Blade of the Iron Throne_DELsHI.pdf

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“And on this throne of black iron, there shall be seated
the great king of bloodshed and murder,
and he shall be as a god unto slayers of men.
And all who do his work in the lands shall be called his blades,
and they shall strive to become alike him,
and be feared and revered amongst their lesser brethren...”
The Forlorn Tome of Du’Karrn
B
lade of the
I
ron
t
hrone
and all associated names, characters, logos, marks, and illus-
trations are © and TM 2011 and 2012 Iron Throne Publishing, Phillip Jones and Michael
Heider. All rights reserved. Printed in the USA.
I
Iron Throne Publishing
B
lade of the
I
ron
t
hrone
and all associated names, characters, logos, marks, and
illustrations are © and TM 2011 and 2012 Iron Throne Publishing, Phillip Jones and Michael
Heider. All rights reserved. All artwork © and TM 2011 and 2012 Iron Throne Publishing
or the respective artist of each piece thereof. All rights reserved. The World of Xoth, and all
related characters, names, places, items, plots, settings, descriptive text and concepts are
copyright (C) 2008-2012, Morten Braten and Xoth.Net Publishing, and appears in this work
with permission. Permission granted to copy the character sheets and other tables from the
Appendices.
II
CREDITS
Written by Phillip Jones and Michael Heider
Art Layout, logo, and Graphic Design: Tommaso Galmacci
Additional Black & White Artwork by Adam Schmidt
Passion Attribute description: Matthew Terry
Editing and Layout: Michele Toscan and Ryan Maguire
Title/Chapter Introduction quotes and Glossary/Index: Alegz Obernigg
Cover Art: Courtesy of Robin Olausson
The World of Xoth is featured courtesy of Morten Braten and Xoth.Net
Publishing
Special thanks to Paul Sharratt for providing the model for the
B
lade
Sorcery
mechanics.
The artwork that appears in this not-for-profit work of fanon has been used without permis-
sion. The copyright on each individual piece lies with the individual artists.
Special Thanks
To Jake Norwood, creator of The Riddle of Steel, the game that inspired this
work, Mary my wife, and to Gordon Lepp, a great gamer and my best friend, I
will always miss you.
Playtesters
Jon Hyams, Ian Plumb, Lucas Gonasalves, Antti Piipponen, Alegz Obernigg,
Robert Davis, Paul Reinwald, Mattia Corsini
III
Introduction
Eleven years ago today Jake Norwood and team were wrapping up devel-
opment of their revolutionary RPG, The Riddle of Steel. The following March
the game was released at GAMA -- and the first print run sold out. A second
printing soon followed and it is this version of the game that most players
remember so fondly.
The fact that we’re still talking about a game that was released nearly
eleven years ago, a game that hasn’t had any official material published for it in
the last five years, a game that still has an active community behind it, is tes-
tament to the originality of Jake’s game. What attracted gamers to it all those
years ago still holds true today -- player-driven story and detailed, realistic com-
bat mechanics producing a true Narrativist-Simulationist hybrid that appeals to
players and referees alike.
About two and a half years ago the trosfans community broached the sub-
ject of a successor game in earnest. Over the years many had asked whether a
new version of TRoS could be produced, one that addressed the inconsistencies
prevalent in the first edition. Issues over ownership and copyright ruled out that
option and so the idea of a successor game was introduced. Ninety threads and
nearly two thousand posts later every aspect of TRoS has been picked apart and
alternatives suggested.
Upon this maelstrom of ideas order needed to be imposed. The greater pool
of concepts needed to be gleaned, the numbers winnowed, until a coherent whole
was formed. Who better to do this than two of the communities’ most active con-
tributors? Phil and Michael had a clear vision for an RPG that worked seam-
lessly within the classic genre of Sword and Sorcery fiction.
Today, with
B
lade of the
I
ron
t
hrone
they have produced a succes-
sor to TRoS that has none of the anomalies, none of the inconsistencies, none
of the gaps -- yet retains a clear link to TRoS through player-driven story and
demanding, realistic combat scenes.
If Conan were to pick up a role-playing game, he’d choose this one.
Ian Plumb – December 2012
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