDA I
flduenture
module
.STAR.
WARS'
ROLEPLAYING
-STAR. W A R T
REBELLION
ROLEPLflVinC CflmE
O N S L A U G H T AT A R D A I
ft
is a
time
of
Starfleet
o f civil
war. T h e
o n YAVIN
STAR,
REBEL
4
ALLIANCE
i t sbase
following t h e
t o root o u t
evacuated
destruction
Imperial
the
t h e DEATH
Rebels
b u t t h e dreaded
continues
i t shunt
remaining
i nt h e r e g i o n .
Meanwhile,
the
R e b e l s plot their next move from
their secret base
hidden d e e p within t h e c a n y o n s
of the desert
p l a n e t , A r d a I. B u t u n s e e n f o r c e s
threaten
to
e x p o s e t h e facility, a n d it m i g h t
already be too
late....
CREDITS
LEAD DEVELOPER
Katrina Ostrander
WRITING AND ADDITIONAL
DEVELOPMENT
Jeff Hall
EDITING AND
PROOFREADING
INTERIOR ART
Cristi Balanescu, Sara Betsy, Dimitri Bielak, Joao
Bosco, Matt Bradbury, Christopher Burdett, Car-
avan Studio, Anthony Devine, Tony Foti, Mariusz
Gandzel, Louis Green, Adam Lane, Ignacio Bazan
Lazcano, Mark Molnar, Jake Murray, David Nash,
Christer Wibert, Thomas Wievegg, Matt Zeilinger,
Ben Zweifel, and the Lucasfilm art archives
PRODUCTION MANAGEMENT
Eric Knight
EXECUTIVE GAME DESIGNER
Corey Konieczka
EXECUTIVE PRODUCER
Michael Hurley
PUBLISHER
GRAPHIC DESIGN MANAGER
Brian Schomburg
MANAGING ART DIRECTOR
Andy Christiensen
ART DIRECTION
Zoe Robinson
COVER ART
David Kegg and Ignacio Bazan Lazcano
Christian T. Petersen
PLAYTESTERS
Playtest Coordinator Zach Tewalthomas. "Warwick Cantina Band"
Alexander Allan with Sam Burdock, Chris Ellis, Ian Cannaway.
Matthew Heathcote, Will Leigh, and Nathanael Yau. "The Death
Star Contractors": Craig Atkins with Doug Ruff, Mark Charles-
worth. Julian Garner. Josh Jupp, and Nathan Wilkinson. "The Mad
Adventurers Society": Brian Casey with Thomas Hughes, Hao Li.
and Jason Phillips. "Club Squirrel": Simon "Ugavine" Holden with
Adam Hewitt, Matt Jackson, and Phil Jackson. "JK's Group": Jason
Keeping with Harrison Keeping. "The Librarians": Pirn Mauve with
Jeroen Brugman, Keesjan Kleef, Jan-Cees Voogd. Joris Voogd,
and Geriof Woudstra. Rainer Winstel with Matthias Jelinek,
Manuel Vogele, Matthias Vogele. and Erik Winstel. Keith Kappel.
Kristopher Reisz and Molly Clover
MANAGING RPG PRODUCER
Chris Cerber
GAME LINE GRAPHIC DESIGN
EDGE Studio, David Ardila, and Chris Beck
EXPANSION GRAPHIC DESIGN
Chris Beck
LUCAS LICENSING
DIRECTOR OF PUBLISHING
Carol Roeder
SENIOR EDITOR
Jennifer Heddle
MANAGER OF THE
HOLOCRON
Leland Chee
FANTASY
FLIGHT
GAH1ES
1 9
9
5
Fantasy Flight Games
W
e
s
t
C o u n t y Road B2
Roseville, M N 5 5 1 1 3
USA
© & TM Lucasfilm Ltd. All rights reserved. Used under authorization. No part of this product may be reproduced without specific written
permission. Fantasy Flight Games and the FFG Logo are registered trademarks of Fantasy Flight Publishing, Inc.
ISBN: 9 7 8 - 1 - 6 1 6 6 1 - 9 1 2 - 1
Product Code: SWA04
Printed in China
For more information about the
Star Wars:
A C E OF REBELLION
line, free downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
ONSLAUGHT A T A R D A
CREDITS
I
CONTENTS
Introduction
Adventure Overview
Came Preparation
Integrating the Player Characters
Episode I: The Battle of the Gauntlet
v
5
5
9
10
12
15
18
26
29
38
42
46
Running the Gauntlet
Exploring the Arda I Base
Vortex Patrol
Special Operations
Tactical Retreat
Take to the Skies
Episode II: Uncharted Territory
Arrival on Jagomir
Local Trouble
Settling In
Walking The Line
Dark Discoveries
Episode III: Rendezvous at Ord Radama
Timely Departures
Arrival at O r d Radama
Livien Magnus
Homeward Bound
The Race to Livien Magnus
A New Dawn
49
50
52
58
69
72
74
77
78
86
90
95
CONTENTS
ONSLAUGHT A T A R D A I
S
ector 4 2 all clear," crackled over the comm. "Mov-
ing on to Sector 43."
the wrong way. Especially since his interpretation of
the rules kept growing, it seemed.
"Lieutenant Lourdas, your flight path was not
cleared to sweep Sector 17, and in doing so you left
Sector 7 un-scanned. How do you know that you didn't
miss something vital with this breach of protocol?"
"I'm sure the rocks and lizards won't mind. Besides,
long range scanners showed no signs of any move-
ment or activity anywhere out there," the lieutenant
replied, waving his hand dismissively.
"I'm sure you know t h a t sensors are unreliable
throughout this entire area. Be sure you follow the
prescribed flight paths, or you will find yourself
removed from flight duty altogether."
Jerrod saluted ironically as the uptight com-
mander stormed off. He'd like to see the lanky slicer
try to go out there day after day, week after week,
with nothing to break up the monotony. The pilot
shrugged and headed to the habitat for a much-
needed cold shower.
Jerrod stepped out of the offices and into the arti-
ficially lit corridors. According to his chrono it
was
nearly midnight; the game had stretched on for
hours before the sabacc pot was won. Patting his
winnings in his vest pocket, he cut across the hangar
bay on his way to the barracks.
The lights in the hangar were dim t o conserve
the generators' power. He swore as he tripped on
a cable stretched across the ground, followed by a
distant clatter.
"Someone there?" he called out, freezing in place,
his hand slowly going towards his holdout blaster.
From behind a rock column, Var Narek emerged,
a datapad in his hands. "Oh, hello, Lourdas. What
brings you out so late?"
"I was just heading back to my quarters. What are
you doing back here?" Jerrod asked.
"Finishing some last minute checks of the mainte-
nance logs. Setenna wants to make sure everything
is squared away for tomorrow's mission."
"I hadn't heard about that..." Jerrod trailed off.
"I shouldn't have said anything. I'm sure you'll be
briefed tomorrow," Var said quickly. "Well, it looks like
I'm finished here. You should probably get some rest,
too." It was less of a suggestion and more of an order.
"Yeah," the pilot nodded. "Probably."
Var followed him back to the habitat in silence,
wishing him a good night when the hallway to the
officer's quarters branched off. Jerrod had a bad
feeling but couldn't put his finger on what it was.
Behind them in the hangar, a black metallic
device lay carefully hidden by debris, sand, and
rocks. A
sequence of red and
blue lights pulsed
on top of the box over... and over...
"Roger that, Vortex 6. I'm gonna buzz the canyon
in Sector 17 before returning to base. Vortex 4 out."
Banking his airspeeder to the left, Jerrod Lourdas
dropped down into the deep, rouge canyon below.
They'd dubbed it Torrence Run in honor of Vortex
Squadron's infamous leader, Rik Torrence, and no one
could pilot the Run's terrifying twists and turns better.
Sweeping through the trench and around rocky
outcroppings, Jerrod raised his craft above the open-
ing to swing back towards another gorge known only
as the Gauntlet.
"Arda Base, this is Vortex 4 returning from patrol.
All clear as usual. Ready for access sequence."
"Thank you, Vortex 4, initiating computer auto-
guidance now," came the static reply. The cliffs and
gorges scrambled most comm systems, and it had
taken the Alliance months to perfect transmissions
in the area.
Relaxing on his controls, Jerrod let Command and
Control slave the vehicle to guide it through the dan-
gerous twists and turns of the Gauntlet. Only the
most skilled pilots could navigate the tight spaces
of the canyon leading towards the Alliance hangar
bay, adding another layer of protection to the base
against enemy fighters.
His ship touched down in the hangar and Jerrod
released his harness to begin his post-flight check.
On the ground, technicians hurried to connect refu-
eling lines and give the speeder a once-over, making
sure it was ready to fly again at a moment's notice.
As he climbed down from his weathered and
battered speeder, Jerrod saw Captain Harl Bess
approaching. The base's chief of operations for all
of its spacecraft and speeders called out, "Lourdas,
anything out there?"
Jumping from the last step of the speeder's ladder,
Jerrod handed his flight helmet to a waiting tech and
smiled at the captain. "Just rocks and lizards, sir. Same
as the last five days. I was almost hoping to run into
some flyers just to fit in some target practice."
"Don't get cocky, kid. You never know when an Impe-
rial patrol could target this world or send some probe
droid to go poking around. Better pilots than you have
let down their guard and paid with their lives."
"Just kidding with you, sir. I understand."
Bess gave Jerrod a stern look before pivoting to
bark orders to another group prepping their ships in
the massive hangar. Turning to head to the barracks,
Jerrod nearly tripped over Var Narek, field assistant to
Setenna Hase, one of the base's ranking commanders.
"Sorry, sir, didn't see you there. Something I
can do for you?" Jerrod asked.
Var Narek was a stickler for detail when carry-
ing out Setenna's orders, which rubbed Jerrod
and many of the lower-ranking Alliance soldiers
Zgłoś jeśli naruszono regulamin